2025-07-20 21:36 CEST

View Issue Details Jump to Notes ]
IDProjectCategoryView StatusLast Update
0004382Spring engineGfx driver issuespublic2014-05-25 10:47
Reporteremmanuel 
Assigned Toabma 
PriorityhighSeveritycrashReproducibilityalways
StatusresolvedResolutionfixed 
Product Version96.0.1+git 
Target Version97.0Fixed in Version 
Summary0004382: ATI 14.4 gfx crash to desktop in Shader.cpp:186 with Shadows enabled
Descriptionit crash springrts
Steps To Reproduceclick start
Additional Informationhttp://paste.springfiles.com/view/4ac1628e
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (17,209 bytes) 2014-05-10 03:33 -
    [ParseCmdLine] command-line args: "C:\Program Files (x86)\Spring\spring.exe"
    Using configuration source: "C:\Users\emmanuel\Documents\My Games\Spring\springsettings.cfg"
    Using additional configuration source: "C:\Users\emmanuel\AppData\Local\springsettings.cfg"
    Available log sections: KeyBindings, AutohostInterface, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 96.0
    Build date/time: Jan  3 2014 14:01:37
    Build environment: boost-105300, GNU libstdc++ version 20130531
    Compiler: gcc-4.8.1
    OS: Microsoft Windows
    Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
    Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz; 16301MB RAM, 16299MB pagefile
    OS: emulated 32bit mode
    [CMyMath::Init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    Supported Video modes: 2560x1080, 1920x1080, 1680x1050, 1440x900, 1366x768, 1360x1024, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
    [SetSDLVideoMode] video mode set to 2560x1080/32bit
    [WatchDogInstall] Installed (HangTimeout: 10sec)
    [ThreadPool::SetThreadCount][1] #wanted=4 #current=1
    [ThreadPool::SetThreadCount][2] #threads=3
    Using read-write data directory: C:\Users\emmanuel\Documents\My Games\Spring\
    Using read-only data directory: C:\Program Files (x86)\Spring\
    Archive cache doesn't exist: C:\Users\emmanuel\Documents\My Games\Spring\cache\96rel-\ArchiveCache.lua
    Scanning: C:\Program Files (x86)\Spring\maps
    Scanning: C:\Program Files (x86)\Spring\base
    Scanning: C:\Program Files (x86)\Spring\games
    [ThreadPool::SetThreadCount][1] #wanted=3 #current=4
    [ThreadPool::SetThreadCount][2] #threads=2
    [Threading] Main thread CPU affinity not set
    [f=0000000] SDL version:  1.2.10
    [f=0000000] GL version:   4.4.12874 Compatibility Profile Context 14.100.0.0
    [f=0000000] GL vendor:    ATI Technologies Inc.
    [f=0000000] GL renderer:  AMD Radeon R7 200 Series
    [f=0000000] GLSL version: 4.30
    [f=0000000] GLEW version: 1.5.8
    [f=0000000] Video RAM:    unknown
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 1
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
    	maximum texture size: 16384, compress MIP-map textures: 0
    	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 32/29
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
    	number of UniformBufferBindings: 75 (64kB)
    [f=0000000] VSync disabled
    [f=0000000] Joysticks found: 1
    [f=0000000] Using joystick 0: Pilote de joystick PC Microsoft
    [f=0000000] [Initialize] CPU Clock: win32::TimeGetTime
    [f=0000000] [Initialize] CPU Cores: 4
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               DirectSound Software
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 128
    [f=0000000] [ArchiveScanner] Warning: No game selected checksum: not found (0)
    [f=0000000] [ArchiveScanner] Warning: No map selected checksum: not found (0)
    [f=0000000] Connecting to local server
    [f=0000000] PreGame::StartServer: 15 ms
    [f=0000000] Using map: tower 08
    [f=0000000] Using game: luaunitmod4B 0
    [f=0000000] Using game archive: luaunitmod4b.SDD
    [f=0000000] recording demo: demos/20140510_031036_tower 08_96.sdf
    [f=0000000] PreGame::GameDataReceived: 81 ms
    [f=0000000] [PreGame::UpdateClientNet] user number 0 (team 0, allyteam 0)
    [f=0000000] modrules!
    [f=0000000] [LuaIntro] Searching for new Widgets
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
    [f=0000000] [LuaIntro] Found new widget "SpringLogo"
    [f=0000000] [LuaIntro] Found new widget "LoadTexture"
    [f=0000000] [LuaIntro] Found new widget "LoadProgress"
    [f=0000000] [LuaIntro] Found new widget "Main"
    [f=0000000] [LuaIntro] Found new widget "Music"
    [f=0000000] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
    [f=0000000] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
    [f=0000000] [LuaIntro] Loading widget:      Main                   <main.lua>
    [f=0000000] [LuaIntro] Loading widget:      Music                  <music.lua>
    [f=0000000] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
    [f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (103 MB)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.013000
    [f=0000000] Game::LoadDefs (GameData): 15 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 6 sounds from gamedata/sounds.lua
    [f=0000000] [Sound] Error: Unable to open audio file: sounds/beep4.wav
    [f=0000000] Game::LoadDefs (Sound): 0 ms
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 43 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] [CDamageArrayHandler] number of ArmorDefs: 1
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
    [f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
    [f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
    [f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
    [f=0000000] Loading Unit Definitions
    [f=0000000] Warning: Could not load sound from def: boring
    [f=0000000] Warning: Could not load sound from def: cant
    [f=0000000] Loading Feature Definitions
    [f=0000000] PathCosts: creating PE8 cache with 4 PF threads (54 MB)
    [f=0000000] PathCosts: precached 2 of 16384 blocks
    [f=0000000] PathCosts: precached 1027 of 16384 blocks
    [f=0000000] PathCosts: precached 2052 of 16384 blocks
    [f=0000000] PathCosts: precached 3077 of 16384 blocks
    [f=0000000] PathCosts: precached 4104 of 16384 blocks
    [f=0000000] PathCosts: precached 5130 of 16384 blocks
    [f=0000000] PathCosts: precached 6158 of 16384 blocks
    [f=0000000] PathCosts: precached 7182 of 16384 blocks
    [f=0000000] PathCosts: precached 8208 of 16384 blocks
    [f=0000000] PathCosts: precached 9234 of 16384 blocks
    [f=0000000] PathCosts: precached 10261 of 16384 blocks
    [f=0000000] PathCosts: precached 11287 of 16384 blocks
    [f=0000000] PathCosts: precached 12312 of 16384 blocks
