2025-07-19 22:37 CEST

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IDProjectCategoryView StatusLast Update
0000823Spring engineGeneralpublic2008-02-01 12:20
Reportermonohouse 
Assigned To 
PrioritynormalSeveritycrashReproducibilityhave not tried
StatusclosedResolutionfixed 
Product Version 
Target VersionFixed in Version 
Summary0000823: another crash
Descriptionanother crash
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (2,626 bytes) 2008-01-24 05:18 -
    Using script script.txt
    SDL:  1.2.10
    GL:   2.1.7169 Release
    GL:   ATI Technologies Inc.
    GL:   ATI Radeon HD 3870 Manoa Edition 7.12
    GLEW: 1.4.0
    Section game\mapoptions missing in file buffer
    Section game\modoptions missing in file buffer
    Using script Commanders
    Map: SuperSpeedMetal.smf
    Mod: "Balanced Annihilation V6.0" from BA60.sd7
    Became player 0
    Client connected on slot 0
    Connecting to server .
    Loading all definitions:  0.368000
    You are missing an OpenGL extension needed to use shadowmaps (fragment_program_shadow)
    Opening map file
    Loading Map
    Loading detail textures
    Creating overhead texture
    Creating ground shading
    Loading tile file
    Reading tiles
    Reading tile map
    Creating projectile texture
    Number of damage types: 42
    Loading weapon definitions
    Loading unit definitions
    Loading feature definitions
    Generating trees
    Parsing unit icons
    Creating unit textures
    Initializing map features
    Reading estimate path costs
    Spring 0.76b1 has crashed.
    Exception: Access violation (0xc0000005)
    Exception Address: 0x00990c3a
    DLL information:
    0x00400000	spring
    0x77f50000	ntdll
    0x77e60000	kernel32
    0x77dd0000	ADVAPI32
    0x77cc0000	RPCRT4
    0x73f10000	dsound
    0x77c10000	msvcrt
    0x77d40000	USER32
    0x77c70000	GDI32
    0x771b0000	ole32
    0x76b40000	WINMM
    0x77c00000	VERSION
    0x68b20000	GLU32
    0x5ed00000	OPENGL32
    0x51000000	DDRAW
    0x73bc0000	DCIMAN32
    0x76c90000	IMAGEHLP
    0x71ad0000	WSOCK32
    0x71ab0000	WS2_32
    0x71aa0000	WS2HELP
    0x6ed80000	glew32
    0x10000000	SDL
    0x7c340000	MSVCR71
    0x00de0000	DevIL
    0x66fc0000	freetype6
    0x61b80000	zlib1
    0x003d0000	ILU
    0x69000000	atioglx2
    0x71a50000	mswsock
    0x71a90000	wshtcpip
    0x72d20000	wdmaud
    0x72d10000	msacm32
    0x77be0000	MSACM32
    0x77bd0000	midimap
    0x73ee0000	KsUser
    0x6d510000	DBGHELP
    Stacktrace:
    (0) D:\games\TASpring\spring.exe [0x00990C3A]
    (1) D:\games\TASpring\spring.exe [0x00B00766]
    (2) D:\games\TASpring\spring.exe [0x0098A0A1]
    (3) D:\games\TASpring\spring.exe [0x00B003E7]
    (4) D:\games\TASpring\spring.exe [0x00452BE3]
    (5) D:\games\TASpring\spring.exe [0x00460013]
    (6) D:\games\TASpring\spring.exe [0x004854C3]
    (7) D:\games\TASpring\spring.exe [0x005EC60E]
    (8) D:\games\TASpring\spring.exe [0x00610107]
    (9) D:\games\TASpring\spring.exe [0x00855AB9]
    (10) D:\games\TASpring\spring.exe [0x0085ED08]
    (11) D:\games\TASpring\spring.exe [0x0085F0DE]
    (12) D:\games\TASpring\spring.exe [0x0085F316]
    (13) D:\games\TASpring\spring.exe [0x0095D309]
    (14) D:\games\TASpring\spring.exe [0x004010A7]
    (15) D:\games\TASpring\spring.exe [0x00401123]
    (16) C:\WINDOWS\system32\kernel32.dll(CreateProcessInternalW+0x1177) [0x77E7EB69]
    
