View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
---|---|---|---|---|---|---|---|---|---|
0005405 | Spring engine | General | public | 2016-11-28 10:11 | 2017-07-03 23:52 | ||||
Reporter | Google_Frog | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 103.0 +git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0005405: Performance regression since 103.0 | ||||||||
Description | The performance of 103.0.1-298-gaf1edb1 is noticeably worse than 103.0. Many players, including myself, have noticed this an commented on it since 103.0. Zero-K used 103.0.1-134-g819e5b4 for a while and the performance was a bit worse there as well. The framerate is noticeably lower in medium sized games. Unit counts of 500 to 800 used to run smoother than they now do. My benchmarks are not good at detecting the difference between the engines except that it takes significantly longer to fast forward through the first eight minutes of my test case. This could be a symptom of the problem. Example benchmarks here: https://docs.google.com/spreadsheets/d/1L_RadeoBEUqd45QkNE8qrY9itqJQtq4x0nXKOeK3NII/edit#gid=2078734332 If this widget loads all models then the difference in fast forward time is not due to the model loading change: https://github.com/ZeroK-RTS/Benchmarks/blob/master/games/caiFight_2016_11.sdd/LuaUI/Widgets/dbg_load_all_models.lua | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
|
![]() |
|
hokomoko (developer) 2016-11-29 04:23 |
Looking during games, it seemed that lups is a main perf sink. I don't have anything smart to say regarding whether it changed in any way since 103.0 |
Google_Frog (reporter) 2016-11-29 12:29 |
Did the LUS handling of nanospray change between 103.0 and now? There was a change but I am not sure how old it is. |
hokomoko (developer) 2016-11-29 15:02 |
Not that I know |
Google_Frog (reporter) 2017-01-03 06:19 |
I have another benchmark comparing 103.0, 103-298 and 103-439. In it, 103-298 does slightly worse than 103.0 and 103-439 somehow has a bimodal distribution. Plots: http://imgur.com/a/l2Q4s Data: https://docs.google.com/spreadsheets/d/1ddQdofgAYj15COatiLDSrthQNf9dptoSVFcJIoe1lkI/edit?usp=sharing |
Kloot (developer) 2017-01-03 11:17 Last edited: 2017-01-03 12:04 |
I would not call it bimodal without two distinct peaks. 103.0.1-439 has clearly just shifted a portion of the fps_15_20 and fps_20_25 buckets into fps_25_30 (which is an interesting performance improvement), widening but lowering [15,25] into a plateau. These graphs also do not offer evidence of a notable regression between 103.0 and 103.0.1-298, or at least nothing to warrant a severity level of "major". |
Google_Frog (reporter) 2017-01-03 12:10 |
The shift in the average over 15 games of 103-439 is because four of the games ran very well while the rest ran worse than previous versions. Look at the second image of the album. I'll need to do more to determine the difference between these two groups of games. The regression from 103.0.1-298 to 103.0 is not fully shown in the data. |
Google_Frog (reporter) 2017-01-13 07:34 |
Here is a dense benchmark between 103 and 103-134: https://docs.google.com/spreadsheets/d/1OAiozfyH6cgZwGiTy6Iizzz5NfLnUefzotBASk7526Y/edit#gid=597029653 The speedy_dt regression first shows up in 103.0.1-103-g741aa39 which has the following corresponding commit: https://github.com/spring/spring/commit/741aa393454a738d57e0c04f224108040bfaaa07 The unbuilt commit prior to it has this commit which does not seem large enough to be the culprit: https://github.com/spring/spring/commit/543efbd55c81579a678ebadec4d86466ee4b129a |
hokomoko (developer) 2017-01-13 08:29 |