    [f=0000000] PathCosts: precached 13337 of 16384 blocks
    [f=0000000] PathCosts: precached 14361 of 16384 blocks
    [f=0000000] PathCosts: precached 15386 of 16384 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] PathCosts: creating PE32 cache with 4 PF threads (54 MB)
    [f=0000000] PathCosts: precached 2 of 1024 blocks
    [f=0000000] PathCosts: precached 66 of 1024 blocks
    [f=0000000] PathCosts: precached 131 of 1024 blocks
    [f=0000000] PathCosts: precached 196 of 1024 blocks
    [f=0000000] PathCosts: precached 261 of 1024 blocks
    [f=0000000] PathCosts: precached 327 of 1024 blocks
    [f=0000000] PathCosts: precached 392 of 1024 blocks
    [f=0000000] PathCosts: precached 458 of 1024 blocks
    [f=0000000] PathCosts: precached 522 of 1024 blocks
    [f=0000000] PathCosts: precached 586 of 1024 blocks
    [f=0000000] PathCosts: precached 651 of 1024 blocks
    [f=0000000] PathCosts: precached 783 of 1024 blocks
    [f=0000000] PathCosts: precached 847 of 1024 blocks
    [f=0000000] PathCosts: precached 912 of 1024 blocks
    [f=0000000] PathCosts: precached 978 of 1024 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] [CPathManager] pathing data checksum: a295310b
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] [Sound] Error: Unable to open audio file: sounds/beep6.wav
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] FBO::maxSamples: 8
    [f=0000000] Error: Spring 96.0 has crashed.
    [f=0000000] Error: DLL information:
    [f=0000000] Error: 0x00400000	spring
    [f=0000000] Error: 0x777b0000	ntdll
    [f=0000000] Error: 0x76140000	kernel32
    [f=0000000] Error: 0x769d0000	KERNELBASE
    [f=0000000] Error: 0x75f20000	ADVAPI32
    [f=0000000] Error: 0x77000000	msvcrt
    [f=0000000] Error: 0x767c0000	sechost
    [f=0000000] Error: 0x767e0000	RPCRT4
    [f=0000000] Error: 0x751e0000	SspiCli
    [f=0000000] Error: 0x751d0000	CRYPTBASE
    [f=0000000] Error: 0x6dcb0000	GLU32
    [f=0000000] Error: 0x630f0000	OPENGL32
    [f=0000000] Error: 0x77100000	GDI32
    [f=0000000] Error: 0x768d0000	USER32
    [f=0000000] Error: 0x76790000	LPK
    [f=0000000] Error: 0x76a20000	USP10
    [f=0000000] Error: 0x6eb40000	DDRAW
    [f=0000000] Error: 0x6f710000	DCIMAN32
    [f=0000000] Error: 0x771a0000	SETUPAPI
    [f=0000000] Error: 0x770d0000	CFGMGR32
    [f=0000000] Error: 0x75240000	OLEAUT32
    [f=0000000] Error: 0x75fc0000	ole32
    [f=0000000] Error: 0x76250000	DEVOBJ
    [f=0000000] Error: 0x6d7a0000	dwmapi
    [f=0000000] Error: 0x76ca0000	IMAGEHLP
    [f=0000000] Error: 0x752d0000	SHELL32
    [f=0000000] Error: 0x77340000	SHLWAPI
    [f=0000000] Error: 0x74af0000	WINMM
    [f=0000000] Error: 0x76cd0000	WS2_32
    [f=0000000] Error: 0x76130000	NSI
    [f=0000000] Error: 0x10000000	DevIL
    [f=0000000] Error: 0x6f790000	MSVCP80
    [f=0000000] Error: 0x6f820000	MSVCR80
    [f=0000000] Error: 0x6b600000	OpenAL32
    [f=0000000] Error: 0x70780000	vorbisfile
    [f=0000000] Error: 0x68140000	ogg
    [f=0000000] Error: 0x64cc0000	vorbis
    [f=0000000] Error: 0x62e80000	zlib1
    [f=0000000] Error: 0x66fc0000	freetype6
    [f=0000000] Error: 0x62aa0000	glew32
    [f=0000000] Error: 0x00330000	SDL
    [f=0000000] Error: 0x7c340000	MSVCR71
    [f=0000000] Error: 0x764b0000	IMM32
    [f=0000000] Error: 0x76ac0000	MSCTF
    [f=0000000] Error: 0x6bad0000	dsound
    [f=0000000] Error: 0x6d920000	POWRPROF
    [f=0000000] Error: 0x76c10000	CLBCatQ
    [f=0000000] Error: 0x6b500000	MMDevApi
    [f=0000000] Error: 0x6d270000	PROPSYS
    [f=0000000] Error: 0x6dc30000	wdmaud
    [f=0000000] Error: 0x6f6f0000	ksuser
    [f=0000000] Error: 0x6f700000	AVRT
    [f=0000000] Error: 0x6b420000	AUDIOSES
    [f=0000000] Error: 0x6ea70000	msacm32
    [f=0000000] Error: 0x6d8f0000	MSACM32
    [f=0000000] Error: 0x6ea80000	midimap
    [f=0000000] Error: 0x74b70000	profapi
    [f=0000000] Error: 0x01540000	mystart_antiphishing
    [f=0000000] Error: 0x75100000	VERSION
    [f=0000000] Error: 0x02f20000	HydraDMH
    [f=0000000] Error: 0x6f590000	uxtheme
    [f=0000000] Error: 0x6b480000	ltc_help32-82061
    [f=0000000] Error: 0x762c0000	WINTRUST
    [f=0000000] Error: 0x762f0000	CRYPT32
    [f=0000000] Error: 0x77780000	MSASN1
    [f=0000000] Error: 0x02fa0000	HydraGH
    [f=0000000] Error: 0x6f210000	WINSPOOL
    [f=0000000] Error: 0x6db20000	atiglpxx
    [f=0000000] Error: 0x68c50000	atioglxx
    [f=0000000] Error: 0x62ca0000	atiadlxy
    [f=0000000] Error: 0x74b80000	USERENV
    [f=0000000] Error: 0x74ba0000	WTSAPI32
    [f=0000000] Error: 0x767b0000	PSAPI
    [f=0000000] Error: 0x750e0000	IPHLPAPI
    [f=0000000] Error: 0x750d0000	WINNSI
    [f=0000000] Error: 0x6ad60000	atigktxx
    [f=0000000] Error: 0x03b90000	DINPUT
    [f=0000000] Error: 0x6db00000	HID
    [f=0000000] Error: 0x6d3c0000	dbghelp
    [f=0000000] Error: Exception: Access violation (0xc0000005)
    [f=0000000] Error: Exception Address: 0x68d1d295
    [f=0000000] Error: Stacktrace for Spring 96.0:
    [f=0000000] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
    [f=0000000] Error: (0) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x29665) [0x68D1D295]
    [f=0000000] Error: (1) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x3225b) [0x68D25E8B]
    [f=0000000] Error: (2) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x785746) [0x69479376]
    [f=0000000] Error: (3) C:\Program Files (x86)\Spring\spring.exe [0x006E15C6]
    [f=0000000] Error: (4) C:\Program Files (x86)\Spring\spring.exe [0x006E3F66]
    [f=0000000] Error: (5) C:\Program Files (x86)\Spring\spring.exe [0x006E79A4]
    [f=0000000] Error: (6) C:\Program Files (x86)\Spring\spring.exe [0x006E8D85]
    [f=0000000] Error: (7) C:\Program Files (x86)\Spring\spring.exe [0x0070F1DB]
    [f=0000000] Error: (8) C:\Program Files (x86)\Spring\spring.exe [0x004255DF]
    [f=0000000] Error: (9) C:\Program Files (x86)\Spring\spring.exe(skirmishAiCallback_Cheats_setEnabled+0x3b3d55) [0x00CB65A5]
    [f=0000000] Error: (10) C:\Program Files (x86)\Spring\spring.exe [0x0087A181]
    [f=0000000] Error: (11) C:\Program Files (x86)\Spring\spring.exe(skirmishAiCallback_Cheats_setEnabled+0x3a7bd1) [0x00CAA421]
    [f=0000000] Error: (12) C:\Program Files (x86)\Spring\spring.exe(skirmishAiCallback_Cheats_setEnabled+0x299c37) [0x00B9C487]
    [f=0000000] Error: (13) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x777E9F72]
    [f=0000000] Error: (14) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x777E9F45]
    [f=0000000] Error: [ErrorMessageBox][1] msg="Spring has crashed:
      Access violation.
    
