| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0001272 | Spring engine | Unit Scripting | public | 2009-01-17 01:11 | 2009-01-17 19:10 | ||||
| Reporter | MelTraX | ||||||||
| Assigned To | Auswaschbar | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | |||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0001272: [PATCH] Lua startposition markers get drawn for players who didn't join yet. | ||||||||
| Description | While players set their first startposition to 0, -500, 0 when they join, before that it is 0, 0, 0 which satisfies the check of minimap_startbox.lua. There are also a few positions having x, -500, z before joining which should also not be displayed. I changed the widget to only display startpositions with x>0 and y>-500 and z>0. I don't think there will ever be a useful startposition on any border and even then it's probably worth it. Since I don't want to checkout anything, I just include the whole file. See your favorite diff tool for my changes. | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2009-01-17 01:11 | MelTraX | New Issue | |
| 2009-01-17 01:11 | MelTraX | File Added: minimap_startbox.lua | |
| 2009-01-17 15:28 | MelTraX | File Added: minimap_startbox (fixed nil).lua | |
| 2009-01-17 19:09 | Auswaschbar | Status | new => resolved |
| 2009-01-17 19:09 | Auswaschbar | Resolution | open => fixed |
| 2009-01-17 19:09 | Auswaschbar | Assigned To | => Auswaschbar |