    txt file icon infolog.txt (2,626 bytes) 2008-01-24 05:18 +
  • txt file icon infolog2.txt (5,809 bytes) 2008-01-24 06:11 -
    Using script script.txt
    SDL:  1.2.10
    GL:   2.1.7169 Release
    GL:   ATI Technologies Inc.
    GL:   ATI Radeon HD 3870 Manoa Edition 7.12
    GLEW: 1.4.0
    Section game\mapoptions missing in file buffer
    Section game\modoptions missing in file buffer
    Using script Commanders
    Map: SuperSpeedMetal.smf
    Mod: "Balanced Annihilation V6.0" from BA60.sd7
    Became player 0
    Client connected on slot 0
    Connecting to server .
    Loading all definitions:  0.365000
    You are missing an OpenGL extension needed to use shadowmaps (fragment_program_shadow)
    Opening map file
    Loading Map
    Loading detail textures
    Creating overhead texture
    Creating ground shading
    Loading tile file
    Reading tiles
    Reading tile map
    Creating projectile texture
    Number of damage types: 42
    Loading weapon definitions
    Loading unit definitions
    Loading feature definitions
    Generating trees
    Parsing unit icons
    Creating unit textures
    Initializing map features
    Reading estimate path costs
    Loading Dynamic Water failed
    Error: Error at position 0 near "!!ARBfp1.0
    OPTION ARB_fog_line" when loading fragment program file dwDetailNormal.fp
    Loading LuaCOB
    Loading LuaRules
    LUARULES-MAIN  (GADGETS)
    LUPS->Shield: criticle shader error: Vertex shader failed to compile with the following errors:
    ERROR: 0:7: 'dot' : no matching overloaded function found 
    ERROR: 1 compilation errors.  No code generated.
    
