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| Reporter | Google_Frog |   | 
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| Assigned To | Kloot |   | 
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| Priority | normal | Severity | major | Reproducibility | always | 
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| Status | resolved | Resolution | fixed |   | 
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| Product Version | 94.1.1+git |   | 
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| Target Version |  | Fixed in Version |  |   | 
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| Summary | 0004054: 94.1.1-1353 Homing missiles miss radar dots of flying units. | 
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| Description | In 91.0 MissileLauncher weapons with tracks=true always hit air units which are not on the ground. They do this by tracking the radar dot for a time until they are within a certain distance of the unit at which point they track the real location of the unit. 
 
This behaviour is not present in 94.1.1-1353 which is a problem because I rely on it to make long ranged AA useful. I could set the radar wobble to 0 for these units but then other weapon types would be able to hit them perfectly so this is not a solution. I see that the behaviour was a bit of arcane hardcoded behaviour so could it at least be readded as a weaponDef tag which causes a weapon to fire (and track) at the real location of the unit instead of it's radar dot. | 
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| Tags | No tags attached. | 
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| Checked infolog.txt for Errors |  | 
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| Attached Files | 
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			 Issue History			 | 
		
		
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				Date Modified			 | 
			
				Username			 | 
			
				Field			 | 
			
				Change			 | 
		
	
	
		
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				2013-10-14 14:34			 | 
			
				Google_Frog			 | 
			
				New Issue			 | 
			
							 | 
		
		
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				2013-10-14 14:57			 | 
			
				Kloot			 | 
			
				Changeset attached			 | 
			
				 => spring develop 97d50715			 | 
		
		
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				2013-10-14 14:57			 | 
			
				Kloot			 | 
			
				Assigned To			 | 
			
				 => Kloot			 | 
		
		
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				2013-10-14 14:57			 | 
			
				Kloot			 | 
			
				Status			 | 
			
				new => resolved			 | 
		
		
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				2013-10-14 14:57			 | 
			
				Kloot			 | 
			
				Resolution			 | 
			
				open => fixed			 | 
		
	
 
	 Issue History	 |