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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001568 | Spring engine | General | public | 2009-08-21 06:22 | 2009-08-21 09:04 | ||||
Reporter | Nemo | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001568: 0.80.1 Feature Textures broken (.dds) | ||||||||
Description | Map features using 0.80.1 seem to be ignoring their own textures and grabbing them from elsewhere in the mod. This changes between "waiting for players"/countdown and the actual start of the game. Screens: "waiting for players" Spring1944 SVN: http://h.imagehost.org/view/0591/screen001 After game start: http://h.imagehost.org/view/0752/screen000 Using Gundam RTS on the same map (same before and after game start) http://h.imagehost.org/view/0471/screen002 This only seems to happen with features that use .dds textures. | ||||||||
Additional Information | http://pastebin.com/f416541c0 | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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smoth (reporter) 2009-08-21 06:58 |
http://buildbot.eat-peet.net/spring/installer/spring_0.80.1-9-gea235bc.exe Fixed already, wasn't sure got a latest build. |
Kloot (developer) 2009-08-21 09:04 |
indeed |
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Date Modified | Username | Field | Change |
---|---|---|---|
2009-08-21 06:22 | Nemo | New Issue | |
2009-08-21 06:22 | Nemo | File Added: screen000.png | |
2009-08-21 06:58 | smoth | Note Added: 0003963 | |
2009-08-21 09:04 | Kloot | Note Added: 0003964 | |
2009-08-21 09:04 | Kloot | Status | new => resolved |
2009-08-21 09:04 | Kloot | Resolution | open => fixed |
2009-08-21 09:04 | Kloot | Assigned To | => Kloot |