2025-08-03 16:18 CEST

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IDProjectCategoryView StatusLast Update
0006282Spring engineGeneralpublic2019-08-15 10:28
ReporterGoogle_Frog 
Assigned ToKloot 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version104.0 +git 
Target VersionFixed in Version104.0 +git 
Summary0006282: 104.0.1-1344-g07bdbaf maintenance Simultaneously killing a wreck spawns duplicate debris
DescriptionA wreck that takes multiple instances of damage on the frame that it is killed spawns a copy of its debris (featureDead entry) for each instance. This can be exploited to turn a wreck worth X metal into a pile of debris worth 20*X metal.
Steps To ReproduceI have reproduced this two ways. The original implementation does the following:
 * Spawn 20 shieldscout.
 * Spawn a staticmissilesilo_dead.
 * Spawn some constructors (say 4 cloakcon) and terraform the wreck into a hole.
 * Jump the shieldscout into the hole.
 * The units now jiggle on the wreck, dealing constant damage and eventually killing it.

The previous method works with luarules disabled. The following method is easier.
 * Spawn 10 turretlaser in a line.
 * Spawn a staticmissilesilo_dead so that all the turretlaser can shoot it.
 * Shoot at the staticmissilesilo_dead until it dies.
Additional InformationA game in which this occurs early: http://zero-k.info/Battles/Detail/759144
TagsNo tags attached.
Checked infolog.txt for ErrorsYes
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-Issue History
Date Modified Username Field Change
2019-08-15 05:53 Google_Frog New Issue
2019-08-15 05:53 Google_Frog File Added: killwreck.jpg
2019-08-15 10:28 Kloot Assigned To => Kloot
2019-08-15 10:28 Kloot Status new => resolved
2019-08-15 10:28 Kloot Resolution open => fixed
2019-08-15 10:28 Kloot Fixed in Version => 104.0 +git
+Issue History