infolog take crash.txt (24,287 bytes)
2008-10-11 22:28
Using script script.txt
using configuration source "Software\SJ\Spring"
OS: Microsoft Windows Vista Business Edition, 32-bit Service Pack 1 (build 6001)
Hardware: Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz; 2045MB RAM, 4338MB pagefile
Using read-write data directory: C:\Program Files\Spring\
Scanning: C:\Program Files\Spring\maps
Scanning: C:\Program Files\Spring\base
Scanning: C:\Program Files\Spring\mods
Video mode set to 1680 x 1050 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.2
[ 0] GL: NVIDIA Corporation
[ 0] GL: GeForce 8800 GTS/PCI/SSE2
[ 0] GLEW: 1.4.0
[ 0] Connecting to local server using number 0
[ 0] Became player 0
[ 0] Using map Speedrnetall.smf
[ 0] Recording demo demos/20081011_144838_Speedrnetall_0.77b3.sdf
[ 0] Using script Commanders
[ 0] Using mod BA Chicken Defense V1.36 (BA6.41)
[ 0] Connecting to server
[ 0] Parsing unit icons
[ 0] Loading all definitions: 0.669000
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 43
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] WARNING: too many unit categories 33 missed fort
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Reading estimate path costs (1 thread)
[ 0] Analyzing map accessibility [8] (1 thread)
[ 0] Blocks 0 to 16384 (block-size 8, path-type 0 of 23)
[ 0] Blocks 0 to 16384 (block-size 8, path-type 1 of 23)
[ 0] Blocks 0 to 16384 (block-size 8, path-type 2 of 23)
[ 0] Blocks 0 to 16384 (block-size 8, path-type 3 of 23)
[ 0] Blocks 0 to 16384 (block-size 8, path-type 4 of 23)
[ 0] Blocks 0 to 16384 (block-size 8, path-type 5 of 23)
[ 0] Blocks 0 to 16384 (block-size 8, path-type 6 of 23)
[ 0] Blocks 0 to 16384 (block-size 8, path-type 7 of 23)
[ 0] Blocks 0 to 16384 (block-size 8, path-type 8 of 23)
[ 0] Blocks 0 to 16384 (block-size 8, path-type 9 of 23)
[ 0] Blocks 0 to 16384 (block-size 8, path-type 10 of 23)
[ 0] Blocks 0 to 16384 (block-size 8, path-type 11 of 23)
[ 0] Blocks 0 to 16384 (block-size 8, path-type 12 of 23)
[ 0] Blocks 0 to 16384 (block-size 8, path-type 13 of 23)
[ 0] Blocks 0 to 16384 (block-size 8, path-type 14 of 23)
[ 0] Blocks 0 to 16384 (block-size 8, path-type 15 of 23)
[ 0] Blocks 0 to 16384 (block-size 8, path-type 16 of 23)
[ 0] Blocks 0 to 16384 (block-size 8, path-type 17 of 23)
[ 0] Blocks 0 to 16384 (block-size 8, path-type 18 of 23)
[ 0] Blocks 0 to 16384 (block-size 8, path-type 19 of 23)
[ 0] Blocks 0 to 16384 (block-size 8, path-type 20 of 23)
[ 0] Blocks 0 to 16384 (block-size 8, path-type 21 of 23)
[ 0] Blocks 0 to 16384 (block-size 8, path-type 22 of 23)
[ 0] Reading estimate path costs (1 thread)
[ 0] Analyzing map accessibility [32] (1 thread)
[ 0] Blocks 0 to 1024 (block-size 32, path-type 0 of 23)
[ 0] Blocks 0 to 1024 (block-size 32, path-type 1 of 23)
[ 0] Blocks 0 to 1024 (block-size 32, path-type 2 of 23)
[ 0] Blocks 0 to 1024 (block-size 32, path-type 3 of 23)
[ 0] Blocks 0 to 1024 (block-size 32, path-type 4 of 23)
[ 0] Blocks 0 to 1024 (block-size 32, path-type 5 of 23)
[ 0] Blocks 0 to 1024 (block-size 32, path-type 6 of 23)
[ 0] Blocks 0 to 1024 (block-size 32, path-type 7 of 23)
