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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0004813 | Spring engine | General | public | 2015-06-16 03:23 | 2015-06-18 01:07 | ||||
Reporter | raaar | ||||||||
Assigned To | hokomoko | ||||||||
Priority | immediate | Severity | block | Reproducibility | sometimes | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 98.0.1+git | ||||||||
Target Version | 99.0 | Fixed in Version | |||||||
Summary | 0004813: gunships stop mid-air and start vibrating | ||||||||
Description | gunships stop mid-air and start vibrating this happens when they were supposed to be attacking targets or landing on repair pad | ||||||||
Steps To Reproduce | - start xta 9.745 - spawn an air repair pad - spawn 10 arm_brawler - spawn 20 core_crasher for team 2 somewhere in the map - order the brawlers to engage the crashers, some will die, some will return barely alive to the repair pad, some will stop and shake, then move, then stop and shake again... | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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raaar (reporter) 2015-06-16 03:27 |
possibly related to https://springrts.com/mantis/view.php?id=4616 |
Google_Frog (reporter) 2015-06-16 04:13 |
Is the repair pad necessary to replicate the bug? |
PepeAmpere (reporter) 2015-06-16 15:47 |
also related to duplicate: https://springrts.com/mantis/view.php?id=4785 which was not possible "reproduce with latest git" :). This thing is fixed and broken randomly in random relases - is possible that jK's git repo is different/not committed. |
hokomoko (developer) 2015-06-16 23:21 |
Fix 73dd62a11099a6fd5ceac33efd18765a848a9103 committed to develop branch: Try and fix 0004813, repo: spring changeset id: 5138 |
hokomoko (developer) 2015-06-16 23:23 |
Google_Frog, can you please test if this solved the parallel flying? |
Jools (reporter) 2015-06-17 00:53 |
Try also with latest test xta: here is same thing with xta test-955. There is some weird movement and problems engaging with enemy, but the vibration doesnt happen very often. In xta, planes have different LOS when flying and when parking on ground, sometimes the "ground los" doesn't update properly to "flying LOS", and I suspected before that engaging problems could be related to that, but I also believe that issue has been fixed. But maybe it's better to test with luaui and possibly luarules disabled to be sure, although if you disable luarules when gunships are parked then they for sure wont update their LOS when lifting. |
Jools (reporter) 2015-06-17 00:54 |
http://replays.springrts.com/replay/c5a58055e1a3dbb121ac4425554ef9f7/ |
hokomoko (developer) 2015-06-17 00:55 Last edited: 2015-06-17 00:59 |
The issues were relevant in xta test-955 as well, it was an engine issue which should be fixed (I hope :) ) in 98.0.1-808-g73dd62a Your replay is from 98.0 so not very relevant |
Jools (reporter) 2015-06-17 01:08 Last edited: 2015-06-17 01:26 |
Here is a replay with xta test-955 and with engine 98.0.1-808-g73dd62a develop http://replays.springrts.com/replay/97aa8055c1c609b88452a01c7a37712b/ The brawlers all start vibrating a specific distance from air repair pads. Also with luarules and luaui disabled. Edit: replay desyncs... |
hokomoko (developer) 2015-06-17 01:22 |
replay desyncs for me for some reason, can you make a local replay? |
Jools (reporter) 2015-06-17 01:45 |
