infolog.txt (28,963 bytes) 
2014-05-23 06:50 
[ParseCmdLine] command-line args: "C:\Spring-96.0.1-435\spring.exe"
Using configuration source: "C:\Users\Nic\Documents\My Games\Spring\springsettings.cfg"
Using additional configuration source: "C:\Users\Nic\AppData\Local\springsettings.cfg"
Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections: Sound(N)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
Spring 96.0.1-435-g3917946 develop
Build date/time: May 10 2014 09:02:14
Build environment: boost-105300, GNU libstdc++ version 20130531
Compiler: gcc-4.8.1
OS: Microsoft Windows
Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
Intel(R) Core(TM) i7-3740QM CPU @ 2.70GHz; 8154MB RAM, 16306MB pagefile
OS: emulated 32bit mode
[CMyMath::Init] CPU SSE mask: 127, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  1
	SSE 4.1:  1,  SSE 4.2:  1
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
Supported Video modes: 640x480, 640x480, 640x480, 640x480, 720x480, 720x480, 720x480, 720x480, 720x576, 720x576, 720x576, 720x576, 800x600, 800x600, 800x600, 800x600, 1024x768, 1024x768, 1024x768, 1024x768, 1152x864, 1152x864, 1152x864, 1152x864, 1280x720, 1280x720, 1280x720, 1280x720, 1280x768, 1280x768, 1280x768, 1280x768, 1280x800, 1280x800, 1280x800, 1280x800, 1280x960, 1280x960, 1280x960, 1280x960, 1280x1024, 1280x1024, 1280x1024, 1280x1024, 1360x768, 1360x768, 1360x768, 1360x768, 1366x768, 1366x768, 1366x768, 1366x768, 1600x900, 1600x900, 1600x900, 1600x900, 1600x1024, 1600x1024, 1600x1024, 1600x1024, 1680x1050, 1680x1050, 1680x1050, 1680x1050, 1920x1080, 1920x1080, 1920x1080, 1920x1080
SDL version:  linked 2.0.2; compiled 2.0.2
GL version:   4.2.0
GL vendor:    NVIDIA Corporation
GL renderer:  GeForce GT 650M/PCIe/SSE2
GLSL version: 4.20 NVIDIA via Cg compiler
GLEW version: 1.5.8
Video RAM:    total 2048MB, available 1870MB
FBO::maxSamples: 32
GL info:
	haveARB: 1, haveGLSL: 1, ATI hacks: 0
	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
	maximum texture size: 16384, compress MIP-map textures: 0
	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 31/16
	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
	number of UniformBufferBindings: 60 (64kB)
VSync disabled
[InitOpenGL] video mode set to 1920x1018:24bit @60Hz (windowed)
[WatchDogInstall] Installed (HangTimeout: 10sec)
[ThreadPool::SetThreadCount][1] #wanted=8 #current=1
[ThreadPool::SetThreadCount][2] #threads=7
Using read-write data directory: C:\Users\Nic\Documents\My Games\Spring\
Using read-only data directory: C:\Spring-96.0.1-435\
Scanning: C:\Spring-96.0.1-435\maps
Scanning: C:\Spring-96.0.1-435\base
Scanning: C:\Spring-96.0.1-435\games
Scanning: C:\Users\Nic\Documents\My Games\Spring\maps
Scanning: C:\Users\Nic\Documents\My Games\Spring\games
Scanning: C:\Users\Nic\Documents\My Games\Spring\packages
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] [LuaSocket] Adding rule 0 lobby.springrts.com:8200
[f=0000000] [ThreadPool::SetThreadCount][1] #wanted=7 #current=8
[f=0000000] [ThreadPool::SetThreadCount][2] #threads=6
[f=0000000] [Threading] Main thread CPU affinity not set
[f=0000000] [Initialize] CPU Clock: win32::TimeGetTime
[f=0000000] [Initialize] CPU Cores: 8
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound]   Available Devices:
[f=0000000] [Sound]               DirectSound Software
[f=0000000] [Sound]   Device:     DirectSound Software
[f=0000000] [Sound]   Vendor:         OpenAL Community
[f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
[f=0000000] [Sound]   Renderer:       OpenAL Soft
[f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound]   EFX Enabled: yes
[f=0000000] [Sound]   Max Sounds: 128
[f=0000000] [InitOpenGL] video mode set to 1920x1018:24bit @60Hz (windowed)
[f=0000000] [InitOpenGL] video mode set to 1400x900:24bit @60Hz (windowed)
[f=0000000] Hosting on: localhost:8452
[f=0000000] Connecting to local server
[f=0000000] Warning: Opening socket on loopback address. Other users will not be able to connect!