    A stacktrace has been written to:
      C:\Users\emmanuel\Documents\My Games\Spring\infolog.txt" IsMainThread()=0 fromMain=0
    [f=0000000] [SpringApp::ShutDown][1]
    [f=0000000] [ThreadPool::SetThreadCount][1] #wanted=0 #current=3
    [f=0000000] [ThreadPool::SetThreadCount][2] #threads=0
    [f=0000000] [SpringApp::ShutDown][2]
    [f=0000000] [~CGame][1]
    [f=0000000] [~CGame][2]
    [f=0000000] [~CGame][3]
    [f=0000000] [~CGame][4]
    [f=0000000] [~CGame][5]
    [f=0000000] [~CGame][6]
    [f=0000000] [~CGame][7]
    [f=0000000] [~CGame][8]
    [f=0000000] [CCollisionHandler] dis-/continuous tests: 0/0
    [f=0000000] [~CGame][9]
    [f=0000000] [~CGame][10]
    [f=0000000] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0000000] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0000000] [~CPathCache(128x128)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0000000] [~CPathCache(128x128)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0000000] Statistics for RectangleOptimizer: 0%
    [f=0000000] Statistics for RectangleOptimizer: 0%
    [f=0000000] [~CGame][11]
    [f=0000000] [~CGame][12]
    [f=0000000] [~CGame][13]
    [f=0000000] [~CGame][14]
    [f=0000000] [~CGame][15]
    [f=0000000] [~CGameServer][1]
    [f=0000000] [~CGameServer][2]
    [f=0000000] [~CGame][16]
    [f=0000000] [Sound] [~CSound][1] soundThread=014D0E80
    [f=0000000] [Sound] [~CSound][2]
    [f=0000000] [Sound] [~CSound][3]
    [f=0000000] [~CGame][17]
    [f=0000000] [SpringApp::ShutDown][3]
    [f=0000000] [SpringApp::ShutDown][4]
    [f=0000000] Statistics for local connection:
    Received: 238 bytes
    Sent: 318 bytes
    
    [f=0000000] Writing demo: demos/20140510_031036_tower 08_96.sdf
    [f=0000000] [SpringApp::ShutDown][5]
    [f=0000000] [SpringApp::ShutDown][6]
    [f=0000000] [SpringApp::ShutDown][7]
    [f=0000000] [SpringApp::ShutDown][8]
    [f=0000000] [SpringApp::ShutDown][9]
    [SpringApp::ShutDown][10]
    [SpringApp::ShutDown][11]
    [WatchDog::Uninstall][1] hangDetectorThread=014D0910
    [WatchDog::Uninstall][2]
    [WatchDog::Uninstall][3]
    [SpringApp::ShutDown][12]
    [SpringApp::Run] exitCode=0
    Error: [Run] ret=0 err="Spring has crashed:
      Access violation.
    
    A stacktrace has been written to:
      C:\Users\emmanuel\Documents\My Games\Spring\infolog.txt"
    Error: [ErrorMessageBox][1] msg="[Run] error: Spring has crashed:
      Access violation.
    
    A stacktrace has been written to:
      C:\Users\emmanuel\Documents\My Games\Spring\infolog.txt" IsMainThread()=1 fromMain=1
    Error: [ErrorMessageBox][2]
    Error: [ErrorMessageBox][3]
    Error: [ErrorMessageBox][4]
    Fatal: Spring: Unhandled exception
    [Run] error: Spring has crashed:
      Access violation.
    
    A stacktrace has been written to:
      C:\Users\emmanuel\Documents\My Games\Spring\infolog.txt
    
