2025-07-21 11:32 CEST

View Issue Details Jump to Notes ]
IDProjectCategoryView StatusLast Update
0003777Spring engineGeneralpublic2013-05-05 16:19
Reporterccm1cha3lm 
Assigned Toabma 
PriorityhighSeveritycrashReproducibilityalways
StatusresolvedResolutionfixed 
Product Version94.1 
Target VersionFixed in Version95.0 
Summary0003777: Crash on Loading Square Textures
DescriptionI used to be able to play Balanced Annihilation fine, played it a fair few times with my friends. Though, when I went to a LAN event a couple weeks back, the game didn't decide to work anymore. It occurred when I updated to the latest Spring version (both client & engine) and the latest version of Balanced Annihilation.

When I load the game, it comes up to the screen with the loading parts. Then it gets to "Loading Square Textures" and crashes. It comes up with a Runtime error when it fully crashes and closes, which is only there for a few seconds so it took me a while to grab it.

When I downgraded to an earlier version (91.0) the crash doesn't occur.

Attached (in a .zip file due to only being able to add one file to the report) is the infolog.txt file & the image of the runtime error.

Cheers,
-Michael Moriarty-
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (16,642 bytes) 2013-05-05 15:34 -
    Using configuration source: "C:\Users\Michael\AppData\Local\springsettings.cfg"
    [CMyMath::Init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Microsoft Windows
    Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
    Intel(R) Core(TM) i3 CPU       M 330  @ 2.13GHz; 3957MB RAM, 7913MB pagefile
    OS: emulated 32bit mode
    [Watchdog] Installed (HangTimeout: 10sec)
    Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 94.1 (OMP)
    Build date/time: Mar 26 2013 00:28:09
    Build environment: boost-105000, GNU libstdc++ version 20120920
    Compiler: gcc-4.7.2
    Using read-only data directory: C:\Program Files (x86)\Spring\
    Using read-write data directory: C:\Users\Michael\Documents\My Games\Spring\
    Using read-only data directory: C:\Users\Michael\Documents\Spring\
    Scanning: C:\Users\Michael\Documents\Spring\maps
    Scanning: C:\Users\Michael\Documents\My Games\Spring\maps
    Scanning: C:\Users\Michael\Documents\My Games\Spring\games
    Scanning: C:\Users\Michael\Documents\My Games\Spring\mods
    Scanning: C:\Users\Michael\Documents\My Games\Spring\packages
    Scanning: C:\Program Files (x86)\Spring\maps
    Scanning: C:\Program Files (x86)\Spring\base
    Scanning: C:\Program Files (x86)\Spring\games
    Supported Video modes: 1366x768, 1280x768, 1280x720, 1024x768, 1024x600, 1024x480, 800x600, 800x480, 720x576, 720x480, 640x480
    Video mode set to 1366x768/32bit
    [f=0000000] SDL version:  1.2.10
    [f=0000000] GL version:   2.1.8918
    [f=0000000] GL vendor:    ATI Technologies Inc.
    [f=0000000] GL renderer:  ATI Mobility Radeon HD 5145   
    [f=0000000] GLSL version: 1.40
    [f=0000000] GLEW version: 1.5.8
    [f=0000000] Video RAM:    total 242MB, available 467MB
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 1
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
    	maximum texture size: 8192, compress MIP-map textures: 0
    	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 16/16
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
    	number of UniformBufferBindings: 45 (64kB)
    [f=0000000] VSync disabled
    [f=0000000] Joysticks found: 0
    [f=0000000] Warning: Joystick 0 not found
    [f=0000000] CPU Cores: 4
    [f=0000000] Loading startscript from: C:\Users\Michael\Documents\My Games\Spring\script.txt
    [f=0000000] Connecting to local server
    [f=0000000] Binding UDP socket to IP (v6) :: port 8452
    [f=0000000] [UDPListener] successfully bound socket on port 8452
    [f=0000000] PreGame::StartServer: 146 ms
    [f=0000000] Using map: Tropical
    [f=0000000] Using game: Balanced Annihilation V7.75
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               DirectSound Software
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 128
    [f=0000000] Using game archive: balanced_annihilation-v7.75.sdz
    [f=0000000] recording demo: demos/20130505_142133_Tropical_94.sdf
    [f=0000000] PreGame::GameDataReceived: 155 ms
    [f=0000000] User number 0 (team 1, allyteam 0)
    [f=0000000] Using vanilla groundmovetype
    [f=0000000] Allowing pushing enemy units
    [f=0000000] [Threading] Main thread CPU affinity mask set: 12
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.201000
    [f=0000000] Game::LoadDefs (GameData): 317 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 26 sounds from gamedata/sounds.lua
    [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
    [f=0000000] Game::LoadDefs (Sound): 5 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (145 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 272 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 11
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: f7fa3956
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 9 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] [Shader] Warning: [Compile]
    	shader-object name: GLSL/SMFVertProg.glsl, compile-log:
    Vertex shader failed to compile with the following errors:
    ERROR: 6:42: error(#71) Syntax error incorrect preprocessor directive
    WARNING: 6:42: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
    ERROR: error(#273) 1 compilation errors.  No code generated
    
