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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0006365 | Spring engine | General | public | 2020-02-01 01:17 | 2020-02-01 01:17 | ||||||||
Reporter | raaar | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | major | Reproducibility | sometimes | ||||||||
Status | new | Resolution | open | ||||||||||
Product Version | 104.0 +git | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0006365: 104.0.1-1429-g1add37c | push resistant units get stuck in each other | ||||||||||||
Description | on the last version I made most of my expensive units push-resistant to avoid them pushing each other into unpassable terrain where they'd get stuck. also small units pushing bigger ones aside looks weird. Problem is, with this change some kinds of units, namely big ships, get stuck on each other. | ||||||||||||
Steps To Reproduce | on MF 1.27, play on a water map, spawn sphere_adv_shipyard and half a dozen expensive sea units, like sphere_shielder and sphere_stresser, order them to move around and converge on a spot, then move away. they'll get stuck in each other. | ||||||||||||
Additional Information | it seems spring cancels move orders given to the stuck units. Setting repeat "on" won't make them move either. on the attached replay i started by spawning a bunch of shielded tanks first, ignore those. | ||||||||||||
Tags | unit ai | ||||||||||||
Checked infolog.txt for Errors | Irrelevant | ||||||||||||
Attached Files |
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