    txt file icon infolog.txt (17,209 bytes) 2014-05-10 03:33 +
  • txt file icon infolog2.txt (14,516 bytes) 2014-05-15 14:19 -
    [ParseCmdLine] command-line args: "spring --safemode"
    Using configuration source: "C:\Users\emmanuel\Documents\My Games\Spring\springsettings.cfg"
    Using additional configuration source: "C:\Users\emmanuel\AppData\Local\springsettings.cfg"
    Available log sections: KeyBindings, AutohostInterface, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 96.0
    Build date/time: Jan 3 2014 14:01:37
    Build environment: boost-105300, GNU libstdc++ version 20130531
    Compiler: gcc-4.8.1
    OS: Microsoft Windows
    Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
    Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz; 16301MB RAM, 16299MB pagefile
    OS: emulated 32bit mode
    [CMyMath::Init] CPU SSE mask: 127, flags:
        SSE 1.0: 1, SSE 2.0: 1
        SSE 3.0: 1, SSSE 3.0: 1
        SSE 4.1: 1, SSE 4.2: 1
        SSE 4.0A: 0, SSE 5.0A: 0
        using streflop SSE FP-math mode, CPU supports SSE instructions
    Supported Video modes: 2560x1080, 1920x1080, 1680x1050, 1440x900, 1366x768, 1360x1024, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
    [SetSDLVideoMode] video mode set to 2560x1080/32bit
    [WatchDogInstall] Installed (HangTimeout: 10sec)
    [ThreadPool::SetThreadCount][1] #wanted=4 #current=1
    [ThreadPool::SetThreadCount][2] #threads=3
    Using read-write data directory: C:\Users\emmanuel\Documents\My Games\Spring\
    Using read-only data directory: C:\Program Files (x86)\Spring\
    Scanning: C:\Program Files (x86)\Spring\maps
    Scanning: C:\Program Files (x86)\Spring\base
    Scanning: C:\Program Files (x86)\Spring\games
    [ThreadPool::SetThreadCount][1] #wanted=0 #current=4
    [ThreadPool::SetThreadCount][2] #threads=0
    [Threading] Main thread CPU affinity mask set: 1
    [f=0000000] SDL version: 1.2.10
    [f=0000000] GL version: 4.4.12874 Compatibility Profile Context 14.100.0.0
    [f=0000000] GL vendor: ATI Technologies Inc.
    [f=0000000] GL renderer: AMD Radeon R7 200 Series
    [f=0000000] GLSL version: 4.30
    [f=0000000] GLEW version: 1.5.8
    [f=0000000] Video RAM: unknown
    [f=0000000] GL info:
        haveARB: 1, haveGLSL: 1, ATI hacks: 1
        FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
        maximum texture size: 16384, compress MIP-map textures: 1
        maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 32/29
        maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
        number of UniformBufferBindings: 75 (64kB)
    [f=0000000] VSync disabled
    [f=0000000] Joysticks found: 0
    [f=0000000] Warning: Joystick 0 not found
    [f=0000000] [Initialize] CPU Clock: win32::TimeGetTime
    [f=0000000] [Initialize] CPU Cores: 4
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound] Available Devices:
    [f=0000000] [Sound] DirectSound Software
    [f=0000000] [Sound] Device: DirectSound Software
    [f=0000000] [Sound] Vendor: OpenAL Community
    [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
    [f=0000000] [Sound] Renderer: OpenAL Soft
    [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound] EFX Enabled: no
    [f=0000000] [Sound] Max Sounds: 128
    [f=0000000] Connecting to local server
    [f=0000000] PreGame::StartServer: 11 ms
    [f=0000000] Using map: tower 08
    [f=0000000] Using game: luaunitmod4B 0
    [f=0000000] Using game archive: luaunitmod4b.SDD
    [f=0000000] recording demo: demos/20140513_035212_tower 08_96.sdf
    [f=0000000] PreGame::GameDataReceived: 57 ms
    [f=0000000] [PreGame::UpdateClientNet] user number 0 (team 0, allyteam 0)
    [f=0000000] modrules!
    [f=0000000] [LuaIntro] Searching for new Widgets
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
    [f=0000000] [LuaIntro] Found new widget "SpringLogo"
    [f=0000000] [LuaIntro] Found new widget "LoadTexture"
    [f=0000000] [LuaIntro] Found new widget "LoadProgress"
    [f=0000000] [LuaIntro] Found new widget "Main"
    [f=0000000] [LuaIntro] Found new widget "Music"
    [f=0000000] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
    [f=0000000] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
    [f=0000000] [LuaIntro] Loading widget: Main <main.lua>
    [f=0000000] [LuaIntro] Loading widget: Music <music.lua>
    [f=0000000] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua>
    [f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [f=0000000] LoadingScreen: single-threaded
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (103 MB)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions: 0.013000
    [f=0000000] Game::LoadDefs (GameData): 15 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound] parsed 6 sounds from gamedata/sounds.lua
    [f=0000000] [Sound] Error: Unable to open audio file: sounds/beep4.wav
    [f=0000000] Game::LoadDefs (Sound): 1 ms
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 64 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] [CDamageArrayHandler] number of ArmorDefs: 1
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
    [f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
    [f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
    [f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
    [f=0000000] Loading Unit Definitions
    [f=0000000] Warning: Could not load sound from def: boring
    [f=0000000] Warning: Could not load sound from def: cant
    [f=0000000] Loading Feature Definitions
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: a295310b
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] [Sound] Error: Unable to open audio file: sounds/beep6.wav
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] FBO::maxSamples: 8
    [f=0000000] Error: Spring 96.0 has crashed.
    [f=0000000] Error: DLL information:
    [f=0000000] Error: 0x00400000 spring
    [f=0000000] Error: 0x77d20000 ntdll
    [f=0000000] Error: 0x77080000 kernel32
    [f=0000000] Error: 0x757b0000 KERNELBASE
    [f=0000000] Error: 0x75f50000 ADVAPI32
    [f=0000000] Error: 0x75b90000 msvcrt
    [f=0000000] Error: 0x75ff0000 sechost
    [f=0000000] Error: 0x77520000 RPCRT4
    [f=0000000] Error: 0x75750000 SspiCli
    [f=0000000] Error: 0x75740000 CRYPTBASE
    [f=0000000] Error: 0x5c680000 GLU32
    [f=0000000] Error: 0x58e50000 OPENGL32
    [f=0000000] Error: 0x76010000 GDI32
    [f=0000000] Error: 0x771e0000 USER32
    [f=0000000] Error: 0x77070000 LPK
    [f=0000000] Error: 0x75800000 USP10
    [f=0000000] Error: 0x75580000 DDRAW
    [f=0000000] Error: 0x75570000 DCIMAN32
    [f=0000000] Error: 0x758a0000 SETUPAPI
    [f=0000000] Error: 0x75d30000 CFGMGR32
    [f=0000000] Error: 0x75ec0000 OLEAUT32
    [f=0000000] Error: 0x75d60000 ole32
    [f=0000000] Error: 0x76e80000 DEVOBJ
    [f=0000000] Error: 0x72020000 dwmapi
    [f=0000000] Error: 0x76e10000 IMAGEHLP
    [f=0000000] Error: 0x760a0000 SHELL32
    [f=0000000] Error: 0x774c0000 SHLWAPI
    [f=0000000] Error: 0x73d00000 WINMM
    [f=0000000] Error: 0x76e40000 WS2_32
    [f=0000000] Error: 0x75b80000 NSI
    [f=0000000] Error: 0x10000000 DevIL
    [f=0000000] Error: 0x6e3d0000 MSVCP80
    [f=0000000] Error: 0x6e470000 MSVCR80
    [f=0000000] Error: 0x6b600000 OpenAL32
    [f=0000000] Error: 0x70780000 vorbisfile
    [f=0000000] Error: 0x68140000 ogg
    [f=0000000] Error: 0x64cc0000 vorbis
    [f=0000000] Error: 0x62e80000 zlib1
    [f=0000000] Error: 0x66fc0000 freetype6
    [f=0000000] Error: 0x62aa0000 glew32
    [f=0000000] Error: 0x00330000 SDL
    [f=0000000] Error: 0x7c340000 MSVCR71
    [f=0000000] Error: 0x77010000 IMM32
    [f=0000000] Error: 0x75c60000 MSCTF
    [f=0000000] Error: 0x6c190000 dsound
    [f=0000000] Error: 0x72100000 POWRPROF
    [f=0000000] Error: 0x76f30000 CLBCatQ
    [f=0000000] Error: 0x02b20000 MMDevApi
    [f=0000000] Error: 0x6d790000 PROPSYS
    [f=0000000] Error: 0x66010000 wdmaud
    [f=0000000] Error: 0x74750000 ksuser
    [f=0000000] Error: 0x02b70000 AVRT
    [f=0000000] Error: 0x6b590000 AUDIOSES
    [f=0000000] Error: 0x66000000 msacm32
    [f=0000000] Error: 0x72070000 MSACM32
    [f=0000000] Error: 0x65ff0000 midimap
    [f=0000000] Error: 0x73d80000 profapi
    [f=0000000] Error: 0x03200000 mystart_antiphishing
    [f=0000000] Error: 0x75670000 VERSION
    [f=0000000] Error: 0x036d0000 HydraDMH
    [f=0000000] Error: 0x71ad0000 uxtheme
    [f=0000000] Error: 0x752d0000 ltc_help32-82061
    [f=0000000] Error: 0x771b0000 WINTRUST
    [f=0000000] Error: 0x76cf0000 CRYPT32
    [f=0000000] Error: 0x75c40000 MSASN1
    [f=0000000] Error: 0x03710000 HydraGH
    [f=0000000] Error: 0x6dc70000 WINSPOOL
    [f=0000000] Error: 0x5c660000 atiglpxx
    [f=0000000] Error: 0x56b50000 atioglxx
    [f=0000000] Error: 0x58d70000 atiadlxy
    [f=0000000] Error: 0x73d90000 USERENV
    [f=0000000] Error: 0x73db0000 WTSAPI32
    [f=0000000] Error: 0x75c50000 PSAPI
    [f=0000000] Error: 0x742f0000 IPHLPAPI
    [f=0000000] Error: 0x742e0000 WINNSI
    [f=0000000] Error: 0x5c5a0000 atigktxx
    [f=0000000] Error: 0x5c630000 DINPUT
    [f=0000000] Error: 0x61810000 HID
    [f=0000000] Error: 0x70f40000 dbghelp
    [f=0000000] Error: Exception: Access violation (0xc0000005)
    [f=0000000] Error: Exception Address: 0x56c1d295
    [f=0000000] Error: Stacktrace for Spring 96.0:
    [f=0000000] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
    [f=0000000] Error: (0) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x29665) [0x56C1D295]
    [f=0000000] Error: (1) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x3225b) [0x56C25E8B]
    [f=0000000] Error: (2) C:\Program Files (x86)\Spring\spring.exe [0x006E15C6]
    [f=0000000] Error: (3) C:\Program Files (x86)\Spring\spring.exe [0x006E3F66]
    [f=0000000] Error: (4) C:\Program Files (x86)\Spring\spring.exe [0x006E79A4]
    [f=0000000] Error: (5) C:\Program Files (x86)\Spring\spring.exe [0x006E8D85]
    [f=0000000] Error: (6) C:\Program Files (x86)\Spring\spring.exe [0x0070F1DB]
    [f=0000000] Error: (7) C:\Program Files (x86)\Spring\spring.exe [0x004255DF]
    [f=0000000] Error: (8) C:\Program Files (x86)\Spring\spring.exe [0x00446506]
    [f=0000000] Error: (9) C:\Program Files (x86)\Spring\spring.exe [0x004478C2]
    [f=0000000] Error: (10) C:\Program Files (x86)\Spring\spring.exe [0x0044B25C]
    [f=0000000] Error: (11) C:\Program Files (x86)\Spring\spring.exe [0x0044C3C4]
    [f=0000000] Error: (12) C:\Program Files (x86)\Spring\spring.exe [0x008968A4]
    [f=0000000] Error: (13) C:\Program Files (x86)\Spring\spring.exe [0x00872956]
    [f=0000000] Error: (14) C:\Program Files (x86)\Spring\spring.exe [0x0087376C]
    [f=0000000] Error: (15) C:\Program Files (x86)\Spring\spring.exe [0x0087398D]
    [f=0000000] Error: (16) C:\Program Files (x86)\Spring\spring.exe [0x00401402]
    [f=0000000] Error: (17) C:\Windows\syswow64\kernel32.dll(BaseThreadInitThunk+0x12) [0x7709338A]
    [f=0000000] Error: (18) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x77D59F72]
    [f=0000000] Error: (19) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x77D59F45]
    [f=0000000] Error: [ErrorMessageBox][1] msg="Spring has crashed:
      Access violation.
    
