View Issue Details

IDProjectCategoryView StatusLast Update
0001227Spring engineGeneralpublic2009-05-28 00:01
Reporterel_matarife Assigned ToKloot  
PrioritynormalSeveritytweakReproducibilityalways
Status resolvedResolutionfixed 
Product Version0.77b5 
Fixed in Version0.79.0.2+git 
Summary0001227: Lava on Lava Higround is broken
DescriptionLava on the map Lava Highground is supposed to do damage to units in it, and be impossible to build on. This is not the case in .77B5, it acts like regular water.
Additional InformationI am unsure if this effects any other maps with lava / acid / otherwise impassible water, but this would be a really good thing to fix since it probably breaks all the maps with this type of water.
TagsNo tags attached.
Checked infolog.txt for Errors

Relationships

related to 0001420 resolvedKloot Lava bug -- lava acts like water 

Activities

Kloot

2008-12-28 15:57

developer   ~0003106

fixed by jk

el_matarife

2009-01-22 06:37

reporter   ~0003228

Last edited: 2009-01-22 06:38

This is actually still in effect, but different. Now you can build buildings in the lava, but the building explodes instantly when finished.

Any terrain that does damage every tick really should register as invalid building terrain in the F2 view.

imbaczek

2009-01-22 09:55

reporter   ~0003229

not really, when lua gadgets can do almost everything they want, like setting health after creation.

lurker

2009-01-22 17:04

reporter   ~0003231

But the nanoframes should take damage too, stopping the build at 0%

el_matarife

2009-01-23 08:05

reporter   ~0003232

I can't tell if the nanoframes are taking any damage during construction, but it seems pretty obvious to me that just having them suddenly explode at the end of construction with no explanation to players isn't the best way to handle hostile terrain.

lurker

2009-01-23 12:48

reporter   ~0003233

I've seen it before that nanoframes don't take damage from acid/lava.

el_matarife

2009-01-24 00:32

reporter   ~0003236

Well, that clearly needs to be fixed. I really think the easiest / most newbie friendly solution is not letting anything build on damaging terrain though.

Issue History

Date Modified Username Field Change
2008-12-20 08:09 el_matarife New Issue
2008-12-28 15:57 Kloot Note Added: 0003106
2008-12-28 15:57 Kloot Status new => resolved
2008-12-28 15:57 Kloot Fixed in Version => 0.77b5+svn
2008-12-28 15:57 Kloot Resolution open => fixed
2008-12-28 15:57 Kloot Assigned To => Kloot
2009-01-22 06:37 el_matarife Note Added: 0003228
2009-01-22 06:37 el_matarife Status resolved => assigned
2009-01-22 06:37 el_matarife Resolution fixed => reopened
2009-01-22 06:38 el_matarife Note Edited: 0003228
2009-01-22 09:55 imbaczek Note Added: 0003229
2009-01-22 17:04 lurker Note Added: 0003231
2009-01-23 08:05 el_matarife Note Added: 0003232
2009-01-23 12:48 lurker Note Added: 0003233
2009-01-24 00:32 el_matarife Note Added: 0003236
2009-05-27 16:49 tvo Relationship added related to 0001420
2009-05-28 00:01 Kloot Status assigned => resolved
2009-05-28 00:01 Kloot Fixed in Version 0.77b5+svn => 0.79.0.2+git
2009-05-28 00:01 Kloot Resolution reopened => fixed