| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0001597 | Spring engine | General | public | 2009-08-26 19:23 | 2009-08-28 16:48 | ||||
| Reporter | smoth | ||||||||
| Assigned To | Kloot | ||||||||
| Priority | normal | Severity | minor | Reproducibility | have not tried | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 0.80.2.0+git | ||||||||
| Target Version | Fixed in Version | 0.80.2.0+git | |||||||
| Summary | 0001597: Shadows are broken. | ||||||||
| Description | See shots, it is as though they are cutting each other out or something. Game: GRTS 1.21 Map: Grts_RiverValley_010 link: http://www.moddb.com/games/gundam-rts/downloads | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Notes |
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smoth (reporter) 2009-08-26 19:32 |
Looking actively for more examples. The key elements needed are: Tiered mountains, where there is a high part behind a high part. like terracing. Long shadows large height differences. |
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smoth (reporter) 2009-08-26 19:35 |
Another known map where this issue can be seen is: Battle for edola prime. It is not as prominent but you can find it on some of the plateaus. |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2009-08-26 19:23 | smoth | New Issue | |
| 2009-08-26 19:23 | smoth | File Added: screen027.jpg | |
| 2009-08-26 19:24 | smoth | File Added: screen025.jpg | |
| 2009-08-26 19:24 | smoth | File Added: screen026.jpg | |
| 2009-08-26 19:32 | smoth | Note Added: 0004003 | |
| 2009-08-26 19:35 | smoth | Note Added: 0004004 | |
| 2009-08-26 20:13 | Kloot | Status | new => assigned |
| 2009-08-26 20:13 | Kloot | Assigned To | => Kloot |
| 2009-08-28 16:48 | Kloot | Status | assigned => resolved |
| 2009-08-28 16:48 | Kloot | Fixed in Version | => 0.80.2.0+git |
| 2009-08-28 16:48 | Kloot | Resolution | open => fixed |


