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IDProjectCategoryView StatusLast Update
0002031Spring engineGeneralpublic2010-08-16 12:28
ReporterForboding Angel Assigned ToKloot  
PrioritynormalSeveritymajorReproducibilityalways
Status resolvedResolutionfixed 
Product Version0.82.3 
Target Version0.82.4Fixed in Version0.82.3+git 
Summary0002031: Pathfinding is acting up
DescriptionIf you go into an evo game in comet catcher and /give 100 elighttank3 , then issue a huge line move to the other side of the map you will instantly see what I'm talking about.

Some units will move forward correctly, but many will just start going in circles.
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

Kloot

2010-08-14 18:47

developer   ~0005271

Try disabling heatmapping for the moveclass used by elighttank3 (HOVERTANK2):

   HOVERTANK2 = {
      ...
      heatmapping=false;
   },

Forboding Angel

2010-08-15 01:07

reporter   ~0005280

It gets better, less aimless circling, but you end up with these really bad snarls of units colliding with each other.

Kloot

2010-08-16 12:28

developer   ~0005289

Globally disabled heatmapping for now, since it was creating this behavior.

For large groups, one way to avoid strains of colliding units (and thin columns in general) is to issue an intermediate line-move order close to the group's starting position, but those resolve themselves after some time anyway.

Issue History

Date Modified Username Field Change
2010-08-14 18:15 Forboding Angel New Issue
2010-08-14 18:47 Kloot Note Added: 0005271
2010-08-14 18:47 Kloot Status new => feedback
2010-08-15 01:07 Forboding Angel Note Added: 0005280
2010-08-15 16:49 tvo Target Version => 0.82.4
2010-08-16 12:28 Kloot Note Added: 0005289
2010-08-16 12:28 Kloot Status feedback => resolved
2010-08-16 12:28 Kloot Fixed in Version => 0.82.3+git
2010-08-16 12:28 Kloot Resolution open => fixed
2010-08-16 12:28 Kloot Assigned To => Kloot