While the speedy_dt does indeed look weird-ish, the FPS seem to tell a different story. I highly doubt changing a bunch of strings caused a huge regression, but we can easily test this. |
hokomoko (developer) 2017-01-13 08:39 |
I've forced a build in a new branch with no timers, which should appear here in a few minutes: https://springrts.com/dl/buildbot/default/no_timers please test it vs. latest develop (preferrably use the same demo, so results are consistent - it shouldn't be an issue since sync is preserved) |
Kloot (developer) 2017-01-13 13:18 Last edited: 2017-01-13 13:32 |
scoped timers lock a mutex on destruction so they don't come for free (disabling them when not in alt+B mode crossed my mind a few times), but *can not* have caused a regression. I would sooner suspect bbe039495975f23478266ba7fb5b1acd50f173b5 plus 828cd1f4eb5e889f466132e88197908d497cd054. 741aa393454a738d57e0c04f224108040bfaaa07 looks mostly harmless. |
hokomoko (developer) 2017-01-13 13:47 |
There's a test showing boost::mutex to be clearly inferior to spring::mutex, so I highly doubt it |
Google_Frog (reporter) 2017-01-13 14:09 |
Quick benchmark results: https://docs.google.com/spreadsheets/d/1s44WFatmnUpX_EMjdbEtM1I6Rg1xh0Y-wK5IIcxeyww/edit?usp=sharing Removing the timers restores speedy_dt to 103.0 values. I'll run a longer benchmark overnight to gather enough data for a significant comparison of framerate. |
Google_Frog (reporter) 2017-01-14 02:44 |
Here is a longer benchmark: https://docs.google.com/spreadsheets/d/1O5-o8znSHLthoH0y9kindxku59ILeFmffxJwXgdm-74/edit?usp=sharing There are 15 runs of each of 103-298, 103-489 and 103-490. There are also five runs of 103-489 and 103-490 on the same replay. I think there is some improvement in 103-490 but 103-298 is still doing better. Here is a plot: http://i.imgur.com/vHvxms7.jpg |
Kloot (developer) 2017-01-14 13:31 |
298 is doing better despite containing a claimed regression that was fixed (surpressed, really) in 490? I think you'll agree that makes no sense. |
hokomoko (developer) 2017-01-14 13:37 |
There are two different issues here, speedy_dt (fast forward time) which was supposedly suppressed/fixed, and FPS which was barely affected by 490 (and had nothing to do with the timers commits, as I said earlier). |
Google_Frog (reporter) 2017-01-14 13:53 |
Sorry, misnamed ticket. Rename it to "Performance regressions since 103.0". |
Google_Frog (reporter) 2017-01-16 23:30 |
Here is a benchmark of some versions between 103-298 and 103-489. It took a few nights of false starts because many intermediate versions don't run or crash on exit. https://docs.google.com/spreadsheets/d/1sZRlPIxsBg2XYXozYCOQGJOjuSvBVqB0xrSHcQn_og8/edit?usp=sharing hokomoko wanted Spring.SendCommands("debuginfo profiling") so I added it to the end of the benchmark, after the minute of frame gaps are taken. I'll attach the infologs. |
Kloot (developer) 2017-01-17 01:54 Last edited: 2017-01-17 02:40 |
going by the 5 averaged w_update_dt values, there is one degradation between 345-g62b3749 and 390-ga808bf1 (0.052 -> 0.059dt, 19.15 -> 16.92fps) and another between 390-ga808bf1 and 439-g438f3d3 (0.059 -> 0.066dt, 16.92 -> 15.21fps) of equal magnitude, while all changes in the [298, 345] and [439, 489] ranges had no significant effect. the first can be explained by a fix related to the UHM which removed a broken (since LosHandler was refactored) optimization *or* by a bunch of container swaps (PathCache and DecalHandler stand out), the second could be either due to switching ThreadPool to use a LF queue (barely included in 439) or several more container replacements (less likely because none of those were individually high-impact). I'll create two test branches reverting the UHM and PFS edits to start with. of note: both 345-g62b3749 and 390-ga808bf1 fall in the ThreadPool-being-busted range where tasks could simply be dropped before finishing or without ever executing. the last valid "old" ThreadPool build would be ed95df3c36 and is only a few commits ahead of 298. |
