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IDProjectCategoryView StatusLast Update
0004795Spring engineGeneralpublic2015-06-07 16:48
Reporterjamerlan 
Assigned Tohokomoko 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version98.0.1+git 
Target VersionFixed in Version98.0.1+git 
Summary0004795: out of LOS color is too bright
Descriptiontake a look at attached file (spring99_los.png)

In spring 99 with L mode enabled its hard to understand where is "visible" area and where is not.

I attached 2 screenshots: for 98 spring(spring98_los.png) and for 99 spring(spring99_los.png).

Please make "invisible" area darker
Additional InformationBA 8.17
spring commit:
commit 47bf190a1801a0490811bfd9c58ba0c4b2ac13b6
Author: jK
Date: Thu Jun 4 10:23:46 2015 +0200
fix 0004630: brawler
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
has duplicate 0004794closedabma out of LOS color is too bright 
+Relationships

-Notes

~0014541

Google_Frog (reporter)

Use (or tell your gamedev to use) Spring.SetLosViewColors properly. I have set up good looking LOS colours for ZK with this.

~0014543

jamerlan (reporter)

Thanks Google Frog! I created a ticket for BA: http://imolarpg.dyndns.org/trac/balatest/ticket/877

But anyway, are colors on screenshot for spring 99 are engine default? if yes, I still suggest to make "invisible" area darker

~0014545

silentwings (reporter)

Last edited: 2015-06-04 18:17

View 3 revisions

> Use (or tell your gamedev to use) Spring.SetLosViewColors properly.

BA does not use SetLosViewColors. This is (correctly) placed on the engine bugtracker and presumably concerns the engine defaults.

~0014546

Google_Frog (reporter)

Sorry I misworded that. I meant you should either fix your values if you already have some or find some nice values and add a SetLosViewColors widget. Game devs should be responsible for their own LOS colours and a big reason is that people will disagree on what the colours should be. The widget is trivial to write.

I thought a bit more though and decent colours are good at least so new game developers have a good impression of the LOS system and don't have to deal with a colour widget early on. So I made a PR for you
https://github.com/spring/spring/pull/204

~0014554

Jools (reporter)

Slightly OT but I suppose it concerns this: is it possible to adjust out-of-los area saturation also with that command? Ie make it black and white or similar? That would be useful...

~0014555

jamerlan (reporter)

This issue can be marked as RESOLVED because pull request was merged and I tested it, all GOOD

~0014556

hokomoko (developer)

https://github.com/spring/spring/commit/65b96279a2df868e0852b6a8839571a58b145c94
Thanks GoogleFrog!
+Notes

-Issue History
Date Modified Username Field Change
2015-06-04 14:54 jamerlan New Issue
2015-06-04 14:54 jamerlan File Added: spring99_los.png
2015-06-04 14:54 jamerlan File Added: spring98_los.png
2015-06-04 15:01 Google_Frog Note Added: 0014541
2015-06-04 15:24 jamerlan Note Added: 0014543
2015-06-04 18:12 silentwings Note Added: 0014545
2015-06-04 18:16 silentwings Note Edited: 0014545 View Revisions
2015-06-04 18:17 silentwings Note Edited: 0014545 View Revisions
2015-06-04 18:51 Google_Frog Note Added: 0014546
2015-06-04 20:27 abma Relationship added has duplicate 0004794
2015-06-05 11:08 Jools Note Added: 0014554
2015-06-06 18:08 jamerlan Note Added: 0014555
2015-06-07 16:48 hokomoko Note Added: 0014556
2015-06-07 16:48 hokomoko Status new => resolved
2015-06-07 16:48 hokomoko Fixed in Version => 98.0.1+git
2015-06-07 16:48 hokomoko Resolution open => fixed
2015-06-07 16:48 hokomoko Assigned To => hokomoko
+Issue History