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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0004092 | Spring engine | General | public | 2013-10-28 18:22 | 2013-10-28 19:23 | ||||
| Reporter | Beherith | ||||||||
| Assigned To | Kloot | ||||||||
| Priority | low | Severity | trivial | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 94.1.1+git | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0004092: An exploded piece that has no vertices, but has the PF_FIRE flag will leave behind a small stationary bit of fire | ||||||||
| Description | If a piece that has no vertices is exploded in the Killed() script, it will leave behind an ugly stationary projectileDrawer->explofadetex Because when the pieceprojectile with PF_FIRE is updated, it is updated only if HasVertices(), but it is drawn regardless of HasVertices() pieceprojectile.cpp(304): if ((explFlags & PF_Fire) && HasVertices()) and pieceprojectile.cpp(450): if (explFlags & PF_Fire) { respectively | ||||||||
| Steps To Reproduce | explode empty_piece type FIRE; | ||||||||
| Additional Information | This is the most minor bug report in spring ever, please dont kill me but this has bugged me for months. | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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