2025-07-20 18:34 CEST

View Issue Details Jump to Notes ]
IDProjectCategoryView StatusLast Update
0005021Spring engineGeneralpublic2016-01-02 16:42
ReporterThe_Yak 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version100.0+git 
Target VersionFixed in Version 
Summary0005021: /reloadforce causes font corruption
DescriptionTested and reproducible with both ZK and BA in 100.0.1-610
Steps To ReproduceLoad game and /reloadforce
Additional InformationWorks in 100.0
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
+Relationships

-Notes

~0015412

hokomoko (developer)

infolog?

~0015413

The_Yak (reporter)

Here: http://pastebin.com/P9K0kNvr

~0015414

Kloot (developer)

not reproducable for me (neither with my own nor with the pastebinned config)

~0015415

The_Yak (reporter)

Last edited: 2016-01-01 22:19

View 2 revisions

Possible issue with win 10? I'll do more testing and see if I can fix it myself, I really like the addition of /reloadforce.

Installing FreeSansBold.otf (located in /fonts/ results in no change.

Screenshot of what I mean by font corruption: http://i.imgur.com/3CnRRXG.jpg

~0015416

Kloot (developer)

Seems to be https://springrts.com/phpbb/viewtopic.php?f=11&t=32873&p=564240 in different guise.

~0015417

The_Yak (reporter)

In that thread lamer was able to fix this by setting Shadows=0, the same does not work for me.

I am close to determining the engine version this bug begins.

~0015418

The_Yak (reporter)

Last edited: 2016-01-01 23:08

View 3 revisions

-retracted, sorry, I'm having issues with consistency now.

~0015420

The_Yak (reporter)

Last edited: 2016-01-01 23:29

View 2 revisions

Re-tested with entirely fresh copies of spring from autohosts (I didn't rule out user settings before). /reloadforce works with 511-g3d89a3b and the bug begins with 512-ge32e384. Same map, ai, game with both.

Infolog for 511: http://pastebin.com/4nBCCzt5

Infolog for 512: http://pastebin.com/gAM4SgKQ

My system info from dxdiag: http://pastebin.com/cHP3BRFD

~0015421

hokomoko (developer)

The font being messed up only happens on MT loading (hence difficulty in reproducing).
It also had greater chance of happening in intel cards (at least for windows drivers)

~0015422

Kloot (developer)

Last edited: 2016-01-02 04:00

View 3 revisions

LoadingMT=1 makes no difference either in my case.

Assuming it is e32e384 I have one question: what happens if you disable map shaders (/advmapshading 0) before /reloadforce?

edit: can reproduce it on specific maps, will see what this is about later

~0015434

Anonymous (viewer)

Fix afbbf9eeb45f8a0208f91a6eaffa356c0bfbdc2a committed to develop branch: fix 0005021 (happened on maps with a waterplane), repo: spring changeset id: 6101
+Notes

-Issue History
Date Modified Username Field Change
2015-12-31 23:53 The_Yak New Issue
2016-01-01 00:17 hokomoko Note Added: 0015412
2016-01-01 00:22 The_Yak Note Added: 0015413
2016-01-01 22:03 Kloot Note Added: 0015414
2016-01-01 22:15 The_Yak Note Added: 0015415
2016-01-01 22:19 The_Yak Note Edited: 0015415 View Revisions
2016-01-01 22:44 Kloot Note Added: 0015416
2016-01-01 22:49 The_Yak Note Added: 0015417
2016-01-01 22:59 The_Yak Note Added: 0015418
2016-01-01 23:03 The_Yak Note Edited: 0015418 View Revisions
2016-01-01 23:08 The_Yak Note Edited: 0015418 View Revisions
2016-01-01 23:26 The_Yak Note Added: 0015420
2016-01-01 23:29 The_Yak Note Edited: 0015420 View Revisions
2016-01-02 00:20 hokomoko Note Added: 0015421
2016-01-02 00:43 Kloot Note Added: 0015422
2016-01-02 00:44 Kloot Note Edited: 0015422 View Revisions
2016-01-02 04:00 Kloot Note Edited: 0015422 View Revisions
2016-01-02 16:42 Changeset attached => spring develop afbbf9ee
2016-01-02 16:42 Anonymous Note Added: 0015434
2016-01-02 16:42 Anonymous Status new => resolved
2016-01-02 16:42 Anonymous Resolution open => fixed
+Issue History