| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0006235 | Spring engine | General | public | 2019-06-28 05:10 | 2019-06-28 05:10 | ||||||||
| Reporter | Google_Frog | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | feature | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Product Version | 104.0 +git | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0006235: Feature: A structure that can construct and assist like a constructor | ||||||||||||
| Description | Most games have construction units that are functionally, bur not technically, structures. Apparently a unit must technically be a structure to have a ghost and no radar wobble. This inconsistency between things that look like structures hurts the games. Hence the feature request for a structure that can construct. See: https://springrts.com/mantis/view.php?id=3828 Alternately, there could be a way to set units that are functionally structures to have ghosts and no wobble. | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Checked infolog.txt for Errors | Irrelevant | ||||||||||||
| Attached Files |
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Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2019-06-28 05:10 | Google_Frog | New Issue | |


