| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0005198 | Spring engine | Buildbot | public | 2016-04-04 13:08 | 2016-04-04 13:49 | ||||
| Reporter | Beherith | ||||||||
| Assigned To | Kloot | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 101.0+git | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0005198: Spring.SetSunLighting has no effect on map shading. | ||||||||
| Description | Ive been trying to setup ingame map lighting adjustment, but it seems that calling Spring.SetSunLighting has no effect on actual map shading. Running Spring.SetSunLighting({groundAmbientColor = {1, 0.1, 1}, groundDiffuseColor = {1, 0.1, 1} }), and gl.GetSun("ambient") returns the new values, but the map shading is not adjusted. | ||||||||
| Steps To Reproduce | Open up BAR, for ease of testing (has chonsole so you can /exec commands) Enter /exec Spring.SetSunLighting({groundAmbientColor = {1, 0.1, 1}, groundDiffuseColor = {1, 0.1, 1} }) /exec Spring.Echo(gl.GetSun("ambient")) /reloadshaders has no effect | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |  | ||||||||
|  Notes | |
| Anonymous (viewer) 2016-04-04 13:49 | Fix d02a12fd8be1649048fbd100db44c6a81c8a60cf committed to develop branch: fix 0005198, repo: spring changeset id: 6918 | 
|  Issue History | |||
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 2016-04-04 13:08 | Beherith | New Issue | |
| 2016-04-04 13:44 | Kloot | Assigned To | => Kloot | 
| 2016-04-04 13:44 | Kloot | Status | new => assigned | 
| 2016-04-04 13:49 | Changeset attached | => spring develop d02a12fd | |
| 2016-04-04 13:49 | Anonymous | Note Added: 0016157 | |
| 2016-04-04 13:49 | Anonymous | Status | assigned => resolved | 
| 2016-04-04 13:49 | Anonymous | Resolution | open => fixed | 

 
	