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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001978 | Spring engine | Lua | public | 2010-07-05 23:07 | 2012-02-12 14:02 | ||||
Reporter | bobthedinosaur | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 0.81.2.1 | ||||||||
Target Version | Fixed in Version | 86.0 | |||||||
Summary | 0001978: Make CGlobalSynced::globalLOS an array (one globalLOS setting for each allyteam) | ||||||||
Description | Quoted from tobi. This would help game dev's control LOS for teams and could help ghosted spectating for dead players in games with rounds (game is reset after victory conditions, with out reloading the map/game). | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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tvo (reporter) 2010-07-05 23:22 |
After thought: (also mentioned in chat after this issue was added) Maybe /spectator and /cheat /team X actions (using Spring.SendCommand) might offer the desired functionality also. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2010-07-05 23:07 | bobthedinosaur | New Issue | |
2010-07-05 23:22 | tvo | Note Added: 0005066 | |
2012-02-12 14:02 | Kloot | Status | new => resolved |
2012-02-12 14:02 | Kloot | Fixed in Version | => 86.0 |
2012-02-12 14:02 | Kloot | Resolution | open => fixed |
2012-02-12 14:02 | Kloot | Assigned To | => Kloot |