[ 0] Blocks 0 to 1024 (block-size 32, path-type 8 of 23)
[ 0] Blocks 0 to 1024 (block-size 32, path-type 9 of 23)
[ 0] Blocks 0 to 1024 (block-size 32, path-type 10 of 23)
[ 0] Blocks 0 to 1024 (block-size 32, path-type 11 of 23)
[ 0] Blocks 0 to 1024 (block-size 32, path-type 12 of 23)
[ 0] Blocks 0 to 1024 (block-size 32, path-type 13 of 23)
[ 0] Blocks 0 to 1024 (block-size 32, path-type 14 of 23)
[ 0] Blocks 0 to 1024 (block-size 32, path-type 15 of 23)
[ 0] Blocks 0 to 1024 (block-size 32, path-type 16 of 23)
[ 0] Blocks 0 to 1024 (block-size 32, path-type 17 of 23)
[ 0] Blocks 0 to 1024 (block-size 32, path-type 18 of 23)
[ 0] Blocks 0 to 1024 (block-size 32, path-type 19 of 23)
[ 0] Blocks 0 to 1024 (block-size 32, path-type 20 of 23)
[ 0] Blocks 0 to 1024 (block-size 32, path-type 21 of 23)
[ 0] Blocks 0 to 1024 (block-size 32, path-type 22 of 23)
[ 0] Pathing data checksum: 8c91a63d
[ 0] Loading LuaRules
[ 0] LUARULES-DRAW (GADGETS)
[ 0] LUARULES-DRAW (GADGETS)
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] Failed to load: unit_improved_metal_maker.lua (duplicate name)
[ 0] ahoj
[ 0] Loaded widget: MexUpg Helper <helper.lua>
[ 0] Loaded widget: HealthBars <unit_healthbars.lua>
[ 0] Reloaded ctrlpanel with: LuaUI/Configs/ctrlpanel.txt
[ 0] Loaded widget: BA Layout <gui_ba_layout.lua>
[ 0] Loaded widget: Commander Name Tags 1.6 <unit_comm_nametags.lua>
[ 0] Loaded widget: Chicken Panel <gui_chicken.lua>
[ 0] Loaded widget: DGunLimit <gui_limit_dgun.lua>
[ 0] Loaded widget: BuildETA <gui_build_eta.lua>
[ 0] Loaded widget: Don't Shoot <unit_dontshoot.lua>
[ 0] Loaded widget: DoLine <cmd_doline.lua>
[ 0] Loaded widget: Stockpiler <unit_stockpile.lua>
[ 0] Loaded widget: ImmobileBuilder <unit_immobile_buider.lua>
[ 0] Loaded widget: BuildBar <unit_buildbar.lua>
[ 0] UpdateWidgetCallIn: bad name: TweakKeyPress
[ 0] UpdateWidgetCallIn: bad name: TweakKeyRelease
[ 0] Loaded widget: IceUI <gui_IceUI.lua>
[ 0] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
[ 0] Loaded widget: IdleBuildersNEW <gui_idle_builders_new.lua>
[ 0] Loaded widget: Emotes <cmd_emotes.lua>
[ 0] Set water rendering mode to 0 (basic)
[ 0] Set Shadows to 0
[ 0] Loaded widget: FPSManager <fpsmanager.lua>
[ 0] Loaded widget: Unit Mover <cmd_unit_mover.lua>
[ 0] Loaded widget: DontMove <unit_dontmove.lua>
[ 0] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[ 0] Loaded widget: Display DPS <gui_display_dps.lua>
[ 0] Loaded widget: Improved MetalMakers <unit_improved_metal_maker.lua>
[ 0] Loaded widget: Take Reminderv2.2 <gui_take_remind.lua>
[ 0] Loaded widget: Defense Range v4.11 <gui_defenserange.lua>
[ 0] Loaded widget: MiniMap Start Boxes <minimap_startbox.lua>
[ 0] Loaded widget: Start Point Remover <init_start_point_remover.lua>
[ 0] Loaded widget: take com control too <takecomcontroltoo.lua>
[ 0] Loaded widget: Attack AoE <gui_attack_aoe.lua>
[ 0] Loaded widget: HighlightUnit <gui_hilight_unit.lua>
[ 0] Loaded widget: Select n Center! <gui_center_n_select.lua>
[ 0] Loaded widget: LupsManager <gfx_lups_manager.lua>
[ 0] Loaded widget: Lups <lups_wrapper.lua>
[ 0] Loaded widget: CustomFormations <unit_customformations.lua>
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Spring 0.77b3
