2025-08-03 05:20 CEST

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IDProjectCategoryView StatusLast Update
0006165Spring engineGeneralpublic2019-03-13 20:41
Reporterlamer 
Assigned ToKloot 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version104.0 +git 
Target VersionFixed in Version104.0 +git 
Summary0006165: 104.0.1-1060-g7f3541f maintenance "seconds per frame" after Load
DescriptionAfter Load of savefile spring updates image once in few seconds for a while (2-3 minutes in my tests) then eventually speed normalizes (frames per second).
Steps To ReproduceRun
$ spring crash_script.txt

Requirements:
engine - 104.0.1-1060-g7f3541f
game - Zero-K v1.7.3.3
map - Tundra
TagsNo tags attached.
Checked infolog.txt for ErrorsIrrelevant
Attached Files

-Relationships
+Relationships

-Notes

~0019844

Kloot (developer)

seems there is a pathological O(N^2) loop condition being triggered after loading giant saves.

~0019846

Kloot (developer)

suppressed in 1bcc7699, will revisit this later
+Notes

-Issue History
Date Modified Username Field Change
2019-03-13 18:47 lamer New Issue
2019-03-13 18:47 lamer File Added: after_load.jpg
2019-03-13 18:48 lamer File Added: infolog_start_slow.txt
2019-03-13 18:48 lamer File Added: crash_script.txt
2019-03-13 18:48 lamer File Added: test3.lua
2019-03-13 19:18 Kloot Note Added: 0019844
2019-03-13 19:18 Kloot Assigned To => Kloot
2019-03-13 19:18 Kloot Status new => assigned
2019-03-13 19:46 lamer File Added: test3.slsf
2019-03-13 20:41 Kloot Status assigned => resolved
2019-03-13 20:41 Kloot Resolution open => fixed
2019-03-13 20:41 Kloot Fixed in Version => 104.0 +git
2019-03-13 20:41 Kloot Note Added: 0019846
+Issue History