2020-02-17 10:59 CET

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IDProjectCategoryView StatusLast Update
0001743Spring engineGeneralpublic2016-02-03 22:13
Assigned ToKloot 
Product Version 
Target VersionFixed in Version 
Summary0001743: Fading features conflicts with far texture
Descriptionsee screenshot

(reproducible via `/distdraw 10`)
Additional Informationduno if the unit drawer is affected, too
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

has duplicate 0002003resolvedKloot Features fade too fast 



zerver (reporter)

Do we really need the far-textures? Who uses it? Towards end-game, when performance really matters, all trees tend to be destroyed or reclaimed anyway.


hoijui (reporter)

far-textures work for units too, plus.. jk just fixed it now, cant throw it out again ;-)

... so the bug here is, that far-textures of features are shown where the real units would be faded out already? sounds like not too much work to fix if its that.


zerver (reporter)

Units, I see. Will have a look at it.


zerver (reporter)

I'm afraid I could not reproduce it with my ATI card (the Z order seems correct).


Kloot (developer)

ancient and fixed

-Issue History
Date Modified Username Field Change
2009-11-27 02:06 jK New Issue
2009-11-27 02:06 jK File Added: brokenfading.jpg
2009-11-28 00:39 zerver Note Added: 0004379
2009-11-28 11:27 hoijui Note Added: 0004380
2009-11-28 14:18 zerver Status new => assigned
2009-11-28 14:18 zerver Assigned To => zerver
2009-11-28 14:19 zerver Note Added: 0004386
2009-11-29 16:33 zerver Note Added: 0004391
2009-11-29 16:33 zerver Assigned To zerver =>
2009-11-29 16:37 zerver Status assigned => new
2010-07-28 06:20 jK Relationship added has duplicate 0002003
2016-02-03 22:13 Kloot Note Added: 0015612
2016-02-03 22:13 Kloot Status new => resolved
2016-02-03 22:13 Kloot Resolution open => fixed
2016-02-03 22:13 Kloot Assigned To => Kloot
+Issue History