[ 0] Upgrade pairs registered
[ 0] New connection established in 0 (wanted number was 0)
[ 0] New connection established in 3 (wanted number was 3)
[ 0] New connection established in 1 (wanted number was 1)
[ 0] New connection established in 4 (wanted number was 4)
[ 0] New connection established in 2 (wanted number was 2)
[ 0] Player Lithomatic joined as 1
[ 0] Player kujeger joined as 4
[ 0] Player El_Matarife joined as 0
[ 0] Player 900ftjesus joined as 3
[ 0] kujeger added point: Start 4
[ 0] kujeger added point: Start 4
[ 0] kujeger added point: Start 4
[ 0] Lithomatic added point: Start 1
[ 0] <El_Matarife> oh yeah
[ 0] <El_Matarife> there's no metal outside the walls
[ 0] kujeger added point: Start 4
[ 0] kujeger added point: Start 4
[ 0] <El_Matarife> So we need to keep our econ behind the wall
[ 0] El_Matarife added point: Start 0
[ 0] Lithomatic added point: Start 1
[ 0] Player Northball joined as 2
[ 0] El_Matarife added point: Start 0
[ 0] 900ftjesus added point: Start 3
[ 0] 900ftjesus added point: Start 3
[ 0] 900ftjesus added point: Start 3
[ 0] Northball added point: Start 2
[ 0] <El_Matarife> At least the metal portion of our econ behind the wall
[ 0] <El_Matarife> Wind is min 30 max 30
[ 0] <El_Matarife> so spam wind generators
[ 0] <900ftjesus> where are we putting the wall?
[ 0] <El_Matarife> we can hit T2 pretty quick
[ 0] Lithomatic added point: Start 1
[ 0] <Northball> oh lol theres no metal on this wall
[ 0] <El_Matarife> Well
[ 0] Northball added point: Start 2
[ 0] <El_Matarife> we can either spread out to the acid water
[ 0] <900ftjesus> we can just share metal
[ 0] <El_Matarife> or wall off at the actual wall
[ 0] <Northball> voted water
[ 0] 900ftjesus added point: Start 3
[ 0] Northball added point: Start 2
[ 0] <El_Matarife> I suggest we keep expanding
[ 0] <El_Matarife> Yeah
[ 0] Northball added point: Start 2
[ 0] <kujeger> think it's easier to wall the water
[ 0] <El_Matarife> More depth = better defense
[ 0] <El_Matarife> especially againt air
[ 0] <Northball> im going air and stealing the middle okay
[ 0] Northball added point: Start 2
[ 0] Lithomatic added point: Start 1
[ 0] Northball added point: Start 2
[ 0] <El_Matarife> but we can drop some Bertha's on the wall
[ 0] GameID: b803f1487d4cdf26f0dbcf5c8abacff2
[ 816] <900ftjesus> if you are too compact the queen will fuck you really quick
[ 2038] <El_Matarife> Also, tac nuke launchers
[ 2177] <El_Matarife> that should work well enough
[ 2328] <Northball> doubt it
[ 2462] Buildings set to face East
[ 2901] <El_Matarife> Dunno, tac nukes on the wall should be able to hit the whole base
[ 3150] <El_Matarife> We need a mix of stuff though
[ 3467] <El_Matarife> krows, tac nukes, berthas / timmies
[ 3646] <El_Matarife> portable annis
[ 6114] Northball added point: lmao
[ 6163] <Northball> stop
[ 6214] <Northball> stop
[ 6270] <900ftjesus> oh no
[ 6406] <Lithomatic> oh god
[ 6482] <Northball> stop
[ 6657] <El_Matarife> what
[ 6789] <Northball> yoink
[ 6852] <kujeger> haha comnapping
[ 6915] <900ftjesus> we are on different terams
[ 7036] <El_Matarife> what
[ 7064] <Northball> okay il save him