Kloot (developer) 2017-01-17 02:54 Last edited: 2017-01-17 02:55 |
please test these builds when they become available at https://springrts.com/dl/buildbot/default/ under mantis5405*: g2914ab9a (UHM) g2dc4fadd (PC) g130b499d (PE) |
Google_Frog (reporter) 2017-01-17 03:18 |
Thanks, will these builds sync with develop 103.0.1-509-gb514b5b? If so I could use the same replays on each of them for more reliability. |
Kloot (developer) 2017-01-17 11:21 Last edited: 2017-01-17 11:26 |
g2914ab9a and g2dc4fadd should sync, g130b499d won't. for g130b499d you also need to delete your path cache. |
Google_Frog (reporter) 2017-01-17 13:22 |
I benchmarked earlier today, before reading this, so there are some issues. Here is the data https://docs.google.com/spreadsheets/d/1T8p4Uy6Rf7MMZx4VRKMzcUNbo8oCY3_FuV-OS7G3QuY/edit?usp=sharing All my previous tests are with 32 bit Spring but only 64 bit builds were available. The framerate numbers appear to be higher but there still the regression between 298 and 509 (I used the 64 bit versions for these two versions as comparison). I did not delete path cache for any of the runs. The benchmarks use the same configuration directory so they share path caches. This might have broken something. The results seem to say that 103.0.1-510-g2dc4fad (the first path cache test) is the cause of the regression. I'm going to run a longer benchmark overnight with independent configuration directories and cleared path caches to make sure. If 32 builds are available I will use them for the sake of consistency. |
Google_Frog (reporter) 2017-01-17 15:21 |
I think the different branches already caused some independence between my path caches. http://i.imgur.com/dOXwDKe.png |
Kloot (developer) 2017-01-17 16:08 Last edited: 2017-01-17 16:10 |
g130b499d and g2dc4fadd are on the same branch. 32-bit builds are now available, and there is a candidate fix on develop (sync-compatible with 509-gb514b5b) under 511-g12f211a8/. |
Google_Frog (reporter) 2017-01-18 01:14 |
Here is my benchmark from last nigh: https://docs.google.com/spreadsheets/d/17Phny9I5fFy8cDNfxZH70uZRoIPbZYm5kKG3kO4VlNw/edit?usp=sharing 103.0.1-511-g130b499 has the best framerate but this might be caused by fewer units on the map. The average unit count is 30 less than in other runs so something significant changed in the runs. Here are the average FPS buckets http://i.imgur.com/OTiYRkE.jpg |
Kloot (developer) 2017-01-18 12:48 Last edited: 2017-01-18 12:49 |
g130b499 (PE) effectively reintroduces 5411 so units will take less optimal paths which leads to different game outcomes. it would however be more logical to attribute regained (298-level) perf to that than to g2dc4fadd (PC), but any hard conclusions should be reserved until the effect of g12f211a8 on 509 is measured. g2914ab9a (UHM) can be ruled out. |
Google_Frog (reporter) 2017-01-19 01:24 |
Benchmark comparing 103.0.1-511-g12f211a and 103.0.1-509-gb514b5b https://docs.google.com/spreadsheets/d/1pR1l3JofNzvA8IFBDL-QxA_V8N1zj_MrAZ4IVle8hvI/edit?usp=sharing There seems to be an improvement. Here are the average FPS buckets visualized: http://i.imgur.com/ZTcifEy.jpg |
Google_Frog (reporter) 2017-01-19 14:27 |
Here is a run which was supposed to compare 103.0.1-511-g12f211a and 103.0.1-298-gaf1edb1: https://docs.google.com/spreadsheets/d/1IzGCPyT8ESOtmsNtVMJ7P2p8idW9keShVou2mzY5c2I/edit?usp=sharing I accidentally used 64 bit 103.0.1-298-gaf1edb1 and 32 bit 103.0.1-511-g12f211a so I need to retest. One interesting thing is that the number of units at the start of the benchmarks differ by 25. |