[f=0000000] Binding UDP socket to IP (v6) ::1 port 8452
[f=0000000] [UDPListener] successfully bound socket on port 8452
[f=0000000] PreGame::StartServer: 21 ms
[f=0000000] Using map: DeltaSiegeDry
[f=0000000] Using game: Balanced Annihilation V7.99
[f=0000000] Using game archive: ba-V7.99.sdz
[f=0000000] Recording demo to: C:\Users\Nic\Documents\My Games\Spring\demos\20140523_055424_DeltaSiegeDry_96.0.1-435-g3917946 develop.sdf
[f=0000000] PreGame::GameDataReceived: 64 ms
[f=0000000] [PreGame::UpdateClientNet] user number 0 (team 0, allyteam 0)
[f=0000000] [LuaIntro] Searching for new Widgets
[f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
[f=0000000] [LuaIntro] Found new widget "SpringLogo"
[f=0000000] [LuaIntro] Found new widget "LoadTexture"
[f=0000000] [LuaIntro] Found new widget "LoadProgress"
[f=0000000] [LuaIntro] Found new widget "Main"
[f=0000000] [LuaIntro] Found new widget "Music"
[f=0000000] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=0000000] [LuaIntro] Loading widget:      Engine Taskbar Stuff   <engine_taskbar_control.lua>
[f=0000000] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=0000000] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=0000000] [LuaIntro] Loading widget:      Music                  <music.lua>
[f=0000000] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (80 MB)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions:  0.087000
[f=0000000] Game::LoadDefs (GameData): 124 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound]  parsed 27 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=0000000] Game::LoadDefs (Sound): 1 ms
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 45 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] [CDamageArrayHandler] number of ArmorDefs: 11
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type ""
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Map Tiles
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 2 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 56 ms
[f=0000000] Game::LoadInterface (Console): 1 ms
[f=0000000] Loading LuaRules
[f=0000000] Loaded synced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
[f=0000000] Loaded synced gadget:  Rez Exp             <unit_rez_exp.lua>
[f=0000000] Loaded synced gadget:  ranks api           <api_ranks.lua>
[f=0000000] Loaded synced gadget:  CameraBroadcast     <camera_lockcamera.lua>
[f=0000000] Loaded synced gadget:  Awards              <gui_awards.lua>
[f=0000000] Loaded synced gadget:  Air Release         <unit_air_release_manager.lua>
[f=0000000] Loaded synced gadget:  AirPlantParents     <unit_air_plants.lua>
[f=0000000] Loaded synced gadget:  Bomber Control      <unit_bomber_control.lua>
[f=0000000] Loaded synced gadget:  Commando Watch      <unit_commando_watch.lua>
[f=0000000] Loaded synced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
[f=0000000] Loaded synced gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded synced gadget:  Death Messages      <game_death_messages.lua>
[f=0000000] Loaded synced gadget:  Debris Damage       <unit_debris_damage.lua>
[f=0000000] Loaded synced gadget:  DirectControl       <unit_direct_control.lua>
[f=0000000] Loaded synced gadget:  DragonsDisguise     <unit_set_neutral.lua>
[f=0000000] Loaded synced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded synced gadget:  Energy Conversion   <game_energy_conversion.lua>
[f=0000000] Loaded synced gadget:  FinishedBuilding    <unit_finished_building.lua>
[f=0000000] Loaded synced gadget:  Game End            <game_end.lua>
[f=0000000] Loaded synced gadget:  Initial Spawn       <game_initial_spawn.lua>
[f=0000000] Loaded synced gadget:  Juno Damage         <unit_juno_damage.lua>
[f=0000000] Loaded synced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded synced gadget:  Load Missiles       <cmd_loadmissiles.lua>
[f=0000000] Loaded synced gadget:  Lua unit script framework  <unit_script.lua>
[f=0000000] Loaded synced gadget:  Maverick Exp        <unit_maverick_exp.lua>
[f=0000000] Loaded synced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded synced gadget:  Napalm              <lups_napalm.lua>
[f=0000000] Loaded synced gadget:  No Land Damage      <unit_no_land_damage.lua>
[f=0000000] Loaded synced gadget:  No Self Pwn         <unit_noselfpwn.lua>
[f=0000000] Loaded synced gadget:  No Self-D           <unit_prevent_share_selfd.lua>
[f=0000000] Loaded synced gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
[f=0000000] Loaded synced gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
[f=0000000] Loaded synced gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
[f=0000000] Loaded synced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
[f=0000000] Loaded synced gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
[f=0000000] Loaded synced gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