[ 7383] <El_Matarife> How the fuck did that happen
[ 7559] <900ftjesus> my unites started shooting him
[ 7597] <Northball> chicken is a bit bugged
[ 7680] <Northball> he spawns now
[ 7740] <El_Matarife> fuck me
[ 7765] <900ftjesus> man i am typing like a pro
[ 7920] <El_Matarife> We should restart
[ 8033] <Northball> no dont
[ 8064] <Northball> why
[ 8552] <900ftjesus> it says we're allies
[ 8689] <Northball> what
[ 8751] <Northball> who where
[ 9198] <El_Matarife> okay then stop fucking up
[ 9256] <Lithomatic> oh crap i just noticed that thing in the top right of the screen
[ 9670] <Northball> yellow is the chickens
[ 9804] <Northball> and that com was the chickens
[ 9981] <Northball> so what are you talking abooooout
[ 10565] HLLT is being attacked
[ 10671] HLLT is being attacked
[ 10777] HLLT is being attacked
[ 10879] HLLT is being attacked
[ 10920] <El_Matarife> I mean don't shoot each other com nap each other and pull shit like that
[ 10964] <El_Matarife> or we're deda
[ 10981] HLLT is being attacked
[ 11088] Construction Vehicle is being attacked
[ 11197] Construction Vehicle is being attacked
[ 11298] Construction Vehicle is being attacked
[ 11344] <Northball> we are not
[ 11371] <Northball> what
[ 11401] Construction Vehicle is being attacked
[ 11502] Construction Vehicle is being attacked
[ 11629] Construction Vehicle is being attacked
[ 12038] <El_Matarife> No I mean if you guys keep fucking around and messing with each other
[ 12273] <El_Matarife> We're gonna get our shit pushed in by the chickens
[ 12603] <Northball> we never messed around ever
[ 12862] <Northball> are we seeing different shit what the fuck
[ 13935] <El_Matarife> Someone commnapped someone
[ 14046] <kujeger> the chicken comm was napped!
[ 14121] <El_Matarife> And you said our units were shootting each other
[ 14580] <Northball> I COM NAPPED THE CHICKEN
[ 14667] <Northball> thats what i did
[ 15792] <Lithomatic> should I try building a minefield?
[ 18547] Wind Generator is being attacked
[ 19398] Wind Generator is being attacked
[ 19598] Reaper is being attacked
[ 19632] <El_Matarife> push forward
[ 21649] <Northball> oh wow cocks have aa now
[ 21726] Reaper is being attacked
[ 21865] <900ftjesus> that isn't new
[ 22098] <Northball> i dont remember that
[ 22686] Reaper is being attacked
[ 22795] Reaper is being attacked
[ 22897] Reaper is being attacked
[ 23425] No sync response from Northball for frame 23124
[ 23444] Reaper is being attacked
[ 23562] Goliath is being attacked
[ 23667] Goliath is being attacked
[ 23772] Goliath is being attacked
[ 23826] No sync response from Northball for frame 23525
[ 23839] Delayed response from Northball for frame 23124 (current 23839)
[ 23878] Reaper is being attacked
[ 23983] Reaper is being attacked
[ 24227] No sync response from Northball for frame 23926
[ 24286] Delayed response from Northball for frame 23832 (current 24286)
[ 25263] Reaper is being attacked
[ 25366] Reaper is being attacked
[ 25471] Reaper is being attacked
[ 25575] Reaper is being attacked
[ 25682] Reaper is being attacked
[ 25786] Reaper is being attacked
[ 25860] Goliath: Can't reach destination!
[ 25860] Goliath: Can't reach destination!
