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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0004357 | Spring engine | General | public | 2014-04-06 20:23 | 2014-04-06 20:23 | ||||||||
| Reporter | msafwan | ||||||||||||
| Assigned To | |||||||||||||
| Priority | low | Severity | minor | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Product Version | 96.0 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0004357: Cannon-type (ballistic) weapon using "noExplode" tag behave like a spherical range | ||||||||||||
| Description | In ZK there is turret called armpb which shoot a noExplode projectile. When elevated, the Spring UI showed a bonus range, but the projectile themselves do not obey them and explode before it reach those range. I saw a related code in TraveledRange() in Spring/rts/sim/projectiles/weaponprojectiles/weaponprojectiles.cpp . It says the noExplode weapon will explode automatically after it flew at certain range. I'm reporting inconsistency between the UI's range and the projectile behaviour. | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Checked infolog.txt for Errors | |||||||||||||
| Attached Files |
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Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2014-04-06 20:23 | msafwan | New Issue | |