[f=0000000] Loaded synced gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
[f=0000000] Loaded synced gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
[f=0000000] Loaded synced gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
[f=0000000] Loaded synced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
[f=0000000] Loaded synced gadget:  Prevent outside-of-map hax  <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded synced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[f=0000000] Loaded synced gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
[f=0000000] Loaded synced gadget:  Shockwaves          <lups_shockwaves.lua>
[f=0000000] Loaded synced gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
[f=0000000] Loaded synced gadget:  Target on the move  <unit_target_on_the_move.lua>
[f=0000000] Loaded synced gadget:  Team Resourcing     <game_team_resources.lua>
[f=0000000] Loaded synced gadget:  Transportee Hider   <unit_transportee_hider.lua>
[f=0000000] Loaded synced gadget:  Unit transportable nanos  <unit_transportable_nanos.lua>
[f=0000000] Loaded synced gadget:  Watereffects        <fx_watersplash.lua>
[f=0000000] Loaded synced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[f=0000000] Loaded synced gadget:  fx_wreck_shards     <fx_wreck_shards.lua>
[f=0000000] Loaded synced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
[f=0000000] Loaded synced gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
[f=0000000] Loaded synced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
[f=0000000] Loaded synced gadget:  lups_wrapper.lua    <lups_wrapper.lua>
[f=0000000] Loaded synced gadget:  mo_preventcombomb   <mo_preventcombomb.lua>
[f=0000000] Loaded synced gadget:  transportfix        <unit_transportfix.lua>
[f=0000000] Loaded synced gadget:  unit_combomb_full_damage  <unit_combomb_full_damage.lua>
[f=0000000] Loaded synced gadget:  Area Attack         <unit_areaattack.lua>
[f=0000000] Loaded synced gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
[f=0000000] Loaded synced gadget:  Limit Dgun Use      <unit_limit_dgun.lua>
[f=0000000] Loaded synced gadget:  Take Manager        <cmd_idle_players.lua>
[f=0000000] Loaded synced gadget:  Team Com Ends       <game_team_com_ends.lua>
[f=0000000] Loaded synced gadget:  LupsSyncedManager   <lups_manager.lua>
[f=0000000] Loaded synced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[f=0000000] Loaded synced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
[f=0000000] Loaded synced gadget:  Prevent FPS Hax     <unit_prevent_fps_hax.lua>
[f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
[f=0000000] Switching to Overview style camera
[f=0000000] Switching to Smooth style camera
[f=0000000] Switching to Overhead (TA) style camera
[f=0000000] Switching to Free style camera
[f=0000000] Switching to Total War style camera
[f=0000000] Switching to Rotatable overhead camera
[f=0000000] Switching to Orbit style camera
[f=0000000] Switching to FPS style camera
[f=0000000] Switching to Smooth style camera
[f=0000000] Loaded unsynced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
[f=0000000] Loaded unsynced gadget:  ranks api           <api_ranks.lua>
[f=0000000] Loaded unsynced gadget:  CustomIcons         <unit_customicons.lua>
[f=0000000] Loaded unsynced gadget:  CameraBroadcast     <camera_lockcamera.lua>
[f=0000000] Loaded unsynced gadget:  Awards              <gui_awards.lua>
[f=0000000] Loaded unsynced gadget:  Newbie Info         <gui_newbie_info.lua>
[f=0000000] Loaded unsynced gadget:  Air Release         <unit_air_release_manager.lua>
[f=0000000] Loaded unsynced gadget:  AirPlantParents     <unit_air_plants.lua>
[f=0000000] Loaded unsynced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
[f=0000000] Loaded unsynced gadget:  Debris Damage       <unit_debris_damage.lua>
[f=0000000] Loaded unsynced gadget:  DragonsDisguise     <unit_set_neutral.lua>
[f=0000000] Loaded unsynced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded unsynced gadget:  FinishedBuilding    <unit_finished_building.lua>
[f=0000000] Loaded unsynced gadget:  Initial Spawn       <game_initial_spawn.lua>
[f=0000000] Loaded unsynced gadget:  Juno Damage         <unit_juno_damage.lua>
[f=0000000] Loaded unsynced gadget:  Load Missiles       <cmd_loadmissiles.lua>
[f=0000000] Loaded unsynced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded unsynced gadget:  Napalm              <lups_napalm.lua>
[f=0000000] Loaded unsynced gadget:  No Self-D           <unit_prevent_share_selfd.lua>
[f=0000000] Loaded unsynced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
[f=0000000] Loaded unsynced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
[f=0000000] Loaded unsynced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[f=0000000] Loaded unsynced gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
