2025-07-18 05:43 CEST

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IDProjectCategoryView StatusLast Update
0000455Spring engineGeneralpublic2007-04-04 22:36
ReporterArgh 
Assigned ToYeha 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusresolvedResolutionfixed 
Product Version 
Target VersionFixed in Version 
Summary0000455: Patch: avoidFeature
DescriptionThis Patch adds the new feature avoidFeature, which allows Units to ignore Features while validating aiming conditions. Very useful for weapons like Flamethrowers, which can now have collideFeature and avoidFeature enabled, allowing them to flame in a forest without starting a fire, or to deliberately have collideFeature on, and set the trees ablaze ;-)

Here is a direct download link to the patch, written from the latest SVN source. http://www.wolfegames.com/TA_Section/avoidFeature.zip
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

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-Notes

~0000771

Yeha (reporter)

Commited in Rev 3463

~0000836

Argh (reporter)

My patch does *not* apparently work! It seems to work on Corpse Features, but does not work at all for Trees! Anybody have a clue where I went wrong???

~0000844

Argh (reporter)

Yeha fixed it... read the code, and duh... I didn't do anything about move-handling side of things.

Works like a charm now!

~0000865

tvo (reporter)

>Works like a charm now!

So the issue can be closed I assume? (reopen if not)
+Notes

-Issue History
Date Modified Username Field Change
2007-02-27 14:28 Argh New Issue
2007-03-08 04:11 Yeha Status new => resolved
2007-03-08 04:11 Yeha Resolution open => fixed
2007-03-08 04:11 Yeha Assigned To => Yeha
2007-03-08 04:11 Yeha Note Added: 0000771
2007-03-27 06:03 Argh Status resolved => feedback
2007-03-27 06:03 Argh Resolution fixed => reopened
2007-03-27 06:03 Argh Note Added: 0000836
2007-03-28 23:55 Argh Note Added: 0000844
2007-04-04 22:36 tvo Status feedback => resolved
2007-04-04 22:36 tvo Resolution reopened => fixed
2007-04-04 22:36 tvo Note Added: 0000865
+Issue History