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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0004031 | Spring engine | General | public | 2013-10-07 02:35 | 2013-10-07 06:35 | ||||
Reporter | PepeAmpere | ||||||||
Assigned To | jK | ||||||||
Priority | low | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | no change required | ||||||
Product Version | 94.1.1+git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0004031: rocket projectile cannot be seen with high modrules:airMipLevel = 10 or higher | ||||||||
Description | when i set huge airMipLevel, some projectiles are not shown on full path, they disapper after some time, even those in the middle of LOS range of air scout. | ||||||||
Steps To Reproduce | NOTA + last spring change airMipLevel to 10 or bigger try to fly next enemy ARM command tower | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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jK (developer) 2013-10-07 06:35 |
Do you even know what MipLevel 10 means?? Assume you start with a 16x16 map, then its max resolution coordinates are: (16 * 512)x(16 * 512) = 8x8 (1024*1024) = 8*8 (k^2) pixels Each level halfs now the width & height of that rectangle: MipLevel Width/Height (in k) 0 8 1 4 2 2 3 1 4 0.5 ... 9 0.015625 10 0.007812 So what is now the final resolution of the MipLevel? -> 0.007812*1024 = 8 resulting in a 8x8 pixels airLosMap for a 16x16 map! Now you should see why projectiles disappear sometimes |
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Date Modified | Username | Field | Change |
---|---|---|---|
2013-10-07 02:35 | PepeAmpere | New Issue | |
2013-10-07 06:35 | jK | Note Added: 0011709 | |
2013-10-07 06:35 | jK | Status | new => resolved |
2013-10-07 06:35 | jK | Resolution | open => no change required |
2013-10-07 06:35 | jK | Assigned To | => jK |