| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0006127 | Spring engine | General | public | 2019-02-02 19:55 | 2019-02-21 12:30 | ||||
| Reporter | Floris | ||||||||
| Assigned To | Kloot | ||||||||
| Priority | normal | Severity | minor | Reproducibility | have not tried | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | |||||||||
| Target Version | Fixed in Version | 104.0 +git | |||||||
| Summary | 0006127: transportable ghosted enemy buildings will move | ||||||||
| Description | in ba you can pick up nanos with transports, and when you do the enemy will see it moved if it already had seen the nano as ghosted building | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Notes |
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sprung (reporter) 2019-02-02 22:24 |
Nano ghosts also disappear immediately if they get killed in the fog, without requiring scouting that location (this is impactful in FFA). |
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Kloot (developer) 2019-02-21 12:30 |
Fix e573bdb6ab8121355f29d04b53fc030c2b2bd6c1 committed to develop branch: fix 0006127 all buildings are immobile, but not immobiles are buildings, repo: spring changeset id: 11434 |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2019-02-02 19:55 | Floris | New Issue | |
| 2019-02-02 22:24 | sprung | Note Added: 0019702 | |
| 2019-02-02 23:00 | Kloot | Assigned To | => Kloot |
| 2019-02-02 23:00 | Kloot | Status | new => resolved |
| 2019-02-02 23:00 | Kloot | Resolution | open => fixed |
| 2019-02-02 23:00 | Kloot | Fixed in Version | => 104.0 +git |
| 2019-02-21 12:29 | Kloot | Changeset attached | => spring develop e573bdb6 |
| 2019-02-21 12:30 | Kloot | Note Added: 0019754 | |