Kloot (developer) 2017-01-19 15:36 Last edited: 2017-01-19 15:40 |
An average 0.8fps absolute (5% relative) improvement over 509 is far from bad, though not enough. There is some low-hanging optimization fruit left in the PFS but reclaiming 4fps while also keeping the 5411 fix may not be possible. |
hokomoko (developer) 2017-01-19 16:02 Last edited: 2017-01-19 16:36 |
https://github.com/spring/spring/commit/e41d9be271b9fd8cb0726c33c96d4f2c1a04910d#commitcomment-20539160 ^ is worth testing. I believe the added access will hurt less than the added states expanded EDIT: or not. well, worst case I'll try making my own PF :P |
Kloot (developer) 2017-01-19 18:49 Last edited: 2017-01-19 18:57 |
new benchmarking candidate versus 511-g12f211a: https://springrts.com/dl/buildbot/default/develop/103.0.1-514-gfa03978/ this one also requires playtesting (if it meets its performance target) due to the PE blocksize increase. |
hokomoko (developer) 2017-01-19 18:58 |
The regular benchmark doesn't give a good measurement of pathdfinding as it's done on CCR |
Google_Frog (reporter) 2017-01-20 00:44 |
Here is a benchmark for 103.0.1-511-g12f211a and 103.0.1-298-gaf1edb1 and 32 bit vs 63 bit: https://docs.google.com/spreadsheets/d/1vKK2cmOL2p4aX2qxFL-WYexEmly3xmWUcVIIJqwrXk0/edit?usp=sharing FPS buckets: http://i.imgur.com/xwvFO4p.jpg |
Google_Frog (reporter) 2017-01-20 04:06 |
I ran a quick benchmark for 103.0.1-511-g12f211a and 103.0.1-514-gfa03978. There seems to be no effect: https://docs.google.com/spreadsheets/d/1BQ4n6pCpbzyxSXqm_3qWvTTF8az9GAdt9ACWs2jxJkc/edit?usp=sharing FPS buckets: http://i.imgur.com/X9yIFQx.jpg |
Kloot (developer) 2017-01-20 17:04 |
103.0.1-511-g12f211a versus 103.0.1-298-gaf1edb1 is inconsistent (64-bit 511 gets close to 298, 32-bit 511 falls off a cliff) so I'm taking that one with a grain of salt. there won't be [m]any new builds for a while. |
Google_Frog (reporter) 2017-01-21 00:39 |
Are you going to revert https://github.com/spring/spring/commit/fa039784ac501a7b0c6082ea6527250667272484 since it probably impacts pathing quality? Here is a dense run between 390 and 439. https://docs.google.com/spreadsheets/d/1Kh6JiDNmAZ49IYbA6HcjymwVDXj9fkTAdh2tDdoltLk/edit?usp=sharing |
Kloot (developer) 2017-01-21 01:32 Last edited: 2017-01-21 01:35 |
not directly, fa039784 will be subsumed by a more comprehensive scheme I have in the works. apparently 416-428 compensated for whatever caused the drop in 390-402 (no obvious candidate, maybe 1f4db15), neat. |
Google_Frog (reporter) 2017-01-22 02:54 |
Here is a dense benchmark from 103.0.1-390-ga808bf1 to 103.0.1-402-g1f4db15: https://docs.google.com/spreadsheets/d/1zZC8fYbbuS8lXWevyKeVw478UpgqOCSGiFF25pUo6zo/edit?usp=sharing The 0.9 FPS drop from 390 to 402 has reduced to a drop of 0.1 which just goes to show that the data is highly noisy. I made a chart comparing FPS to units_start over all runs to check whether the FPS change was just correlated with the number of units running around. Here it is: http://i.imgur.com/e6E9upA.jpg FPS buckets: http://i.imgur.com/DTjvUF5.jpg If this data is to be believed then one of these two commits caused a decline in performance from 103.0.1-390-ga808bf1 to 103.0.1-392-g315ed0a: * https://github.com/spring/spring/commit/315ed0a311ea3668c9d5893fc84fdbae98c92aa0 (possible? As far as I know our normalmapping CUS gadget could be affected by this). * https://github.com/spring/spring/commit/486014134fc22989130fc85b35744cb67f1405e9 (I don't know how much of the restructuring of LOS update is actually enabled). The data would also have us believe there is a performance decline from 103.0.1-399-gf1a9225 to 103.0.1-402-g1f4db15. Looking at the commits it is surely https://github.com/spring/spring/commit/1f4db15421b5954baf0a5abb50339392d1e44c3b. The benchmark doesn't even feature any Cannon-using units with flightTime set. The data also says that doing 's/map/vector/' is a great idea. I worry that noise will make any dense run say that performance goes up and down from version to version. However, the previous follow investigation yielded some consistent gains so I think these are worth testing. |
