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Reporter | Google_Frog | |
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Assigned To | Kloot | |
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Priority | normal | Severity | major | Reproducibility | always |
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Status | resolved | Resolution | fixed | |
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Product Version | 94.1.1+git | |
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Target Version | | Fixed in Version | | |
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Summary | 0004054: 94.1.1-1353 Homing missiles miss radar dots of flying units. |
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Description | In 91.0 MissileLauncher weapons with tracks=true always hit air units which are not on the ground. They do this by tracking the radar dot for a time until they are within a certain distance of the unit at which point they track the real location of the unit.
This behaviour is not present in 94.1.1-1353 which is a problem because I rely on it to make long ranged AA useful. I could set the radar wobble to 0 for these units but then other weapon types would be able to hit them perfectly so this is not a solution. I see that the behaviour was a bit of arcane hardcoded behaviour so could it at least be readded as a weaponDef tag which causes a weapon to fire (and track) at the real location of the unit instead of it's radar dot. |
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Tags | No tags attached. |
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Checked infolog.txt for Errors | |
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Notes |
Issue History |
Date Modified |
Username |
Field |
Change |
2013-10-14 14:34 |
Google_Frog |
New Issue |
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2013-10-14 14:57 |
Kloot |
Changeset attached |
=> spring develop 97d50715 |
2013-10-14 14:57 |
Kloot |
Assigned To |
=> Kloot |
2013-10-14 14:57 |
Kloot |
Status |
new => resolved |
2013-10-14 14:57 |
Kloot |
Resolution |
open => fixed |
Issue History |