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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0003836 | Spring engine | General | public | 2013-06-08 17:49 | 2013-08-05 00:51 | ||||
Reporter | user744 | ||||||||
Assigned To | abma | ||||||||
Priority | normal | Severity | major | Reproducibility | random | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 94.1 | ||||||||
Target Version | Fixed in Version | 95.0 | |||||||
Summary | 0003836: "stale PathEstimator-cache?" warning and desyncs | ||||||||
Description | Sometimes at gamestart players get warnings like: [f=0000000] Warning: [DESYNC WARNING] path-checksum 07450bd8 for player 0 (malric) does not match local checksum b451076e; stale PathEstimator-cache? Not sure when it started but does happen since some time: http://springrts.com/phpbb/viewtopic.php?f=11&t=27815&p=516778&hilit=stale#p516778 Mar 2012 http://springrts.com/phpbb/viewtopic.php?f=14&t=27963&p=518804&hilit=stale#p518804 April 2012 It was usually ignored because it never caused a real desync. Until it seemed to be cause for desyncs in xta: http://springrts.com/mantis/view.php?id=3809 | ||||||||
Additional Information | Due to posts like http://springrts.com/phpbb/viewtopic.php?f=11&t=30182&hilit=rapid+corruption&start=0#p539879 thought maybe it is a BA/XTAchecksum problem? With Godde I tried this: 1) delete path cache 2) play xta (now works) 3) play ba (in hope it would somehow corrupt the cache) 4) did not desync though Would it help if desynced players upload their cache\path files for the map, to compare? | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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abma (administrator) 2013-06-10 01:44 Last edited: 2013-06-10 01:49 |
infolog.txt of a desyncing and a syncing player would help... the question is: how/why did the players get a "broken" path cache file? |
2013-06-12 02:47 |
Not sure what you mean but mantis 3809 has infologs of two players from same game: http://springrts.com/mantis/file_download.php?file_id=2300&type=bug http://springrts.com/mantis/view.php?id=3809#c10806 GameID: 3179aa5195a3c5720fb53e76a0fef8f1 |
abma (administrator) 2013-06-12 03:02 |
infologs don't help :-| checksums of the game & map archive are the same in both infolog.txts, so it has to be a different pathcache file i guess... |
2013-06-21 22:56 |
[BoS]nixtux infolog after he downloaded xta with rapid, checksum error http://pastebin.com/336eG4cm |
2013-06-21 23:19 Last edited: 2013-06-21 23:27 |
note error at end: Error: Spring: Incorrect/Missing content: Could not load startpicture from file bitmaps/loadpictures/fire_carpet.jp2 maybe some problem because something (rapid, os,..) does not like the jp2/jpg typo? after downloading the .sdz, could play normal |
abma (administrator) 2013-06-22 14:28 |
jp2 is not supported on all platforms, this is why an error is printed in 95.0 / is marked as deprecated. |
abma (administrator) 2013-06-22 14:29 |
note: "checksum 0x1" error isn't really an error, the autohosts just don't have the checksum. |
abma (administrator) 2013-08-05 00:51 |
should be fixed in current develop & 95.0 |
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Date Modified | Username | Field | Change |
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2013-06-08 17:49 |
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New Issue | |
2013-06-10 01:41 | abma | Relationship added | related to 0003809 |
2013-06-10 01:44 | abma | Note Added: 0010852 | |
2013-06-10 01:49 | abma | Note Edited: 0010852 | View Revisions |
2013-06-12 02:47 |
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Note Added: 0010855 | |
2013-06-12 03:02 | abma | Note Added: 0010856 | |
2013-06-21 22:56 |
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Note Added: 0010897 | |
2013-06-21 23:19 |
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Note Added: 0010898 | |
2013-06-21 23:23 |
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Note Edited: 0010898 | View Revisions |
2013-06-21 23:27 |
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Note Edited: 0010898 | View Revisions |
2013-06-22 14:28 | abma | Note Added: 0010899 | |
2013-06-22 14:29 | abma | Note Added: 0010900 | |
2013-08-05 00:51 | abma | Note Added: 0011178 | |
2013-08-05 00:51 | abma | Status | new => resolved |
2013-08-05 00:51 | abma | Fixed in Version | => 95.0 |
2013-08-05 00:51 | abma | Resolution | open => fixed |
2013-08-05 00:51 | abma | Assigned To | => abma |