Kloot (developer) 2017-01-22 13:32 Last edited: 2017-01-22 13:38 |
315ed0a311 can be sped up a bit, I took the lazy approach there. 486014134f is a no-op with respect to the staggered updates part. 1f4db15421 should cause a minor decline related to the number and radius of terrain-deforming explosions that take place across the map. since at least ~1fps can be hidden within the noise (and averaging over many more runs to remove it would make benchmarking infeasible), taking that value as a variance bound seems useful to avoid chasing phantoms. |
Google_Frog (reporter) 2017-01-23 13:35 |
I reram 103-390 to 103-402 and I think much of what we see is flunctuation. https://docs.google.com/spreadsheets/d/148BjR_SQTE7s7a51rBw4U7lBCfsjrJ3LKf0LgGPZtDU/edit?usp=sharing I applied 103.0.1-519-g91b0000 to the ZK hosts for feedback/crash testing. Players commented that Spring freezes a bit at the start of the game so I have made a 4 second benchmark that replicates this. |
Google_Frog (reporter) 2017-01-23 13:46 |
Benchmark commit (sorry, some other stuff was included): https://github.com/ZeroK-RTS/Benchmarks/commit/fe782b8f2da0ddda456007d04d57eaf9655190b1 This is what running the benchmark looks like: https://www.youtube.com/watch?v=hJaLr7VDVJA |
Google_Frog (reporter) 2017-01-23 14:15 |
I've run the benchmark and it shows that https://github.com/spring/spring/commit/5a97ea9cef3e3aa629e1acd1e38e3bfe8371e315 (or possibly its redux https://github.com/spring/spring/commit/681fe52e02679ca4ecae43afb75e1dc1dc16f65d) causes the gap between frames when spawning 12 commanders to increase from around 0.2 seconds to 2 seconds. See w_update_dt(max) here: https://docs.google.com/spreadsheets/d/1pHZ9IEtNQTolKgvmYgo1ZvRNR2XbSb876_wqV_gDwfc/edit?usp=sharing |
Google_Frog (reporter) 2017-01-23 14:40 |
The effect (2s frame gap) is lost when the commander is replaced with armwar, a unit that has less lua attached to it than a commander. Removing all gadgets and widgets and running with a commander retains the effect. Replacing the model of armwar with that of the commander and running the benchmark with armwar retains the effect. |
Google_Frog (reporter) 2017-01-23 14:46 |
The commander uses the model commsupport.s3o and armwar uses the model spherewarrior.s3o. * commsupport.s3o uses two 512x512 dds textures. Has 28 pieces. * spherewarrior.s3o uses two 1024x1024 dds textures. Has 22 pieces. |
Google_Frog (reporter) 2017-01-23 14:49 |
Deleting all pieces, except the empty piece base, from commsupport.s3o retains the effect. |
Google_Frog (reporter) 2017-01-23 14:57 |
I've got a bit mixed up, will recheck the last comment and present something a bit more organized later. |
Kloot (developer) 2017-01-23 15:44 |
Possibly threadpool task distribution is still suboptimal. Spring would suffer from this the most with tasks that require heavy disk IO, like loading models and textures. I also noticed /give all is horrifically slow in ZK compared to BAR. |
Google_Frog (reporter) 2017-01-23 16:00 |