    LUARULES-DRAW  (GADGETS)
    Loading LuaGaia
    Finalizing...
    Spring 0.76b1
    Client connected on slot 3
    Client connected on slot 4
    Client connected on slot 6
    Client connected on slot 5
    Client connected on slot 8
    Client connected on slot 2
    Client connected on slot 7
    Client connected on slot 9
    Player monohouse joined as 0
    monohouse added point: Start 0
    Player stm21 joined as 3
    Player [FFA]M_A_D joined as 5
    Player Snazlewax joined as 4
    Player RucasRolloffle joined as 7
    Player Fransc joined as 6
    Player [vlo]Lupus joined as 2
    monohouse added point: Start 0
    Player OursDesCavernes joined as 9
    stm21 added point: Start 2
    stm21 added point: Start 2
    stm21 added point: Start 2
    Lost connection to CapnCookieMonster
    Lost connection to player 8 (timeout)
    Snazlewax added point: Start 3
    <monohouse> Allies:  everyone build as mutch heavy air defense/interceptor as possible
    <[FFA]M_A_D> uneven
    <[FFA]M_A_D> 3v4
    <Snazlewax> Allies:  k
    <monohouse> yhe/./
    <[FFA]M_A_D> k
    <RucasRolloffle> We're still waitng for people to load
    monohouse added point: Start 0
    monohouse added point: Start 0
    monohouse added point: Start 0
    monohouse added point: Start 0
    <[FFA]M_A_D> oh yhe
    <RucasRolloffle> Anyway, I suck so 3v4 is fair
    <Snazlewax> how do you set your text so that it always goes to ally chat?
    <[vlo]Lupus> ALLIES MAEK BUZZZSAW
    <Snazlewax> shif alt a or something?
    <RucasRolloffle> type A:
    <Snazlewax> well I mean
    <RucasRolloffle> A;
    <[vlo]Lupus> alt+enter
    <[FFA]M_A_D> A; gi
    <Snazlewax> there's a way to make it always go to ally chat
    <Snazlewax> Allies: oh
    <Snazlewax> Allies: okay
    <[vlo]Lupus> alt+enter : writing to allies
    <Snazlewax> thanks lups
    <[FFA]M_A_D> thx lupus
    <[vlo]Lupus> FORCE GOGOGO MAEK BUZZZSAW
    GameID: fc4598474ddc2f365cb94c75b07a1a1c
    GameID: fc4598474ddc2f365cb94c75670ee499
    <Snazlewax> what's happen
    <monohouse> 9/11 happen
    <monohouse> DETH to bush !
    <stm21> Allies: .take
    <[FFA]M_A_D> building 7
    <stm21> .take
    Team7 (CapnCookieMonster) checked out
    Speed set to 0.8 [monohouse]
    Speed set to 1.0 [monohouse]
    Buildings set to face West
    <Fransc> my mouse is being gay
    Buildings set to face North
    Buildings set to face West
    Hawk is being attacked
    Hawk is being attacked
    Team4 ([FFA]M_A_D) flatlined
    [[FFA]M_A_D] gg
    <Fransc> wtf
    <Fransc> ahole
    Samson: Can't reach destination!
    Hawk is being attacked
    Samson: Can't reach destination!
    Hawk is being attacked
    Samson: Can't reach destination!
    Hawk is being attacked
    Hawk is being attacked
    Hawk is being attacked
    Liche is being attacked
    Hawk is being attacked
    Player RucasRolloffle left
    Lost connection to RucasRolloffle
    Lost connection to player 7 (timeout)
    Liche is being attacked
    Hawk is being attacked
    Hawk is being attacked
    Hawk is being attacked
    Spectator [FFA]M_A_D left
    Lost connection to [FFA]M_A_D
    Lost connection to player 5 (timeout)
    Hawk is being attacked
    Hawk is being attacked
    Hawk is being attacked
    Spring 0.76b1 has crashed.
    Exception: Access violation (0xc0000005)
    Exception Address: 0x00719324
    DLL information:
    0x00400000	spring
    0x77f50000	ntdll
    0x77e60000	kernel32
    0x77dd0000	ADVAPI32
    0x77cc0000	RPCRT4
    0x73f10000	dsound
    0x77c10000	msvcrt
    0x77d40000	USER32
    0x77c70000	GDI32
    0x771b0000	ole32
    0x76b40000	WINMM
    0x77c00000	VERSION
    0x68b20000	GLU32
    0x5ed00000	OPENGL32
    0x51000000	DDRAW
    0x73bc0000	DCIMAN32
    0x76c90000	IMAGEHLP
    0x71ad0000	WSOCK32
    0x71ab0000	WS2_32
    0x71aa0000	WS2HELP
    0x6ed80000	glew32
    0x10000000	SDL
    0x7c340000	MSVCR71
    0x00de0000	DevIL
    0x66fc0000	freetype6
    0x61b80000	zlib1
    0x003d0000	ILU
    0x69000000	atioglx2
    0x71a50000	mswsock
    0x71a90000	wshtcpip
    0x72d20000	wdmaud
    0x72d10000	msacm32
    0x77be0000	MSACM32
    0x77bd0000	midimap
    0x73ee0000	KsUser
    0x6d510000	DBGHELP
    Stacktrace:
    (0) D:\games\TASpring\spring.exe [0x00719324]
    (1) D:\games\TASpring\spring.exe [0x0074823C]
    (2) D:\games\TASpring\spring.exe [0x005D8EBC]
    (3) D:\games\TASpring\spring.exe [0x005F495A]
    (4) D:\games\TASpring\spring.exe [0x005F684B]
    (5) D:\games\TASpring\spring.exe [0x00855AB9]
    (6) D:\games\TASpring\spring.exe [0x0085ED08]
    (7) D:\games\TASpring\spring.exe [0x0085F0DE]
    (8) D:\games\TASpring\spring.exe [0x0085F316]
    (9) D:\games\TASpring\spring.exe [0x0095D309]
    (10) D:\games\TASpring\spring.exe [0x004010A7]
    (11) D:\games\TASpring\spring.exe [0x00401123]
    (12) C:\WINDOWS\system32\kernel32.dll(CreateProcessInternalW+0x1177) [0x77E7EB69]
    
    txt file icon infolog2.txt (5,809 bytes) 2008-01-24 06:11 +

-Relationships
duplicate of 0000822resolvedKloot crash when accessing heightmap in Unit.cpp:718 
+Relationships

