2025-07-23 14:49 CEST

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IDProjectCategoryView StatusLast Update
0005520Spring engineGeneralpublic2017-04-16 22:56
ReporterGoogle_Frog 
Assigned ToKloot 
PrioritynormalSeverityminorReproducibilitysometimes
StatusclosedResolutionwon't fix 
Product Version103.0 +git 
Target VersionFixed in Version 
Summary0005520: 103.0.1-747 Simple unit stuck on terrain example
DescriptionHere is a simple replay with a unit getting stuck on terrain indefinitely. I saw it happen in a game and was able to reproduce it without too much hassle.
Additional InformationGame: Zero-K v1.5.4.6
Map: Paradise Lost v2
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
has duplicate 0004217closedKloot Unit always squish thru tiny opening that it couldn't fit. 
+Relationships

-Notes

~0017458

Kloot (developer)

this is an instance of 0004217 which can only be solved by making the PFS aware of footprint size wrt terrain (or blurring squares on a per-movedef basis).

since the unit in this demo was still manually de-stuckable I don't think we need to go there yet.
+Notes

-Issue History
Date Modified Username Field Change
2017-04-11 05:33 Google_Frog New Issue
2017-04-11 05:33 Google_Frog File Added: 20170411_133157_Paradise Lost v2_103.0.1-747-g2ef5870 develop.sdfz
2017-04-16 22:56 Kloot Relationship added has duplicate 0004217
2017-04-16 22:56 Kloot Assigned To => Kloot
2017-04-16 22:56 Kloot Status new => closed
2017-04-16 22:56 Kloot Resolution open => won't fix
2017-04-16 22:56 Kloot Note Added: 0017458
+Issue History