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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001227 | Spring engine | General | public | 2008-12-20 08:09 | 2009-05-28 00:01 | ||||
Reporter | el_matarife | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | tweak | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 0.77b5 | ||||||||
Target Version | Fixed in Version | 0.79.0.2+git | |||||||
Summary | 0001227: Lava on Lava Higround is broken | ||||||||
Description | Lava on the map Lava Highground is supposed to do damage to units in it, and be impossible to build on. This is not the case in .77B5, it acts like regular water. | ||||||||
Additional Information | I am unsure if this effects any other maps with lava / acid / otherwise impassible water, but this would be a really good thing to fix since it probably breaks all the maps with this type of water. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Kloot (developer) 2008-12-28 15:57 |
fixed by jk |
el_matarife (reporter) 2009-01-22 06:37 Last edited: 2009-01-22 06:38 |
This is actually still in effect, but different. Now you can build buildings in the lava, but the building explodes instantly when finished. Any terrain that does damage every tick really should register as invalid building terrain in the F2 view. |
imbaczek (reporter) 2009-01-22 09:55 |
not really, when lua gadgets can do almost everything they want, like setting health after creation. |
lurker (reporter) 2009-01-22 17:04 |
But the nanoframes should take damage too, stopping the build at 0% |
el_matarife (reporter) 2009-01-23 08:05 |
I can't tell if the nanoframes are taking any damage during construction, but it seems pretty obvious to me that just having them suddenly explode at the end of construction with no explanation to players isn't the best way to handle hostile terrain. |
lurker (reporter) 2009-01-23 12:48 |
I've seen it before that nanoframes don't take damage from acid/lava. |
el_matarife (reporter) 2009-01-24 00:32 |
Well, that clearly needs to be fixed. I really think the easiest / most newbie friendly solution is not letting anything build on damaging terrain though. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2008-12-20 08:09 | el_matarife | New Issue | |
2008-12-28 15:57 | Kloot | Note Added: 0003106 | |
2008-12-28 15:57 | Kloot | Status | new => resolved |
2008-12-28 15:57 | Kloot | Fixed in Version | => 0.77b5+svn |
2008-12-28 15:57 | Kloot | Resolution | open => fixed |
2008-12-28 15:57 | Kloot | Assigned To | => Kloot |
2009-01-22 06:37 | el_matarife | Note Added: 0003228 | |
2009-01-22 06:37 | el_matarife | Status | resolved => assigned |
2009-01-22 06:37 | el_matarife | Resolution | fixed => reopened |
2009-01-22 06:38 | el_matarife | Note Edited: 0003228 | |
2009-01-22 09:55 | imbaczek | Note Added: 0003229 | |
2009-01-22 17:04 | lurker | Note Added: 0003231 | |
2009-01-23 08:05 | el_matarife | Note Added: 0003232 | |
2009-01-23 12:48 | lurker | Note Added: 0003233 | |
2009-01-24 00:32 | el_matarife | Note Added: 0003236 | |
2009-05-27 16:49 | tvo | Relationship added | related to 0001420 |
2009-05-28 00:01 | Kloot | Status | assigned => resolved |
2009-05-28 00:01 | Kloot | Fixed in Version | 0.77b5+svn => 0.79.0.2+git |
2009-05-28 00:01 | Kloot | Resolution | reopened => fixed |