    A stacktrace has been written to:
      C:\Users\emmanuel\Documents\My Games\Spring\infolog.txt" IsMainThread()=1 fromMain=0
    [f=0000000] Error: [ErrorMessageBox][2]
    [f=0000000] [SpringApp::ShutDown][1]
    [f=0000000] [ThreadPool::SetThreadCount][1] #wanted=0 #current=1
    [f=0000000] [ThreadPool::SetThreadCount][2] #threads=0
    [f=0000000] [SpringApp::ShutDown][2]
    [f=0000000] [~CGame][1]
    [f=0000000] [~CGame][2]
    [f=0000000] [~CGame][3]
    [f=0000000] [~CGame][4]
    [f=0000000] [~CGame][5]
    [f=0000000] [~CGame][6]
    [f=0000000] [~CGame][7]
    [f=0000000] [~CGame][8]
    [f=0000000] [CCollisionHandler] dis-/continuous tests: 0/0
    [f=0000000] [~CGame][9]
    [f=0000000] [~CGame][10]
    [f=0000000] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0000000] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0000000] [~CPathCache(128x128)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0000000] [~CPathCache(128x128)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0000000] Statistics for RectangleOptimizer: 0%
    [f=0000000] Statistics for RectangleOptimizer: 0%
    [f=0000000] [~CGame][11]
    [f=0000000] [~CGame][12]
    [f=0000000] [~CGame][13]
    [f=0000000] [~CGame][14]
    [f=0000000] [~CGame][15]
    [f=0000000] [~CGameServer][1]
    [f=0000000] [~CGameServer][2]
    [f=0000000] [~CGame][16]
    [f=0000000] [Sound] [~CSound][1] soundThread=02CC1668
    [f=0000000] [Sound] [~CSound][2]
    [f=0000000] [Sound] [~CSound][3]
    [f=0000000] [~CGame][17]
    [f=0000000] [SpringApp::ShutDown][3]
    [f=0000000] [SpringApp::ShutDown][4]
    [f=0000000] Statistics for local connection:
    Received: 238 bytes
    Sent: 8 bytes
    