[f=0000000] Loaded unsynced gadget:  Shockwaves          <lups_shockwaves.lua>
[f=0000000] Loaded unsynced gadget:  Target on the move  <unit_target_on_the_move.lua>
[f=0000000] Loaded unsynced gadget:  Transportee Hider   <unit_transportee_hider.lua>
[f=0000000] Loaded unsynced gadget:  Watereffects        <fx_watersplash.lua>
[f=0000000] Loaded unsynced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[f=0000000] Loaded unsynced gadget:  fx_wreck_shards     <fx_wreck_shards.lua>
[f=0000000] Loaded unsynced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
[f=0000000] Loaded unsynced gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
[f=0000000] Loaded unsynced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
[f=0000000] Loaded unsynced gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
[f=0000000] Loaded unsynced gadget:  mo_noowner          <mo_noowner.lua>
[f=0000000] Loaded unsynced gadget:  mo_nowrecks         <mo_nowrecks.lua>
[f=0000000] Loaded unsynced gadget:  transportfix        <unit_transportfix.lua>
[f=0000000] Loaded unsynced gadget:  Area Attack         <unit_areaattack.lua>
[f=0000000] Loaded unsynced gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
[f=0000000] Loaded unsynced gadget:  Limit Dgun Use      <unit_limit_dgun.lua>
[f=0000000] Loaded unsynced gadget:  Take Manager        <cmd_idle_players.lua>
[f=0000000] Loaded unsynced gadget:  LupsSyncedManager   <lups_manager.lua>
[f=0000000] Loaded unsynced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[f=0000000] Loaded unsynced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
[f=0000000] Loaded unsynced gadget:  Lups                <lups_wrapper.lua>
[f=0000000] Loaded unsynced gadget:  Prevent FPS Hax     <unit_prevent_fps_hax.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Failed to load: player_lol.lua  (no GetInfo() call)
[f=0000000] Failed to load: gui_red_console.lua  (duplicate name)
[f=0000000] Failed to load: unit_customformations2.lua  (duplicate name)
[f=0000000] Loading widget from mod:   Spy move/reclaim defaults  <tp_default_spy_move_cloaked.lua> ...
[f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
[f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
[f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
[f=0000000] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
[f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
[f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
[f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
[f=0000000] Loading widget from mod:   LockCamera          <camera_lockcamera.lua> ...
[f=0000000] Loading widget from mod:   AdvPlayersList      <gui_advplayerslist.lua> ...
[f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod:   Projectile lights   <gfx_projectile_lights.lua> ...
[f=0000000] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
[f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
[f=0000000] Loading widget from mod:   CameraFlip          <camera_flip.lua> ...
[f=0000000] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
[f=0000000] Loading widget from mod:   Group Label         <gui_group_label.lua> ...
[f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
[f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
[f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
[f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
[f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
[f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
[f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod:   Persistent Build Spacing  <gui_persistent_build_spacing.lua> ...
[f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
[f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
[f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from mod:   RelativeMinimap     <minimap_relative.lua> ...
[f=0000000] Loading widget from mod:   SelectionButtons    <gui_selbuttons.lua> ...
[f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
[f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
[f=0000000] Loading widget from user:  State Remover       <cmd_state_remove.lua> ...
[f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from mod:   Take Proxy          <cmd_take_proxy.lua> ...
[f=0000000] Loading widget from mod:   Volume OSD          <snd_volume_osd.lua> ...
[f=0000000] Loading widget from mod:   SmoothCam           <camera_smoothcam.lua> ...
[f=0000000] Loading widget from mod:   Com Counter         <gui_comcounter.lua> ...
[f=0000000] Loading widget from user:  Factory hold position  <cmd_fac_holdposition.lua> ...
[f=0000000] Loading widget from user:  Map Draw Spotter    <gui_whodraws.lua> ...
[f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
[f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod:   SmartAreaReclaim    <unit_smart_area_reclaim.lua> ...
