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IDProjectCategoryView StatusLast Update
0000117Spring engineGeneralpublic2007-01-29 11:19
ReporterBug Hunter 
Assigned Totvo 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version 
Target VersionFixed in Version 
Summary0000117: Healtime and Idletime tags time value not working.
DescriptionThose tags are supposed be a counter before units start healing.

They work with

Autoheal

Idleheal

that set the ammount of hp/s the unit recieves.

No matter what value you use for Healtime or idletime, the healing beguins around 20-22 secconds after the unit has been hit(which is supposed to be the reset at least for Healtime counter).

Testing was done using 70b2
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
+Relationships

-Notes

~0000117

NOiZE (reporter)

according to this wikipage: http://spring.clan-sy.com/wiki/Units:FBI

you can use other tags for the same purpose:

Autoheal=0; health per second that a unit allways will be autohealed for (default 0).

idleAutoHeal=10; health per second that a unit will be autohealed for whenever its idling (default 10).

~0000119

Bug Hunter (reporter)

Oops, its a typo, in the tests i used that documment,and the correct tag:

"Idleautoheal"

~0000123

Caydr (reporter)

Healtime never actually worked properly... the "time" bit is kinda deceptive. I didn't really spend a lot of time figuring it out, but I basically just decided that, "if the tag's there, it auto-heals. if it's not, it doesn't."

Anyway, like guy above said, there's new tags for this property so it's nothing to worry about.

~0000124

Bug Hunter (reporter)

Read the report, those new tags (Idletime, Idleautoheal) fail to work aswell.

and those aint new tags, but work in different way only, for having options i guess.

~0000147

Argh (reporter)

Going to have to test healtime, but now that I've seen how Autoheal works (I use it extensively in NanoBlobs), I'm inclined to not ever use it again.

Healtime *used* to be a very simple, on-off switch in OTA. I wrote up a big series of articles about this over at TAU at some point, when I was working on Mechpack: Improved aeons ago, talking about trying to play with it.

Very simply, it didn't work as an impressive auto-healing feature unless the unit's MaxDamage was really low, because it was pretty clearly an unfinished feature (the only OTA unit that had it was the Commander, to the best of my knowledge). Sooo, I had to scale units' hitpoints super-low, and then use armorfactor to "inflate" their hitpoints (which was an annoying bit of kludge, lemme tell you).

At any rate, begone Healtime, and good riddance- it was an annoying kludge, and Autoheal + ARMOR works sooo much better. I am pretty darn certain that Idleautoheal works, though... I will test it...

~0000195

NOiZE (reporter)

Can this be closed?

~0000656

tvo (reporter)

seems fixed / replaced according to comments
+Notes

-Issue History
Date Modified Username Field Change
2006-03-09 01:33 Bug Hunter New Issue
2006-03-11 11:41 NOiZE Note Added: 0000117
2006-03-12 14:46 Bug Hunter Note Added: 0000119
2006-03-12 21:45 Caydr Note Added: 0000123
2006-03-13 14:44 Bug Hunter Note Added: 0000124
2006-03-27 05:37 Argh Note Added: 0000147
2006-05-20 16:19 NOiZE Note Added: 0000195
2007-01-29 11:19 tvo Status new => resolved
2007-01-29 11:19 tvo Resolution open => fixed
2007-01-29 11:19 tvo Assigned To => tvo
2007-01-29 11:19 tvo Note Added: 0000656
+Issue History