| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0005126 | Spring engine | General | public | 2016-02-29 18:50 | 2016-02-29 20:02 | ||||||||
| Reporter | silentwings | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Product Version | 101.0 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0005126: underwater shadows are solid black | ||||||||||||
| Description | see attached screenshot | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Checked infolog.txt for Errors | |||||||||||||
| Attached Files |
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Notes |
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Kloot (developer) 2016-02-29 19:41 Last edited: 2016-02-29 19:42 |
actually they decrease from ground density to black over a (non-configurable) depth of +/- 100 elmos. since on voltic plateau the terrain drops to -400 elmos, most underwater shadows there will be black. custom map shaders are around the corner, so this doesn't have much priority. |
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silentwings (reporter) 2016-02-29 20:02 |
Ok - it would be more realistic if they decreased from ground density towards transparent. (I just tested with a glass of water, a bright light and a spoon.) |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2016-02-29 18:50 | silentwings | New Issue | |
| 2016-02-29 18:50 | silentwings | File Added: screen00649.jpg | |
| 2016-02-29 18:50 | silentwings | File Added: infolog.txt | |
| 2016-02-29 19:41 | Kloot | Note Added: 0015946 | |
| 2016-02-29 19:42 | Kloot | Note Edited: 0015946 | View Revisions |
| 2016-02-29 20:02 | silentwings | Note Added: 0015947 | |