I've cleared up what is happening. The last four comments can be safely ignored. I was able to replicate the issue by spawning a single constructor. The issue goes away if the buildlist of the constructor is removed. This makes me think that spawning a constructor loads something related to the units it can build and that this loading has become slow. If this is the case it could be worthwhile to check other types of resources as well. Here is a benchmark https://docs.google.com/spreadsheets/d/1KfHuDswecK2RqFTGJPlq4b6U9g4eL7Yrqmjxx0GqCFY/edit?usp=sharing The benchmarks used are here: https://github.com/ZeroK-RTS/Benchmarks/commit/5ad7f28da4e4bfec219b99e4dbd590cda7c4abd2 |
Google_Frog (reporter) 2017-01-23 16:02 |
Many BAR models share the same texture. |
hokomoko (developer) 2017-01-23 16:03 |
This points to model preloading which was changed to use the threadpool, something should make sure that the main thread takes no tasks if there is no "for_mt" etc. active. |
Kloot (developer) 2017-01-23 22:58 Last edited: 2017-01-23 23:00 |
The spike in GF's MultiPlop actually gets created by for_mt (which forces WaitForFinished), not model loading. Compiling without threadpool or never spawning any threads makes it disappear. |
hokomoko (developer) 2017-01-23 23:15 Last edited: 2017-01-23 23:18 |
https://github.com/spring/spring/blob/develop/rts/Rendering/Models/IModelParser.cpp#L198 Model preloading doesn't happen when threadpool is off... Is it possible that the first WaitForFinished blocks the execution until all tasks are finished and not just the for_mt one? |
Kloot (developer) 2017-01-23 23:43 Last edited: 2017-01-23 23:51 |
A for_mt task can end up being queued after preloading tasks. Naturally, WaitForFinished(for_mt) will then block until they're out of the way. tldr: truly asynchronous tasks should have their own private queue(s). |
hokomoko (developer) 2017-01-23 23:54 Last edited: 2017-01-23 23:54 |
so they should probably just not use the threadpool (which was the original implementation) |
Kloot (developer) 2017-01-24 00:11 |
let's just say threadpool was not ready for primetime and the decision to use it based on incomplete knowledge. in any case it's a small step now and I would prefer Spring's threading to be as centralized as possible. |
Google_Frog (reporter) 2017-02-04 14:42 |
Here is a /debuginfo profiling since hokomoko requested it earlier. |
Kloot (developer) 2017-07-03 23:52 |
I think this is closable now, perf has been generally restored. |
![]() |
|||
Date Modified | Username | Field | Change |
---|---|---|---|
2016-11-28 10:11 | Google_Frog | New Issue | |
2016-11-29 04:23 | hokomoko | Note Added: 0016915 | |
2016-11-29 12:29 | Google_Frog | Note Added: 0016917 | |
2016-11-29 15:02 | hokomoko | Note Added: 0016918 | |
2017-01-03 06:19 | Google_Frog | Note Added: 0017014 | |
2017-01-03 11:17 | Kloot | Note Added: 0017016 | |
2017-01-03 12:04 | Kloot | Note Edited: 0017016 | View Revisions |
2017-01-03 12:10 | Google_Frog | Note Added: 0017017 | |
2017-01-13 07:34 | Google_Frog | Note Added: 0017032 | |
2017-01-13 08:29 | hokomoko | Note Added: 0017033 | |
2017-01-13 08:39 | hokomoko | Note Added: 0017034 | |
2017-01-13 13:18 | Kloot | Note Added: 0017035 | |
2017-01-13 13:28 | Kloot | Note Edited: 0017035 | View Revisions |
2017-01-13 13:32 | Kloot | Note Edited: 0017035 | View Revisions |
2017-01-13 13:47 | hokomoko | Note Added: 0017036 | |
2017-01-13 14:09 | Google_Frog | Note Added: 0017037 | |
2017-01-14 02:44 | Google_Frog | Note Added: 0017038 | |
2017-01-14 13:31 | Kloot | Note Added: 0017039 | |
2017-01-14 13:37 | hokomoko | Note Added: 0017040 | |
2017-01-14 13:53 | Google_Frog | Note Added: 0017041 | |
2017-01-16 23:30 | Google_Frog | Note Added: 0017055 | |
2017-01-16 23:30 | Google_Frog | File Added: infologbatch_298_489.zip | |
2017-01-17 01:54 | Kloot | Note Added: 0017056 | |
