| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0000696 | Spring engine | General | public | 2007-11-30 18:45 | 2007-12-04 16:23 | ||||
| Reporter | imbaczek | ||||||||
| Assigned To | Kloot | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | |||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0000696: team 0 start pos always seems to be top left corner regardless of choice | ||||||||
| Description | tested only on 4863 due to Ogg bug, but relatively easy to reproduce - no matter what start position selection type is made and no matter the choice (if any), the host always starts top left. | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Notes |
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KDR_11k (reporter) 2007-11-30 20:29 |
Ah, that explains what we saw in the first Fibre test match, I thought it was just a fluke. |
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Kloot (developer) 2007-12-04 01:32 Last edited: 2007-12-04 16:22 |
note to self: the Gaia player (3) gets assigned to team 0 which is also player 0's team (thereby resetting that team's start position): CGameSetup::LoadPlayers(), team# for player 0: 0 CGameSetup::LoadPlayers(), team# for player 1: 1 CGameSetup::LoadPlayers(), team# for player 2: 2 CGameSetup::Init(), startpos for team# 0, xyz: 5095 100 442 CGameSetup::Init(), startpos for team# 1, xyz: 999 100 7717 CGameSetup::Init(), startpos for team# 2, xyz: 557 100 737 CGameServer::StartGame(), sending startpos for team# 0, xyz: 5095 100 442 CGameServer::StartGame(), sending startpos for team# 1, xyz: 999 100 7717 CGameServer::StartGame(), sending startpos for team# 2, xyz: 557 100 737 CGameServer::StartGame(), sending startpos for team# 3, xyz: 100 100 100 CGame::ClientReadNet(), read startpos for player 0, team# 0, xyz: 5095 100 442 CGame::ClientReadNet(), read startpos for player 1, team# 1, xyz: 999 100 7717 CGame::ClientReadNet(), read startpos for player 2, team# 2, xyz: 557 100 737 CGame::ClientReadNet(), read startpos for player 3, team# 0, xyz: 100 100 100 CCommanderScript::Update(), team 0, xyz: 100 100 100 |
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Kloot (developer) 2007-12-04 16:22 |
should be fixed as of r4928 |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2007-11-30 18:45 | imbaczek | New Issue | |
| 2007-11-30 20:29 | KDR_11k | Note Added: 0001473 | |
| 2007-11-30 20:50 | Auswaschbar | Status | new => assigned |
| 2007-11-30 20:50 | Auswaschbar | Assigned To | => Auswaschbar |
| 2007-12-04 01:32 | Kloot | Note Added: 0001479 | |
| 2007-12-04 01:32 | Kloot | Note Edited: 0001479 | |
| 2007-12-04 16:22 | Kloot | Note Edited: 0001479 | |
| 2007-12-04 16:22 | Kloot | Assigned To | Auswaschbar => Kloot |
| 2007-12-04 16:22 | Kloot | Status | assigned => resolved |
| 2007-12-04 16:22 | Kloot | Resolution | open => fixed |
| 2007-12-04 16:22 | Kloot | Note Added: 0001480 | |