[f=0000000] Loading widget from user:  SVG Draw            <cmd_svgdraw.lua> ...
[f=0000000] argh
[f=0000000] ariel
[f=0000000] cock
[f=0000000] disabled
[f=0000000] elmer
[f=0000000] kitty
[f=0000000] last-supper
[f=0000000] rip
[f=0000000] tank
[f=0000000] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
[f=0000000] Loading widget from user:  Red Console         <gui_red_console.lua> ...
[f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
[f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
[f=0000000] Loading widget from mod:   Stockpiler (dynamic)  <unit_stockpile_dynamic.lua> ...
[f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
[f=0000000] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
[f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
[f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
[f=0000000] Loading widget from mod:   Building Hotkeys    <cmd_building_hotkeys.lua> ...
[f=0000000] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
[f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
[f=0000000] Loading widget from mod:   Set Target Hotkeys  <cmd_target_on_the_move_hotkeys.lua> ...
[f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
[f=0000000] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
[f=0000000] Loading widget from mod:   CommandInsert       <gui_commandinsert.lua> ...
[f=0000000] Loading widget from mod:   Rank Icons          <gui_xp.lua> ...
[f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
[f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
[f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
[f=0000000] Loading widget from user:  CustomFormations2   <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] [LoadFinalize] finalizing PFS
[f=0000000] [Path] [PathEstimator::ReadFile] hash=2553438458
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] [Path] [PathEstimator::ReadFile] hash=2553438482
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [LoadFinalize] finalized PFS (42ms, checksum 14488010)
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] GameID: 80d47e536b5be569afb4dcc209e5539a
[f=0000000] Connection attempt from UnnamedPlayer
[f=0000000]  -> Version: 96.0.1-435-g3917946 develop
[f=0000000]  -> Connection established (given id 0)
[f=0000000] Player UnnamedPlayer finished loading and is now ingame
[f=0000000] Warning: Tried to call non-linked Script.LuaUI.PlayerReadyStateChanged()
[f=0000001] Skirmish AI "Enemy" (ID:0, Short-Name:"NullAI", Version:"0.1") took over control of team 1
[f=0000058] [InitOpenGL] video mode set to 1600x900:24bit @60Hz 
[f=0000137] [InitOpenGL] video mode set to 1400x900:24bit @60Hz (windowed)
[f=0000318] [SpringApp::ShutDown][1]
[f=0000318] [ThreadPool::SetThreadCount][1] #wanted=0 #current=7
[f=0000318] [ThreadPool::SetThreadCount][2] #threads=0
[f=0000318] [SpringApp::ShutDown][2]
[f=0000318] [~CGame][1]
[f=0000318] [~CGame][2]
[f=0000318] [~CGame][3]
[f=0000318] [~CGame][4]
[f=0000318] [~CGame][5]
[f=0000318] [~CGame][6]
[f=0000318] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0000318] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0000318] [~CGame][7]
[f=0000318] [~CGame][8]
[f=0000318] [CCollisionHandler] dis-/continuous tests: 0/3668
[f=0000318] [~CGame][9]
[f=0000318] [~CGame][10]
[f=0000318] [~CPathCache(40x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000318] [~CPathCache(40x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000318] [~CPathCache(160x80)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000318] [~CPathCache(160x80)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000318] Statistics for RectangleOptimizer: 0%
[f=0000318] Statistics for RectangleOptimizer: 0%
[f=0000318] [~CGame][11]
[f=0000318] [~CGame][12]
[f=0000318] [~CGame][13]
[f=0000318] [~CGame][14]
[f=0000318] [~CGame][15]
[f=0000318] [~CGame][16]
[f=0000318] [~CGame][17]
[f=0000318] [SpringApp::ShutDown][3]
[f=0000318] Statistics for local connection:
Received: 1444 bytes
Sent: 3785 bytes
[f=0000318] Writing demo: C:\Users\Nic\Documents\My Games\Spring\demos\20140523_055424_DeltaSiegeDry_96.0.1-435-g3917946 develop.sdf
[f=0000318] [SpringApp::ShutDown][4]
[f=0000318] [SpringApp::ShutDown][5]
[f=0000318] [SpringApp::ShutDown][6]
[f=0000318] [SpringApp::ShutDown][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW lobby.springrts.com 8200
[SpringApp::ShutDown][8]
[WatchDog::Uninstall][1] hangDetectorThread=03140950
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::ShutDown][9]
[SpringApp::Run] exitCode=0