| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0001116 | Spring engine | General | public | 2008-10-12 05:06 | 2008-10-14 20:46 | ||||
| Reporter | Bug Hunter | ||||||||
| Assigned To | imbaczek | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | |||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0001116: Buildings accidentally on hold fire | ||||||||
| Description | If your comander is on hold fire and you build a factory or defenses, they go under hold fire now Thats really not the desired behavior for 99% of the cases Recommend that to be changed so the factory or defense is in normal state. Im not the only one who already has had trouble with that. | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Notes |
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DavetheBrave (reporter) 2008-10-14 06:48 |
I've seen 2 games adversely affected by this, as in a player lost, or hurt his teams chances of winning. It really doesn't make any sense to have it either. Like Bug Hunter said, 99.99% of the time, this is not the desired behavior. |
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imbaczek (reporter) 2008-10-14 20:46 |
fire state is now inherited only if the builder is a factory. |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2008-10-12 05:06 | Bug Hunter | New Issue | |
| 2008-10-14 06:48 | DavetheBrave | Note Added: 0002867 | |
| 2008-10-14 20:46 | imbaczek | Status | new => resolved |
| 2008-10-14 20:46 | imbaczek | Resolution | open => fixed |
| 2008-10-14 20:46 | imbaczek | Assigned To | => imbaczek |
| 2008-10-14 20:46 | imbaczek | Note Added: 0002890 | |


