| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0004869 | Spring engine | General | public | 2015-07-02 01:29 | 2015-07-03 00:14 | ||||
| Reporter | jamerlan | ||||||||
| Assigned To | abma | ||||||||
| Priority | high | Severity | major | Reproducibility | always | ||||
| Status | resolved | Resolution | not fixable | ||||||
| Product Version | 99.0+git | ||||||||
| Target Version | 100.0 | Fixed in Version | |||||||
| Summary | 0004869: mass desync ingame + no particles bug again | ||||||||
| Description | We had a mass desync messages spam in console during the game server replay: https://www.dropbox.com/s/8xcche4xa3s8o7h/20150702_003415_FrozenFortress_v2_99.0.1-42-g64c24b0%20develop.sdf?dl=0 my local replay: https://www.dropbox.com/s/bkn1ww1z57x9o54/20150702_013420_FrozenFortress_v2_99.0.1-42-g64c24b0%20develop.sdf?dl=0 infolog is attached also  | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files | 
 | ||||||||
 Notes	 | 
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| 
				
		 abma (administrator) 2015-07-02 23:55  | 
	
		i desync to the demo: [f=0033845] Error: [DESYNC_WARNING] checksum 6b2af003 from player 8 ([Fx]lucy) does not match our checksum 76e9fede for frame-number 33840  | 
| 
				
		 abma (administrator) 2015-07-02 23:58  | 
	
		99.0.1-42-g64c24b0 doesn't contain this commit: https://github.com/spring/spring/commit/7d0351a25ae41f73b260c4de6183c945012c0c5c not sure if it fixed this desync, too.  | 
| 
				
		 hokomoko (developer) 2015-07-02 23:58  | 
	IIRC it is a BA version that has the NAN bug. | 
| 
				
		 abma (administrator) 2015-07-03 00:13  | 
	
		i get this when running with nan checking enabled: [f=0001731] Error: LuaRules::RunCallIn: error = 2, UnitDestroyed, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_target_on_the_move.lu..."]:275: bad argument 0000004 to 'spSetUnitTarget' (number expected, got NAN (check your code for div0)) stack traceback: [C]: in function 'spSetUnitTarget' [string "LuaRules/Gadgets/unit_target_on_the_move.lu..."]:275: in function 'removeUnit' [string "LuaRules/Gadgets/unit_target_on_the_move.lu..."]:336: in function 'UnitDestroyed' [string "LuaRules/gadgets.lua"]:1257: in function <[string "LuaRules/gadgets.lua"]:1254> (tail call): ?  | 
 Issue History			 | 
		|||
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 2015-07-02 01:29 | jamerlan | New Issue | |
| 2015-07-02 01:29 | jamerlan | File Added: infolog.txt | |
| 2015-07-02 13:28 | abma | Target Version | => 100.0 | 
| 2015-07-02 23:55 | abma | Note Added: 0014836 | |
| 2015-07-02 23:58 | abma | Note Added: 0014837 | |
| 2015-07-02 23:58 | hokomoko | Note Added: 0014838 | |
| 2015-07-03 00:13 | abma | Note Added: 0014839 | |
| 2015-07-03 00:14 | abma | Status | new => resolved | 
| 2015-07-03 00:14 | abma | Resolution | open => not fixable | 
| 2015-07-03 00:14 | abma | Assigned To | => abma | 
| 2015-07-03 00:14 | abma | Note View State: 0014838: private | |
| 2015-07-03 00:14 | abma | Note View State: 0014838: public | |

	
