View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001322 | Spring engine | General | public | 2009-02-02 21:31 | 2012-03-28 16:51 |
| Reporter | spliff | Assigned To | abma | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | unable to reproduce | ||
| Product Version | 0.78.2.1 | ||||
| Summary | 0001322: Transported unit "dancing" on fireplatform when canMove=false | ||||
| Description | Unit being transported flickers up and down when canMove is set false on the transportee. The transport is a land transport using properties similar to a raider (and the armtboat model from CA). Doesn't seem affected by holdSteady or smoothAnim. | ||||
| Additional Information | Attached mod can be used to test this, however be aware that it sometimes crashes on unit death (possibly related to this bug or missing content). | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
|
|
I have a feeling this is a COB-related bug. The 'turret' i'm using at the moment is the core raider "corraid" from CA and this includes some movement related COB scripts. The BOS script is included in the attached mod as "medium_cannon.bos". |
|
|
sorry, can't reproduce with spring 88.0. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2009-02-02 21:31 | spliff | New Issue | |
| 2009-02-02 21:31 | spliff | File Added: Metalstorm-001.sdd.7z | |
| 2009-02-14 05:33 | spliff | Note Added: 0003281 | |
| 2012-03-28 16:51 | abma | Note Added: 0008538 | |
| 2012-03-28 16:51 | abma | Status | new => resolved |
| 2012-03-28 16:51 | abma | Resolution | open => unable to reproduce |
| 2012-03-28 16:51 | abma | Assigned To | => abma |