    [f=0000000] Writing demo: demos/20140513_035212_tower 08_96.sdf
    [f=0000000] [SpringApp::ShutDown][5]
    [f=0000000] [SpringApp::ShutDown][6]
    [f=0000000] [SpringApp::ShutDown][7]
    [f=0000000] [SpringApp::ShutDown][8]
    [f=0000000] [SpringApp::ShutDown][9]
    [SpringApp::ShutDown][10]
    [SpringApp::ShutDown][11]
    [WatchDog::Uninstall][1] hangDetectorThread=02CC1638
    [WatchDog::Uninstall][2]
    [WatchDog::Uninstall][3]
    [SpringApp::ShutDown][12]
    Error: [ErrorMessageBox][3]
    Error: [ErrorMessageBox][4]
    Fatal: Spring: Unhandled exception
    Spring has crashed:
      Access violation.
    
    A stacktrace has been written to:
      C:\Users\emmanuel\Documents\My Games\Spring\infolog.txt
    
    txt file icon infolog2.txt (14,516 bytes) 2014-05-15 14:19 +

-Relationships
has duplicate 0004393closedabma 96.0.1-437 ATI Shadow bug. 
+Relationships

-Notes

~0013050

user744

Ist that similiar to AMD Radeon R9 200 Series?
Here someone fixed it with different, older drivers:
http://springrts.com/phpbb/viewtopic.php?f=51&t=32134
"downgraded my driver from 14.17 to 13.12, worked like a charm"

~0013051

abma (administrator)

Last edited: 2014-05-11 16:33

View 3 revisions

Translated:

C:\\Windows\\system32\\atioglxx.dll 0x68D1D295 ??:0
C:\\Windows\\system32\\atioglxx.dll 0x68D25E8B ??:0
C:\\Windows\\system32\\atioglxx.dll 0x69479376 ??:0
C:\\Program Files (x86)\\Spring\\spring.exe 0x006E15C6 rts/Rendering/Shaders/Shader.cpp:186
C:\\Program Files (x86)\\Spring\\spring.exe 0x006E3F66 rts/Rendering/Shaders/ShaderHandler.cpp:129
C:\\Program Files (x86)\\Spring\\spring.exe 0x006E79A4 rts/Rendering/ShadowHandler.cpp:196
C:\\Program Files (x86)\\Spring\\spring.exe 0x006E8D85 rts/Rendering/ShadowHandler.cpp:136
C:\\Program Files (x86)\\Spring\\spring.exe 0x0070F1DB rts/Rendering/WorldDrawer.cpp:45
C:\\Program Files (x86)\\Spring\\spring.exe 0x004255DF rts/Game/Game.cpp:708
C:\\Program Files (x86)\\Spring\\spring.exe 0x00CB65A5 /slave/mingwlibs/include/boost/bind/mem_fn_template.hpp:280
C:\\Program Files (x86)\\Spring\\spring.exe 0x0087A181 rts/System/OffscreenGLContext.cpp:308
C:\\Program Files (x86)\\Spring\\spring.exe 0x00CAA421 /slave/mingwlibs/include/boost/function/function_template.hpp:875
C:\\Program Files (x86)\\Spring\\spring.exe 0x00B9C487 thread.cpp:0
C:\\Windows\\SysWOW64\\ntdll.dll 0x777E9F72 ??:0
C:\\Windows\\SysWOW64\\ntdll.dll 0x777E9F45 ??:0

try savemode / disable all shader stuff / update your gfx driver / disable shadows.



current development contains a commit related to this:
https://github.com/spring/spring/commit/c38d3f21f74b5450846b68167b3d4edfdf1378d4

~0013064

emmanuel (reporter)

set evry seting containing "shad" to 0
lauchned by command line "spring --safemode"
still crash

my driver uptodate

is not blocking bug?

i will never downgrade anything
i use autoupdater ati catalyst who fix some bux and dont want they come back just for playing
as a fix i will use another gpu who work correctly :
the ati4850 with a 30% loose or performance
(no mention to the diference i will suffer using linux ubuntu because not more buying a second win7x64 for a linux compatible engine)

~0013065

emmanuel (reporter)

Last edited: 2014-05-15 14:19

View 3 revisions

cannot upload/update here the new infolog.txt
it respond i must erase the old first here
must i report it as bug too?
did i reported that a white background threat the eyes and being anti eco ?

[see infolog2.txt]

~0013076

abma (administrator)

you can't attach a file with the same name twice, next time just rename infolog.txt to infolog2.txt for example.

~0013077

abma (administrator)

translated:

C:\\Windows\\system32\\atioglxx.dll 0x56C1D295 ??:0
C:\\Windows\\system32\\atioglxx.dll 0x56C25E8B ??:0
C:\\Program Files (x86)\\Spring\\spring.exe 0x006E15C6 rts/Rendering/Shaders/Shader.cpp:186
C:\\Program Files (x86)\\Spring\\spring.exe 0x006E3F66 rts/Rendering/Shaders/ShaderHandler.cpp:129
C:\\Program Files (x86)\\Spring\\spring.exe 0x006E79A4 rts/Rendering/ShadowHandler.cpp:196
C:\\Program Files (x86)\\Spring\\spring.exe 0x006E8D85 rts/Rendering/ShadowHandler.cpp:136
C:\\Program Files (x86)\\Spring\\spring.exe 0x0070F1DB rts/Rendering/WorldDrawer.cpp:45
C:\\Program Files (x86)\\Spring\\spring.exe 0x004255DF rts/Game/Game.cpp:708
C:\\Program Files (x86)\\Spring\\spring.exe 0x00446506 rts/Game/LoadScreen.cpp:125
C:\\Program Files (x86)\\Spring\\spring.exe 0x004478C2 rts/Game/LoadScreen.cpp:191
C:\\Program Files (x86)\\Spring\\spring.exe 0x0044B25C /opt/mxe/usr/lib/gcc/i686-w64-mingw32/4.8.1/include/c++/bits/basic_string.h:293
C:\\Program Files (x86)\\Spring\\spring.exe 0x0044C3C4 rts/Game/PreGame.cpp:166
C:\\Program Files (x86)\\Spring\\spring.exe 0x008968A4 rts/System/SpringApp.cpp:1034
C:\\Program Files (x86)\\Spring\\spring.exe 0x00872956 rts/System/Main.cpp:65
C:\\Program Files (x86)\\Spring\\spring.exe 0x0087376C rts/System/Main.cpp:125
C:\\Program Files (x86)\\Spring\\spring.exe 0x0087398D rts/System/Main.cpp:134
C:\\Program Files (x86)\\Spring\\spring.exe 0x00401402 crtexe.c:0
C:\\Windows\\syswow64\\kernel32.dll 0x7709338A ??:0
C:\\Windows\\SysWOW64\\ntdll.dll 0x77D59F72 ??:0
C:\\Windows\\SysWOW64\\ntdll.dll 0x77D59F45 ??:0

try to disable shader stuff.

~0013099

abma (administrator)

oops: disabling shadows should fix the crash: Shadows = 0

~0013107

KingRaptor (reporter)

Needs Shadows=-1 FYI (jK said this stops shader from compiling entirely)

Anyway, is it at all possible to prevent Spring-side? This gives players/game devs a lot of headaches in debugging/prevention.

~0013109

abma (administrator)

imo this crash should be released before 97.0 as all/most ati users are affected.

either by finding / fixing the cause or disable Shadows as default for ATI.

~0013113

abma (administrator)

Last edited: 2014-05-19 21:58

View 4 revisions

hmm, i tried to reproduce this crash but i get a totally different stacktrace when switching to bumpwater:

C:\Windows\system32\atioglxx.dll 0x7198BC23 ??:0
C:\Windows\system32\atioglxx.dll 0x7198D2FE ??:0
C:\Windows\system32\atioglxx.dll 0x712CA4EA ??:0
C:\Windows\system32\atioglxx.dll 0x716BBCED ??:0
C:\Users\abma\Documents\My Games\Spring\engine\96.0.1-439-gae2558b\spring.exe 0x0070E424 rts/Rendering/Textures/TextureAtlas.cpp:182
C:\Users\abma\Documents\My Games\Spring\engine\96.0.1-439-gae2558b\spring.exe 0x0070E874 rts/Rendering/Textures/TextureAtlas.cpp:120
C:\Users\abma\Documents\My Games\Spring\engine\96.0.1-439-gae2558b\spring.exe 0x0067C618 rts/Rendering/Env/BumpWater.cpp:841
C:\Users\abma\Documents\My Games\Spring\engine\96.0.1-439-gae2558b\spring.exe 0x0068294D rts/Rendering/Env/BumpWater.cpp:300
C:\Users\abma\Documents\My Games\Spring\engine\96.0.1-439-gae2558b\spring.exe 0x0066F0D3 rts/Rendering/Env/IWater.cpp:162
C:\Users\abma\Documents\My Games\Spring\engine\96.0.1-439-gae2558b\spring.exe 0x0066FF74 rts/Rendering/Env/IWater.cpp:56
C:\Users\abma\Documents\My Games\Spring\engine\96.0.1-439-gae2558b\spring.exe 0x0042C7FB rts/Game/Game.cpp:1079
C:\Users\abma\Documents\My Games\Spring\engine\96.0.1-439-gae2558b\spring.exe 0x0042CB07 rts/Game/Game.cpp:1174
C:\Users\abma\Documents\My Games\Spring\engine\96.0.1-439-gae2558b\spring.exe 0x008BA1BE rts/System/SpringApp.cpp:895
C:\Users\abma\Documents\My Games\Spring\engine\96.0.1-439-gae2558b\spring.exe 0x008C11C4 rts/System/SpringApp.cpp:923
C:\Users\abma\Documents\My Games\Spring\engine\96.0.1-439-gae2558b\spring.exe 0x0089D3F6 rts/System/Main.cpp:48
C:\Users\abma\Documents\My Games\Spring\engine\96.0.1-439-gae2558b\spring.exe 0x00F506E4 rts/System/Main.cpp:107
C:\Users\abma\Documents\My Games\Spring\engine\96.0.1-439-gae2558b\spring.exe 0x00401402 crtexe.c:0
C:\Windows\syswow64\kernel32.dll 0x7695338A ??:0
C:\Windows\SysWOW64\ntdll.dll 0x77539F72 ??:0
C:\Windows\SysWOW64\ntdll.dll 0x77539F45 ??:0



edit: driver version 8.98-120611a-142035C-ATI (=Catalyst 12.6)
SDL version: linked 2.0.2; compiled 2.0.2
GL version: 4.2.11733 Compatibility Profile Context
GL vendor: ATI Technologies Inc.
GL renderer: ATI Radeon HD 5700 Series
GLSL version: 4.20

~0013114

abma (administrator)

updated to 14.4:

GL version: 4.4.12874 Compatibility Profile/Debug Context 14.100.0.0
GL vendor: ATI Technologies Inc.
GL renderer: AMD Radeon HD 5700 Series
GLSL version: 4.30
GLEW version: 1.5.8


