View Issue Details

IDProjectCategoryView StatusLast Update
0001172Spring engineGeneralpublic2008-10-23 20:48
ReporterLicho Assigned ToAuswaschbar  
PrioritynormalSeveritymajorReproducibilitysometimes
Status resolvedResolutionfixed 
Product Version0.77b5 
Summary0001172: Desyncs nearly every game
DescriptionThis one is hard to miss :)

Ingame desyncs i mean.
Sometimes happen very early as soon as first units start moving around.
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

imbaczek

2008-10-22 23:47

reporter   ~0003013

that's autohost's fault, not sure why. tested with other autohost admins and we desynced almost immediately after start on the autohost, but not when an actual player hosted.

sometimes desyncs occured even on frame 1.

Licho

2008-10-23 00:03

reporter   ~0003014

but those desyncs happen later in the game.
Sometimes 1 person desyncs, sometimes 5.. i have no idea how could autohost cause it.
Script generated is correct. Hashes match.

Licho

2008-10-23 20:35

reporter   ~0003015

You were right. They were caused by tasclient not reading/using default values for modoptions (for those new metal/energy etc).

Springlobby sends them when battle opens, so I did the same in springie and it seems to have fixed it.
Can be closed as resolved.

Auswaschbar

2008-10-23 20:47

reporter   ~0003016

closed on OP request

Issue History

Date Modified Username Field Change
2008-10-22 22:28 Licho New Issue
2008-10-22 23:47 imbaczek Note Added: 0003013
2008-10-23 00:03 Licho Note Added: 0003014
2008-10-23 20:35 Licho Note Added: 0003015
2008-10-23 20:47 Auswaschbar Note Added: 0003016
2008-10-23 20:47 Auswaschbar Status new => resolved
2008-10-23 20:47 Auswaschbar Resolution open => fixed
2008-10-23 20:47 Auswaschbar Assigned To => Auswaschbar