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IDProjectCategoryView StatusLast Update
0004917Spring engineGeneralpublic2015-09-17 12:24
Reporterjamerlan 
Assigned Tohokomoko 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version100.0+git 
Target Version101.0Fixed in Version 
Summary0004917: LOS: jammer area is not displayed correctly
Descriptiontake a look at this screenshot for example: it have offset
http://i.imgur.com/6kIvNyd.jpg

Sometimes it have offset, sometimes it is just smaller then radius or part of the area is not colored
Steps To Reproduceyou can test it with BA 9.00+
1) turn on LOS mode (L) (it should be ON by default actually)
2) just build a radar jammers
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
duplicate of 0004920resolvedhokomoko LoS terrain occlusion failure case 
+Relationships

-Notes

~0015034

jamerlan (reporter)

actually it not only displayed in a strange way. But it also works in a strange way.

Some units are inside of the jamming radius but not inside of the colored area - visible for the enemy. And some of the units outside of the jammer radius and colored area - not visible. Map: DSD, ~flat ground.

~0015035

jamerlan (reporter)

replay: http://replays.springrts.com/replay/3517b6557714275f1f5cd77e41df0a40/

small bug report VIDEO: https://youtu.be/TM1kuPv0BDc

~0015039

jK (developer)

maybe it's cause i am colorblind, but i don't see a `colored area`

~0015040

jamerlan (reporter)

jk, you can trust my drawings. Also, you can watch replay yourself
widget for LOS is here: http://imolarpg.dyndns.org/trac/balatest/browser/trunk/luaui/widgets/gui_ba_los_colors.lua

you can customise radar jammer colours replacing these lines: jam = {0.12, 0.00, 0.00},
with colours you like

~0015050

FLOZi (reporter)

jK; the default jammer overlay is really, REALLY too faint in 100.0 by default

~0015053

abma (administrator)

Last edited: 2015-08-08 23:59

View 3 revisions

whats the resolution of the jammer? maybe thats the cause for the offset?

edit:
loshandling has be rewritten/refactored, so retesting is needed regardingless of that

~0015054

abma (administrator)

thats weird, i don't see the blue radar bob in the replay (game time 10:18)

also on the minimap i see all "enemy" units. maybe its not refreshed instantly as spectator when switching team with specfullview enabled?!

~0015190

abma (administrator)

can't reproduce (also not sure how i should test this probably)

i assume/hope its fixed due to the rewrite of the loshandler
+Notes

-Issue History
Date Modified Username Field Change
2015-07-27 13:28 jamerlan New Issue
2015-07-27 13:55 jamerlan Note Added: 0015034
2015-07-27 14:20 jamerlan Note Added: 0015035
2015-07-28 09:06 jK Note Added: 0015039
2015-07-28 13:36 jamerlan Note Added: 0015040
2015-08-07 12:56 FLOZi Note Added: 0015050
2015-08-08 23:47 abma Note Added: 0015053
2015-08-08 23:59 abma Note Edited: 0015053 View Revisions
2015-08-08 23:59 abma Note Edited: 0015053 View Revisions
2015-08-09 00:03 abma Status new => feedback
2015-08-09 00:04 abma Product Version 100.0 => 100.0+git
2015-08-09 00:04 abma Target Version => 101.0
2015-08-09 00:57 abma Note Added: 0015054
2015-09-17 11:52 abma Note Added: 0015190
2015-09-17 11:52 abma Status feedback => resolved
2015-09-17 11:52 abma Resolution open => fixed
2015-09-17 11:52 abma Assigned To => abma
2015-09-17 11:53 abma Assigned To abma => jK
2015-09-17 12:24 hokomoko Assigned To jK => hokomoko
2015-09-17 12:24 hokomoko Status resolved => feedback
2015-09-17 12:24 hokomoko Resolution fixed => reopened
2015-09-17 12:24 hokomoko Relationship added duplicate of 0004920
2015-09-17 12:24 hokomoko Status feedback => resolved
2015-09-17 12:24 hokomoko Resolution reopened => fixed
+Issue History