Yes, it desynced for me too, maybe because cheat command was sent to autohost from lobby. I added a new local replay and also the one saved by autohost works now: it's here: http://replays.springrts.com/replay/b9b1805531186234183a70bc8489e3dd/ I tested with both luarules and without them: there are some problems with crashers not targeting some brawlers too, but maybe it's because luarules were disabled, or because of some error in missing unitdef tag. |
hokomoko (developer) 2015-06-17 01:51 |
Repair seems buggy as hell, I saw 2 brawlers landing on the same pad :S I'll take a look. |
raaar (reporter) 2015-06-17 06:48 |
multiple aircraft landing on the same pad is another issue |
Jools (reporter) 2015-06-17 11:57 |
Up to 2 aircraft have always been able to land on air repair pads in xta, I thought that was a feature. To be honest, nobody uses air repair pads in xta, that's why the bugs go unnoticed. It's not only xta btw, also in bota and in raaars game I think these things happen. |
hokomoko (developer) 2015-06-17 13:34 |
Fix df69e881912c674112c7233f284e3a794b049c3b committed to develop branch: fix 0004616 0004813, repo: spring changeset id: 5140 |
hokomoko (developer) 2015-06-17 13:36 |
Yes, 2 aircraft seems to be your unit scripts. Anyway, verify that the vibrating when getting to pad doesn't happen in 98.0.1-810-gdf69e88. |
Jools (reporter) 2015-06-17 15:20 |
It seems to be fixed: can't reproduce in 98.0.1-810-gdf69e88. http://replays.springrts.com/replay/d8728155c1c609b892c8afe260bc1e85/ |
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Date Modified | Username | Field | Change |
---|---|---|---|
2015-06-16 03:23 | raaar | New Issue | |
2015-06-16 03:23 | raaar | File Added: 20150616_021739_TheColdPlace_98.0.1-785-g09eafe4 develop.sdf | |
2015-06-16 03:27 | raaar | Note Added: 0014596 | |
2015-06-16 04:13 | Google_Frog | Note Added: 0014597 | |
2015-06-16 15:47 | PepeAmpere | Note Added: 0014598 | |
2015-06-16 23:21 | hokomoko | Changeset attached | => spring develop 73dd62a1 |
2015-06-16 23:21 | hokomoko | Note Added: 0014601 | |
2015-06-16 23:21 | hokomoko | Assigned To | => hokomoko |
2015-06-16 23:21 | hokomoko | Status | new => resolved |
2015-06-16 23:21 | hokomoko | Resolution | open => fixed |
2015-06-16 23:23 | hokomoko | Status | resolved => feedback |
2015-06-16 23:23 | hokomoko | Resolution | fixed => reopened |
2015-06-16 23:23 | hokomoko | Note Added: 0014602 | |
2015-06-17 00:53 | Jools | Note Added: 0014603 | |
2015-06-17 00:54 | Jools | Note Added: 0014604 | |
2015-06-17 00:55 | hokomoko | Note Added: 0014605 | |
2015-06-17 00:59 | hokomoko | Note Edited: 0014605 | View Revisions |
2015-06-17 01:08 | Jools | Note Added: 0014606 | |
2015-06-17 01:09 | Jools | Note Edited: 0014606 | View Revisions |
2015-06-17 01:22 | hokomoko | Note Added: 0014607 | |
2015-06-17 01:26 | Jools | Note Edited: 0014606 | View Revisions |
2015-06-17 01:39 | Jools | File Added: 20150617_023106_TheColdPlace_98.0.1-808-g73dd62a develop.sdf | |
2015-06-17 01:45 | Jools | Note Added: 0014608 | |
2015-06-17 01:51 | hokomoko | Note Added: 0014609 | |
2015-06-17 06:48 | raaar | Note Added: 0014611 | |
2015-06-17 06:48 | raaar | Status | feedback => assigned |
2015-06-17 11:57 | Jools | Note Added: 0014613 | |
2015-06-17 13:34 | hokomoko | Changeset attached | => spring develop df69e881 |
2015-06-17 13:34 | hokomoko | Note Added: 0014616 | |
2015-06-17 13:34 | hokomoko | Status | assigned => resolved |
2015-06-17 13:34 | hokomoko | Status | resolved => feedback |
2015-06-17 13:36 | hokomoko | Note Added: 0014617 | |
2015-06-17 15:20 | Jools | Note Added: 0014620 | |
2015-06-18 01:07 | abma | Status | feedback => resolved |
2015-06-18 01:07 | abma | Resolution | reopened => fixed |
2015-06-18 01:07 | abma | Target Version | => 99.0 |