[ 25887] Reaper is being attacked
[ 25997] Reaper is being attacked
[ 26098] Reaper is being attacked
[ 26211] Goliath: Can't reach destination!
[ 26211] Goliath: Can't reach destination!
[ 26222] Reaper is being attacked
[ 26333] Reaper is being attacked
[ 26434] Goliath is being attacked
[ 26864] Goliath is being attacked
[ 26965] Goliath is being attacked
[ 27520] Goliath is being attacked
[ 27629] Goliath is being attacked
[ 27730] Goliath is being attacked
[ 27831] Goliath is being attacked
[ 27937] Goliath is being attacked
[ 28038] Reaper is being attacked
[ 28161] Reaper is being attacked
[ 28266] Reaper is being attacked
[ 28308] Reaper: Can't reach destination!
[ 28461] Reaper is being attacked
[ 28849] Goliath is being attacked
[ 28963] Goliath is being attacked
[ 29064] Goliath is being attacked
[ 29537] Reaper is being attacked
[ 30476] Reaper is being attacked
[ 30586] Reaper is being attacked
[ 30693] Reaper is being attacked
[ 30829] Reaper is being attacked
[ 30930] Reaper is being attacked
[ 31060] Goliath: Can't reach destination!
[ 31060] Goliath: Can't reach destination!
[ 31675] Reaper is being attacked
[ 31762] Construction Aircraft: Build pos blocked
[ 31777] Reaper is being attacked
[ 31887] Reaper is being attacked
[ 31890] Construction Aircraft: Build pos blocked
[ 31991] Goliath is being attacked
[ 32092] Goliath is being attacked
[ 32122] <El_Matarife> Everything's coming together
[ 32197] Goliath is being attacked
[ 32308] Goliath is being attacked
[ 32409] Goliath is being attacked
[ 32456] <El_Matarife> We've got our LRPCs under construction
[ 32516] Goliath is being attacked
[ 32558] <El_Matarife> Gonna need more AA though
[ 32798] Metal Extractor is being attacked
[ 33369] <kujeger> putting up a bunch of lrmt-s
[ 33402] Reaper is being attacked
[ 33512] Goliath is being attacked
[ 33624] Goliath is being attacked
[ 33729] Reaper is being attacked
[ 33831] Reaper is being attacked
[ 35209] <Northball> stealing you wall lith tia
[ 35240] Reaper is being attacked
[ 35549] Reaper is being attacked
[ 35587] <El_Matarife> Nuke launcher
[ 35691] Reaper is being attacked
[ 36109] Reaper is being attacked
[ 36211] Reaper is being attacked
[ 36363] Reaper is being attacked
[ 36476] Reaper is being attacked
[ 36593] Reaper is being attacked
[ 36694] Reaper is being attacked
[ 36802] Reaper is being attacked
[ 37009] Reaper is being attacked
[ 37259] Reaper is being attacked
[ 37365] Reaper is being attacked
[ 37529] Northball added point: er what hurt these
[ 37850] <El_Matarife> my guess? air
[ 38041] <Northball> maybe it was your lrpcs?
[ 38445] <Northball> build some nanos to heal em tia
[ 38838] Northball added point: yeah i think im shooting myself
[ 39685] No sync response from Northball for frame 39384
[ 39702] Delayed response from Northball for frame 39384 (current 39702)
[ 40502] Advanced Construction Vehicle: Can't reach destination!
[ 40604] Advanced Construction Vehicle: Can't reach destination!
[ 40730] Reaper is being attacked
[ 40832] Goliath is being attacked
[ 40854] <El_Matarife> Suggest we reclaim all the wind
[ 40960] Reaper is being attacked
[ 40983] <El_Matarife> And maybe the regular mexes too
[ 41061] Reaper is being attacked
[ 41138] <El_Matarife> Replace em all with Adv fusions and mohors
[ 41172] Reaper: Can't reach destination!
[ 41172] Reaper: Can't reach destination!
[ 41185] Reaper is being attacked
[ 41219] Reaper: Can't reach destination!
[ 41219] Reaper: Can't reach destination!