C:\Windows\system32\atioglxx.dll 0x03D9D295 ??:0
C:\Windows\system32\atioglxx.dll 0x03DA5E8B ??:0
C:\Windows\system32\atioglxx.dll 0x044F9376 ??:0
C:\Users\abma\Documents\My Games\Spring\engine\96.0.1-439-gae2558b\spring.exe 0x006F3B03 rts/Rendering/Shaders/Shader.cpp:185
C:\Users\abma\Documents\My Games\Spring\engine\96.0.1-439-gae2558b\spring.exe 0x006F66F6 rts/Rendering/Shaders/ShaderHandler.cpp:129
C:\Users\abma\Documents\My Games\Spring\engine\96.0.1-439-gae2558b\spring.exe 0x006FA124 rts/Rendering/ShadowHandler.cpp:196
C:\Users\abma\Documents\My Games\Spring\engine\96.0.1-439-gae2558b\spring.exe 0x006FB505 rts/Rendering/ShadowHandler.cpp:136
C:\Users\abma\Documents\My Games\Spring\engine\96.0.1-439-gae2558b\spring.exe 0x00722C6B rts/Rendering/WorldDrawer.cpp:45
C:\Users\abma\Documents\My Games\Spring\engine\96.0.1-439-gae2558b\spring.exe 0x00427ABF rts/Game/Game.cpp:713
C:\Users\abma\Documents\My Games\Spring\engine\96.0.1-439-gae2558b\spring.exe 0x00CE8755 /slave/mingwlibs/include/boost/bind/mem_fn_template.hpp:280
C:\Users\abma\Documents\My Games\Spring\engine\96.0.1-439-gae2558b\spring.exe 0x008A4941 rts/System/OffscreenGLContext.cpp:309
C:\Users\abma\Documents\My Games\Spring\engine\96.0.1-439-gae2558b\spring.exe 0x00CDC5E1 /slave/mingwlibs/include/boost/function/function_template.hpp:875
C:\Users\abma\Documents\My Games\Spring\engine\96.0.1-439-gae2558b\spring.exe 0x00BC1C17 thread.cpp:0
C:\Windows\SysWOW64\ntdll.dll 0x77539F72 ??:0
C:\Windows\SysWOW64\ntdll.dll 0x77539F45 ??:0


i get the same crash...hm :-|

~0013115

abma (administrator)

tried to run it with CodeXL, only error i got before the crash is this:

Debug String: Detected error: The debugged process asked for an extension function pointer (wglChoosePixelFormatARB) from one render context, but called this function pointer in another render context (context #2)


but i don't think this is related to the crash...

~0013116

abma (administrator)

note to myself:

https://github.com/spring/spring/blob/develop/rts/Rendering/Shaders/Shader.cpp#L179
is lengths correctly initialized?
i'm asking because of this: http://stackoverflow.com/questions/20634002/glcompileshader-access-violation
https://www.opengl.org/sdk/docs/man/html/glShaderSource.xhtml
"If length is NULL, each string is assumed to be null terminated"
but length is set to -1

~0013117

abma (administrator)

Last edited: 2014-05-20 01:00

View 2 revisions

can someone please test if my patch works for him, too?

i tested to many stuff and maybe something else "broke" which make spring not crash any more in this case.

ATI 14.4 users please test if "96.0.1-441-g4cebf22 release" works with Shadows enabled!

~0013118

abma (administrator)

http://springrts.com/dl/buildbot/default/release/96.0.1-441-g4cebf22/win32/

~0013121

Kloot (developer)

How should that possibly be a fix?

From www.opengl.org/sdk/docs/man/html/glShaderSource.xhtml:
    "If length is NULL, each string is assumed to be null terminated."

    "Each element in the length array may contain the length of the
    corresponding string (the null character is not counted as part
    of the string length) ***or a value less than 0 to indicate that
    the string is null terminated***."

~0013122

abma (administrator)

ATI read the specs wrong as i did it seems. With ati tools the shader compiled fine so I tried to change this parameter as I found no code/example where -1 as length was used. As I don't get the crash anymore with the change, but still without I assume it works.

~0013146

abma (administrator)

*bump*

no feedback... i assume it works/is fixed?!

~0013147

silentwings (reporter)

I didn't read the details of this, but both shadows and grass have started working with my old ATI Radeon HD 6500M, which wasn't the case before. Thanks!

~0013149

abma (administrator)

wehee, great thank! :)
+Notes

-Issue History
Date Modified Username Field Change
2014-05-10 03:33 emmanuel New Issue
2014-05-10 03:33 emmanuel File Added: infolog.txt
2014-05-11 15:43 user744 Note Added: 0013050
2014-05-11 16:30 abma Priority urgent => normal
2014-05-11 16:30 abma Severity block => crash
2014-05-11 16:32 abma Note Added: 0013051
2014-05-11 16:32 abma Note Edited: 0013051 View Revisions
2014-05-11 16:33 abma Note Edited: 0013051 View Revisions
2014-05-13 03:51 emmanuel Note Added: 0013064
2014-05-13 03:54 emmanuel Note Added: 0013065
2014-05-13 03:54 emmanuel Note Edited: 0013065 View Revisions
2014-05-13 14:54 abma Note Added: 0013076
2014-05-13 14:55 abma Note Added: 0013077
2014-05-15 14:06 abma Relationship added has duplicate 0004393
2014-05-15 14:09 abma Summary ATI R7 200 crash to desktop => ATI R7 200 crash to desktop in Shader.cpp:186
2014-05-15 14:10 abma Product Version 96.0 => 96.0.1+git
2014-05-15 14:19 abma File Added: infolog2.txt
2014-05-15 14:19 abma Note Edited: 0013065 View Revisions
2014-05-15 14:32 abma Note Added: 0013099
2014-05-17 06:12 KingRaptor Note Added: 0013107
2014-05-18 13:19 abma Target Version => 97.0
2014-05-18 13:20 abma Note Added: 0013109
2014-05-19 21:49 abma Note Added: 0013113
2014-05-19 21:50 abma Note Edited: 0013113 View Revisions
2014-05-19 21:54 abma Note Edited: 0013113 View Revisions
2014-05-19 21:58 abma Note Edited: 0013113 View Revisions
2014-05-19 22:11 abma Note Added: 0013114
2014-05-19 22:39 abma Note Added: 0013115
2014-05-19 23:23 abma Note Added: 0013116
2014-05-20 00:52 abma Changeset attached => spring release 4cebf225
2014-05-20 00:52 abma Assigned To => abma
2014-05-20 00:52 abma Status new => resolved
2014-05-20 00:52 abma Resolution open => fixed
2014-05-20 00:57 abma Note Added: 0013117
2014-05-20 00:57 abma Status resolved => feedback
2014-05-20 00:57 abma Resolution fixed => reopened
2014-05-20 01:00 abma Note Edited: 0013117 View Revisions
2014-05-20 01:05 abma Category General => Gfx driver issues
2014-05-20 01:05 abma Summary ATI R7 200 crash to desktop in Shader.cpp:186 => ATI 14.4 gfx crash to desktop in Shader.cpp:186 with Shadows enabled
2014-05-20 01:10 abma Note Added: 0013118
2014-05-20 11:34 Kloot Note Added: 0013121
2014-05-20 12:27 abma Note Added: 0013122
2014-05-20 17:23 abma Priority normal => high
2014-05-25 10:03 abma Note Added: 0013146
2014-05-25 10:40 silentwings Note Added: 0013147
2014-05-25 10:47 abma Note Added: 0013149
2014-05-25 10:47 abma Status feedback => resolved
2014-05-25 10:47 abma Resolution reopened => fixed
+Issue History