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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0004956 | Spring engine | General | public | 2015-09-16 23:29 | 2015-10-09 12:31 | ||||
Reporter | Rafal99 | ||||||||
Assigned To | hokomoko | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 100.0 | ||||||||
Target Version | 101.0 | Fixed in Version | |||||||
Summary | 0004956: Return Fire behaves like Hold Fire | ||||||||
Description | Return Fire basically behaves like Hold Fire now. Units with Fire State set to "Return Fire" never shoot back, nor even try to shoot back at enemies damaging them. Tested both turrets and mobile units. Tested in Zero-K v1.3.8.14 and BA V9.08, with and without LuaUI and LuaRules (in case of no LuaRules I tested only units with COB scripts). Reproduced in every case. | ||||||||
Steps To Reproduce | Set unit Fire State to "Return Fire", spawn enemy combat unit nearby. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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hokomoko (developer) 2015-10-09 12:31 |
Fix 10a0fb0782401c28578d4a89230542b7f32ceb23 committed to develop branch: Fix 0004956, repo: spring changeset id: 5693 |
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Date Modified | Username | Field | Change |
---|---|---|---|
2015-09-16 23:29 | Rafal99 | New Issue | |
2015-09-25 08:55 | hokomoko | Target Version | => 101.0 |
2015-10-09 12:31 | hokomoko | Changeset attached | => spring develop 10a0fb07 |
2015-10-09 12:31 | hokomoko | Note Added: 0015293 | |
2015-10-09 12:31 | hokomoko | Assigned To | => hokomoko |
2015-10-09 12:31 | hokomoko | Status | new => resolved |
2015-10-09 12:31 | hokomoko | Resolution | open => fixed |