[ 41311] <El_Matarife> Since air's going to fuck T1 shit up hard
[ 41497] Reaper is being attacked
[ 41637] Reaper is being attacked
[ 41941] Reaper is being attacked
[ 41957] <El_Matarife> setting LRPCs to return fire only
[ 42123] Reaper is being attacked
[ 42386] false
[ 42386] Error in DrawWorld(): [string "C:\Program Files\Spring\LuaUI\Widgets\gui_i..."]:436: attempt to call field 'mod' (a nil value)
[ 42386] Removed widget: IdleBuildersNEW
[ 42636] Advanced Construction Vehicle: Can't reach destination!
[ 42715] Reaper is being attacked
[ 42821] <El_Matarife> Someone scout
[ 42833] No sync response from Northball for frame 42532
[ 42879] Delayed response from Northball for frame 42532 (current 42879)
[ 42932] <El_Matarife> want to find a big cluster of stuff to nuke
[ 42963] Reaper is being attacked
[ 43054] <Northball> laffo lrpcs hit themseleves
[ 43135] Reaper is being attacked
[ 43264] Krow is being attacked
[ 43596] Northball added point: my vulcan goes here
[ 43614] <kujeger> try spacing them
[ 43811] <kujeger> I've spaced mine two squares from each other
[ 43899] <kujeger> haven't shot themselves yet
[ 44056] kujeger added point: like dis
[ 44361] No sync response from Northball for frame 44060
[ 44455] Delayed response from Northball for frame 44060 (current 44455)
[ 44647] Reaper is being attacked
[ 44762] No sync response from Northball for frame 44461
[ 44832] Player Northball left the game: timeout
[ 44832] Lost connection to Northball
[ 45025] Reaper is being attacked
[ 45253] <900ftjesus> .take
[ 45316] <900ftjesus> .take
[ 45690] <El_Matarife> 5 minutes to queen
[ 45735] <kujeger> isn't it / now
[ 45789] <El_Matarife> its /take now fyi
[ 45840] Spring 0.77b3 has crashed.
[ 45840] Exception: Access violation (0xc0000005)
[ 45840] Exception Address: 0x00c59c80
[ 45840] DLL information:
[ 45840] 0x00400000 spring
[ 45840] 0x77100000 ntdll
[ 45840] 0x76870000 kernel32
[ 45840] 0x76ed0000 ADVAPI32
[ 45840] 0x75b10000 RPCRT4
[ 45840] 0x6ca40000 dsound
[ 45840] 0x76790000 msvcrt
[ 45840] 0x766f0000 USER32
[ 45840] 0x75a40000 GDI32
[ 45840] 0x76ac0000 ole32
[ 45840] 0x733c0000 WINMM
[ 45840] 0x772b0000 OLEAUT32
[ 45840] 0x731d0000 OLEACC
[ 45840] 0x74be0000 POWRPROF
[ 45840] 0x73f80000 GLU32
[ 45840] 0x6be50000 OPENGL32
[ 45840] 0x6d180000 DDRAW
[ 45840] 0x6dd40000 DCIMAN32
[ 45840] 0x76d40000 SETUPAPI
[ 45840] 0x70bf0000 dwmapi
[ 45840] 0x76950000 IMAGEHLP
[ 45840] 0x6fbc0000 mingwm10
[ 45840] 0x75be0000 SHELL32
[ 45840] 0x75990000 SHLWAPI
[ 45840] 0x74090000 WSOCK32
[ 45840] 0x76840000 WS2_32
[ 45840] 0x75980000 NSI
[ 45840] 0x6ed80000 glew32
[ 45840] 0x10000000 SDL
[ 45840] 0x7c340000 MSVCR71
[ 45840] 0x00250000 DevIL
[ 45840] 0x66fc0000 freetype6
[ 45840] 0x61b80000 zlib1
[ 45840] 0x003e0000 ILU
[ 45840] 0x71400000 ShimEng
[ 45840] 0x757b0000 apphelp