2017-01-17 01:55 | Kloot | Note Edited: 0017056 | View Revisions |
2017-01-17 02:00 | Kloot | Note Edited: 0017056 | View Revisions |
2017-01-17 02:40 | Kloot | Note Edited: 0017056 | View Revisions |
2017-01-17 02:54 | Kloot | Note Added: 0017057 | |
2017-01-17 02:55 | Kloot | Note Edited: 0017057 | View Revisions |
2017-01-17 03:18 | Google_Frog | Note Added: 0017058 | |
2017-01-17 11:21 | Kloot | Note Added: 0017059 | |
2017-01-17 11:26 | Kloot | Note Edited: 0017059 | View Revisions |
2017-01-17 13:22 | Google_Frog | Note Added: 0017060 | |
2017-01-17 15:21 | Google_Frog | Note Added: 0017061 | |
2017-01-17 16:08 | Kloot | Note Added: 0017062 | |
2017-01-17 16:10 | Kloot | Note Edited: 0017062 | View Revisions |
2017-01-18 01:14 | Google_Frog | Note Added: 0017063 | |
2017-01-18 12:48 | Kloot | Note Added: 0017066 | |
2017-01-18 12:49 | Kloot | Note Edited: 0017066 | View Revisions |
2017-01-19 01:24 | Google_Frog | Note Added: 0017069 | |
2017-01-19 14:27 | Google_Frog | Note Added: 0017070 | |
2017-01-19 15:36 | Kloot | Note Added: 0017071 | |
2017-01-19 15:40 | Kloot | Note Edited: 0017071 | View Revisions |
2017-01-19 16:02 | hokomoko | Note Added: 0017072 | |
2017-01-19 16:36 | hokomoko | Note Edited: 0017072 | View Revisions |
2017-01-19 18:49 | Kloot | Note Added: 0017073 | |
2017-01-19 18:57 | Kloot | Note Edited: 0017073 | View Revisions |
2017-01-19 18:58 | hokomoko | Note Added: 0017074 | |
2017-01-20 00:44 | Google_Frog | Note Added: 0017075 | |
2017-01-20 04:06 | Google_Frog | Note Added: 0017076 | |
2017-01-20 17:04 | Kloot | Note Added: 0017079 | |
2017-01-20 17:04 | Kloot | Status | new => acknowledged |
2017-01-21 00:39 | Google_Frog | Note Added: 0017080 | |
2017-01-21 01:32 | Kloot | Note Added: 0017081 | |
2017-01-21 01:34 | Kloot | Note Edited: 0017081 | View Revisions |
2017-01-21 01:35 | Kloot | Note Edited: 0017081 | View Revisions |
2017-01-22 02:54 | Google_Frog | Note Added: 0017102 | |
2017-01-22 13:32 | Kloot | Note Added: 0017107 | |
2017-01-22 13:38 | Kloot | Note Edited: 0017107 | View Revisions |
2017-01-23 13:35 | Google_Frog | Note Added: 0017111 | |
2017-01-23 13:46 | Google_Frog | Note Added: 0017112 | |
2017-01-23 14:15 | Google_Frog | Note Added: 0017113 | |
2017-01-23 14:40 | Google_Frog | Note Added: 0017114 | |
2017-01-23 14:46 | Google_Frog | Note Added: 0017115 | |
2017-01-23 14:49 | Google_Frog | Note Added: 0017116 | |
2017-01-23 14:57 | Google_Frog | Note Added: 0017117 | |
2017-01-23 15:44 | Kloot | Note Added: 0017119 | |
2017-01-23 16:00 | Google_Frog | Note Added: 0017120 | |
2017-01-23 16:02 | Google_Frog | Note Added: 0017121 | |
2017-01-23 16:03 | hokomoko | Note Added: 0017122 | |
2017-01-23 22:58 | Kloot | Note Added: 0017125 | |
2017-01-23 23:00 | Kloot | Note Edited: 0017125 | View Revisions |
2017-01-23 23:15 | hokomoko | Note Added: 0017126 | |
2017-01-23 23:18 | hokomoko | Note Edited: 0017126 | View Revisions |
2017-01-23 23:43 | Kloot | Note Added: 0017127 | |
2017-01-23 23:44 | Kloot | Note Edited: 0017127 | View Revisions |
2017-01-23 23:45 | Kloot | Note Edited: 0017127 | View Revisions |
2017-01-23 23:51 | Kloot | Note Edited: 0017127 | View Revisions |
2017-01-23 23:54 | hokomoko | Note Added: 0017128 | |
2017-01-23 23:54 | hokomoko | Note Edited: 0017128 | View Revisions |
2017-01-24 00:11 | Kloot | Note Added: 0017129 | |
2017-02-04 14:42 | Google_Frog | File Added: profiling103.0.1-570-gcf3f016.txt | |
2017-02-04 14:42 | Google_Frog | Note Added: 0017198 | |
2017-07-03 23:52 | Kloot | Assigned To | => Kloot |
2017-07-03 23:52 | Kloot | Status | acknowledged => resolved |
2017-07-03 23:52 | Kloot | Resolution | open => fixed |
2017-07-03 23:52 | Kloot | Note Added: 0017931 |