2019-12-07 17:32 CET

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IDProjectCategoryView StatusLast Update
0001003Spring engineGeneralpublic2008-08-17 19:18
ReporterKloot 
Assigned ToKloot 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version 
Target VersionFixed in Version 
Summary0001003: [SVN TRUNK R6267] certain units do not die after being destroyed a certain way
Description1. start a BA or an XTA game (haven't tried this with other *A mods)
2. /cheat and /give yourself an armcom (BA) or arm_commander (XTA) near team 1's startpos
3. dgun team 1's commander, which should end the game but doesn't (the enemy comm stays alive with 0 HP)

OR

1. as above
2. as above, but just place it anywhere on the map
3. give the new commander a selfdestruct order

It does not happen with 0.77-branch/ builds, nor with non-commander units (so far as I've tested) in R6267.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

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-Notes

~0002462

Kloot (developer)

tracked this down to my own fix for 0001001, nm ;)
+Notes

-Issue History
Date Modified Username Field Change
2008-08-17 19:03 Kloot New Issue
2008-08-17 19:11 Kloot Note Added: 0002462
2008-08-17 19:18 Kloot Status new => resolved
2008-08-17 19:18 Kloot Resolution open => fixed
2008-08-17 19:18 Kloot Assigned To => Kloot
+Issue History