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IDProjectCategoryView StatusLast Update
0000658Spring engineGeneralpublic2007-10-16 18:01
Reportersubmarine 
Assigned Toimbaczek 
PrioritynormalSeveritycrashReproducibilityalways
StatusresolvedResolutionfixed 
Product Version 
Target VersionFixed in Version 
Summary0000658: Crash in CBuilderCAI::IsUnitBeingReclaimedByFriend(..)
DescriptionHappened repeatedly in middle/late game when lots of fighting was going on

CUnit *unit was pointing to an Arm Kbot Lab when it crashed
Additional InformationCall stack:

    spring.exe!CBuilderCAI::IsUnitBeingReclaimedByFriend(CUnit * unit=0x256c1088) Zeile 1163 + 0x3b Bytes C++
     spring.exe!CBuilderCAI::ExecuteGuard(Command & c={...}) Zeile 489 + 0x6 Bytes C++
     spring.exe!CBuilderCAI::SlowUpdate() Zeile 341 C++
     spring.exe!CBuilderCAI::ExecuteRepair(Command & c={...}) Zeile 395 C++
     spring.exe!CBuilderCAI::SlowUpdate() Zeile 341 C++
     spring.exe!CUnit::SlowUpdate() Zeile 578 C++
     spring.exe!CUnitHandler::Update() Zeile 258 C++
     spring.exe!CGame::SimFrame() Zeile 2428 C++
     spring.exe!CGame::ClientReadNet() Zeile 2787 C++
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

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-Notes

~0001354

imbaczek (reporter)

is 1163 a line number?

~0001355

imbaczek (reporter)

hopefully fixed in r4585. please test.

~0001356

submarine (reporter)

Last edited: 2007-10-16 17:59

Seems to be fixed (i had two long 2vs2 games without a crash - before these games crashed after 10-20minutes)

+Notes

-Issue History
Date Modified Username Field Change
2007-10-16 00:23 submarine New Issue
2007-10-16 14:38 imbaczek Note Added: 0001354
2007-10-16 15:03 imbaczek Note Added: 0001355
2007-10-16 17:59 submarine Note Added: 0001356
2007-10-16 17:59 submarine Note Edited: 0001356
2007-10-16 18:01 imbaczek Status new => resolved
2007-10-16 18:01 imbaczek Resolution open => fixed
2007-10-16 18:01 imbaczek Assigned To => imbaczek
+Issue History