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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0005453 | Spring engine | General | public | 2017-02-05 00:23 | 2017-04-17 14:06 | ||||
Reporter | Google_Frog | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | trivial | Reproducibility | sometimes | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 103.0 +git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0005453: 103.0.1-529-gb68830c out of memory with stacktrace | ||||||||
Description | Players have been playing on ridiculous lag maps. This infolog contains a stacktrace so I'm making this ticket on the slim chance that reporting this is useful: https://github.com/ZeroK-RTS/CrashReports/issues/17 | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Kloot (developer) 2017-02-05 00:49 |
rts/System/Platform/Win/CrashHandler.cpp:185 rts/System/Platform/Win/CrashHandler.cpp:347 /opt/mxe/tmp-gcc/gcc-4.8.1/libstdc++-v3/libsupc++/new_op.cc:58 rts/lib/assimp/code/JoinVerticesProcess.cpp:93 rts/lib/assimp/code/BaseProcess.cpp:80 rts/lib/assimp/code/Importer.cpp:802 rts/lib/assimp/code/Importer.cpp:717 rts/lib/assimp/include/assimp/Importer.hpp:648 rts/Rendering/Models/IModelParser.cpp:294 rts/Rendering/Models/IModelParser.cpp:261 rts/Rendering/Models/IModelParser.cpp:235 /opt/mxe/usr/lib/gcc/i686-w64-mingw32/4.8.1/include/c++/bits/basic_string.h:293 /opt/mxe/usr/lib/gcc/i686-w64-mingw32/4.8.1/include/c++/future:1233 /opt/mxe/usr/lib/gcc/i686-w64-mingw32/4.8.1/include/c++/future:471 /opt/mxe/usr/lib/gcc/i686-w64-mingw32/4.8.1/include/c++/functional:601 /opt/mxe/usr/lib/gcc/i686-w64-mingw32/4.8.1/include/c++/bits/atomic_base.h:428 rts/System/Threading/ThreadPool.cpp:171 this would probably also occur when playing the demo, at least on a machine with a sufficiently limited amount of memory. |
Anarchid (reporter) 2017-02-15 14:11 |
I've been catching OOM's with 529 and 8 GB ram. This seemed to happen more often when using Chobby. |
Kloot (developer) 2017-02-15 14:23 Last edited: 2017-02-15 14:25 |
it can happen after reloading a few times due to fragmentation which isn't terribly well-managed by the engine. |
Anonymous (viewer) 2017-04-17 14:06 |
Fix b7cd10101c3fc00d2be0f3f848442b5ca17728d9 committed to develop branch: fix 0005516 0005453 maps are the worst offenders, models will have to wait, repo: spring changeset id: 8074 |
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Date Modified | Username | Field | Change |
---|---|---|---|
2017-02-05 00:23 | Google_Frog | New Issue | |
2017-02-05 00:49 | Kloot | Note Added: 0017213 | |
2017-02-15 14:11 | Anarchid | Note Added: 0017339 | |
2017-02-15 14:23 | Kloot | Note Added: 0017340 | |
2017-02-15 14:25 | Kloot | Note Edited: 0017340 | View Revisions |
2017-03-29 21:34 | Kloot | Relationship added | related to 0005503 |
2017-04-16 23:21 | Kloot | Relationship added | related to 0005516 |
2017-04-17 14:06 | Changeset attached | => spring develop b7cd1010 | |
2017-04-17 14:06 | Anonymous | Note Added: 0017463 | |
2017-04-17 14:06 | Anonymous | Status | new => resolved |
2017-04-17 14:06 | Anonymous | Resolution | open => fixed |