-Notes

~0001880

monohouse (reporter)

this time before the game has loaded

~0001923

tvo (reporter)

(0) oggpackB_get_buffer
        e:/projects/libogg-1.1/src/bitwise.c:447

(1) oggpackB_get_buffer
        e:/projects/libogg-1.1/src/bitwise.c:447

(2) oggpackB_get_buffer
        e:/projects/libogg-1.1/src/bitwise.c:447

(3) oggpackB_get_buffer
        e:/projects/libogg-1.1/src/bitwise.c:447

(4) std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_Rep::_M_dispose(std::allocator<char> const&)
        /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:234

(5) CDynWater
        /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Rendering/Env/DynWater.cpp:113

(6) ??
        /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Rendering/Env/BaseWater.cpp:34

(7) CGame
        /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Game/Game.cpp:403

(8) std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_M_rep() const
        /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:288

(9) ??
        /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/Main.cpp:869

(10) ??
        /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/Main.cpp:1055

(11) Run(int, char**)
        /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/Main.cpp:1115

(12) WinMain@16
        /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/Main.cpp:1178


111 dwGroundRefractVP=LoadVertexProgram("dwgroundrefract.vp");
  112 dwGroundReflectIVP=LoadVertexProgram("dwgroundreflectinverted.vp");
  113 dwDetailNormalFP=LoadFragmentProgram("dwDetailNormal.fp");
  114 dwDetailNormalVP=LoadVertexProgram("dwDetailNormal.vp");
  115 dwAddSplashFP=LoadFragmentProgram("dwAddSplash.fp");
  116 dwAddSplashVP=LoadVertexProgram("dwAddSplash.vp");

~0001924

tvo (reporter)

(0) ??
        /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/Unit.cpp:718

(1) std::_List_iterator<CUnit*>::operator++()
        /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_list.h:142

(2) ??
        /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Game/Game.cpp:2521

(3) ??
        /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Game/Game.cpp:2935

(4) ??
        /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Game/Game.cpp:1887

(5) ??
        /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/Main.cpp:869

(6) ??
        /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/Main.cpp:1055

(7) Run(int, char**)
        /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/Main.cpp:1115

(8) WinMain@16
        /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/Main.cpp:1178

714 if (uh->waterDamage) {
  715 bool inWater = (pos.y <= -3);
  716 bool isFloating = (physicalState == CSolidObject::Floating);
  717 bool onGround = (physicalState == CSolidObject::OnGround);
  718 bool waterSquare = (readmap->mipHeightmap[1][int((pos.z / (SQUARE_SIZE * 2)) * gs->hmapx + (pos.x / (SQUARE_SIZE * 2)))] < -1);
  719
  720 // old: "floating or (on ground and height < -3 and mapheight < -1)"
  721 // new: "height < -3 and (floating or on ground) and mapheight < -1"
  722 if (inWater && (isFloating || onGround) && waterSquare) {
  723 DoDamage(DamageArray() * uh->waterDamage, 0, ZeroVector, -1);
  724 }

~0001925

tvo (reporter)

dup of 0000822
(Unit.cpp:718 is identical, the other isn't explainable anyway)
+Notes

-Issue History
Date Modified Username Field Change
2008-01-24 05:18 monohouse New Issue
2008-01-24 05:18 monohouse File Added: infolog.txt
2008-01-24 05:30 monohouse Note Added: 0001880
2008-01-24 06:11 monohouse File Added: infolog2.txt
2008-02-01 12:18 tvo Note Added: 0001923
2008-02-01 12:19 tvo Note Added: 0001924
2008-02-01 12:20 tvo Relationship added duplicate of 0000822
2008-02-01 12:20 tvo Status new => closed
2008-02-01 12:20 tvo Note Added: 0001925
2008-02-01 12:20 tvo Resolution open => fixed
+Issue History