[ 45840] 0x6e700000 AcLayers
[ 45840] 0x75830000 USERENV
[ 45840] 0x75810000 Secur32
[ 45840] 0x73140000 WINSPOOL
[ 45840] 0x753a0000 MPR
[ 45840] 0x77340000 IMM32
[ 45840] 0x76c10000 MSCTF
[ 45840] 0x76980000 LPK
[ 45840] 0x77230000 USP10
[ 45840] 0x00e90000 avgrsstx
[ 45840] 0x74630000 comctl32
[ 45840] 0x73190000 uxtheme
[ 45840] 0x76fa0000 CLBCatQ
[ 45840] 0x69500000 nvoglv32
[ 45840] 0x74f30000 mswsock
[ 45840] 0x74bc0000 wshtcpip
[ 45840] 0x74940000 MMDevApi
[ 45840] 0x74a30000 WINTRUST
[ 45840] 0x752a0000 CRYPT32
[ 45840] 0x75400000 MSASN1
[ 45840] 0x711e0000 AUDIOSES
[ 45840] 0x71140000 audioeng
[ 45840] 0x758e0000 PSAPI
[ 45840] 0x74af0000 AVRT
[ 45840] 0x727a0000 dbghelp
[ 45840] Stacktrace:
[ 45840] (0) C:\Program Files\Spring\spring.exe [0x00C59C80]
[ 45840] (1) C:\Program Files\Spring\spring.exe [0x00585BE0]
[ 45840] (2) C:\Program Files\Spring\spring.exe [0x00585CCF]
[ 45840] (3) C:\Program Files\Spring\spring.exe [0x005860BC]
[ 45840] (4) C:\Program Files\Spring\spring.exe [0x0055BB93]
[ 45840] (5) C:\Program Files\Spring\spring.exe [0x0055BEEF]
[ 45840] (6) C:\Program Files\Spring\spring.exe [0x0055C25C]
[ 45840] (7) C:\Program Files\Spring\spring.exe [0x0055C466]
[ 45840] (8) C:\Program Files\Spring\spring.exe [0x0056689F]
[ 45840] (9) C:\Program Files\Spring\spring.exe [0x00566D54]
[ 45840] (10) C:\Program Files\Spring\spring.exe [0x0057D26B]
[ 45840] (11) C:\Program Files\Spring\spring.exe [0x0057D409]
[ 45840] (12) C:\Program Files\Spring\spring.exe [0x0057D628]
[ 45840] (13) C:\Program Files\Spring\spring.exe [0x00575B7D]
[ 45840] (14) C:\Program Files\Spring\spring.exe [0x0044BB68]
[ 45840] (15) C:\Program Files\Spring\spring.exe [0x0044AC98]
[ 45840] (16) C:\Program Files\Spring\spring.exe [0x0047662F]
[ 45840] (17) C:\Program Files\Spring\spring.exe [0x0044E738]
[ 45840] (18) C:\Program Files\Spring\spring.exe [0x0043E62F]
[ 45840] (19) C:\Program Files\Spring\spring.exe [0x0044136A]
[ 45840] (20) C:\Program Files\Spring\spring.exe [0x0081DCE3]
[ 45840] (21) C:\Program Files\Spring\spring.exe [0x008499EC]
[ 45840] (22) C:\Program Files\Spring\spring.exe [0x0084ED3D]
[ 45840] (23) C:\Program Files\Spring\spring.exe [0x005B95DB]
[ 45840] (24) C:\Program Files\Spring\spring.exe [0x005C5770]
[ 45840] (25) C:\Program Files\Spring\spring.exe [0x005B84CD]
[ 45840] (26) C:\Program Files\Spring\spring.exe [0x005B86C9]
[ 45840] (27) C:\Program Files\Spring\spring.exe [0x00A313A1]
[ 45840] (28) C:\Program Files\Spring\spring.exe [0x004010A7]
[ 45840] (29) C:\Program Files\Spring\spring.exe [0x00401123]
[ 45840] (30) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x768B4911]
[ 45840] (31) C:\Windows\system32\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x7713E4B6]
[ 45840] (32) C:\Windows\system32\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x7713E489]