| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0001003 | Spring engine | General | public | 2008-08-17 19:03 | 2008-08-17 19:18 | ||||
| Reporter | Kloot | ||||||||
| Assigned To | Kloot | ||||||||
| Priority | normal | Severity | major | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | |||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0001003: [SVN TRUNK R6267] certain units do not die after being destroyed a certain way | ||||||||
| Description | 1. start a BA or an XTA game (haven't tried this with other *A mods) 2. /cheat and /give yourself an armcom (BA) or arm_commander (XTA) near team 1's startpos 3. dgun team 1's commander, which should end the game but doesn't (the enemy comm stays alive with 0 HP) OR 1. as above 2. as above, but just place it anywhere on the map 3. give the new commander a selfdestruct order It does not happen with 0.77-branch/ builds, nor with non-commander units (so far as I've tested) in R6267. | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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