2025-07-20 22:15 CEST

View Issue Details Jump to Notes ]
IDProjectCategoryView StatusLast Update
0003926Spring engineUnit Scriptingpublic2013-08-10 21:57
Reportersmoth 
Assigned ToKloot 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusresolvedResolutionfixed 
Product Version94.1.1+git 
Target VersionFixed in Version94.1.1+git 
Summary0003926: Feature Request: Allow some units to not have wobbling radar blip
DescriptionSome games use units with low movement to be a building with a certain feature. However, they still have the radar wobble.

So, it may be handy to disable radar wobble for certain projects on an an individual unit basis.

These sort of hard coded features are bad for game devs and it would be nice to have a toggle for this hard coded feature.
Steps To ReproduceBuild a nano turret in ba, cleary meant to be a building and it has radar wobble. this is one such example.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
+Relationships

-Notes

~0011263

smoth (reporter)

Sorry, I need to make a correction. Before a unit is spotted it has a moving blip. I mean after a unit is discovered, whether or not it's blip wobbles.

so maybe something like:

MovingBlip = 0/1/2

0 = never blip wobbles
1 = default
2 = not unit discovered does the blip wobble
3 = after and before discovery blip wobbles

something like this?

~0011265

Kloot (developer)

Googlefrog has a keyboard of his own to make requests...

Look into 95.0's Spring.SetUnitPosErrorParams if you want to get rid of wobble.
+Notes

-Issue History
Date Modified Username Field Change
2013-08-10 19:15 smoth New Issue
2013-08-10 19:33 smoth Note Added: 0011263
2013-08-10 21:57 Kloot Note Added: 0011265
2013-08-10 21:57 Kloot Status new => resolved
2013-08-10 21:57 Kloot Fixed in Version => 94.1.1+git
2013-08-10 21:57 Kloot Resolution open => fixed
2013-08-10 21:57 Kloot Assigned To => Kloot
+Issue History