    [f=0000000] [Shader] Warning: [Compile]
    	shader-object name: GLSL/SMFFragProg.glsl, compile-log:
    Fragment shader failed to compile with the following errors:
    ERROR: 6:5: error(#71) Syntax error incorrect preprocessor directive
    WARNING: 6:5: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
    ERROR: 6:6: error(#105) #version must occur before any other statement in the program
    ERROR: 6:16: error(#71) Syntax error incorrect preprocessor directive
    WARNING: 6:16: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
    ERROR: 6:20: error(#71) Syntax error incorrect preprocessor directive
    WARNING: 6:20: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
    ERROR: 6:31: error(#71) Syntax error incorrect preprocessor directive
    WARNING: 6:31: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
    ERROR: 6:37: error(#71) Syntax error incorrect preprocessor directive
    WARNING: 6:37: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
    ERROR: 6:45: error(#71) Syntax error incorrect preprocessor directive
    WARNING: 6:45: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
    ERROR: 6:50: error(#71) Syntax error incorrect preprocessor directive
    WARNING: 6:50: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
    ERROR: 6:54: error(#71) Syntax error incorrect preprocessor directive
    WARNING: 6:54: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
    ERROR: 6:58: error(#71) Syntax error incorrect preprocessor directive
    WARNING: 6:58: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
    ERROR: 6:76: error(#71) Syntax error incorrect preprocessor directive
    WARNING: 6:76: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
    ERROR: 6:82: error(#71) Syntax error incorrect preprocessor directive
    WARNING: 6:82: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
    ERROR: 6:117: error(#71) Syntax error incorrect preprocessor directive
    WARNING: 6:117: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
    ERROR: 6:141: error(#71) Syntax error incorrect preprocessor directive
    WARNING: 6:141: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
    ERROR: 6:148: error(#71) Syntax error incorrect preprocessor directive
    WARNING: 6:148: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
    ERROR: 6:155: error(#71) Syntax error incorrect preprocessor directive
    WARNING: 6:155: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
    ERROR: 6:194: error(#71) Syntax error incorrect preprocessor directive
    WARNING: 6:194: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
    ERROR: 6:204: error(#71) Syntax error incorrect preprocessor directive
    WARNING: 6:204: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
    WARNING: 6:215: warning(#283) Implicit cast from int to float
    ERROR: 6:224: error(#71) Syntax error incorrect preprocessor directive
    WARNING: 6:224: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
    ERROR: 6:242: error(#71) Syntax error incorrect preprocessor directive
    WARNING: 6:242: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
    ERROR: 6:252: error(#71) Syntax error incorrect preprocessor directive
    WARNING: 6:252: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
    ERROR: 6:263: error(#71) Syntax error incorrect preprocessor directive
    WARNING: 6:263: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
    ERROR: 6:286: error(#71) Syntax error incorrect preprocessor directive
    WARNING: 6:286: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
    ERROR: 6:295: error(#71) Syntax error incorrect preprocessor directive
    WARNING: 6:295: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
    ERROR: 6:309: error(#71) Syntax error incorrect preprocessor directive
    WARNING: 6:309: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
    ERROR: 6:310: error(#143) Undeclared identifier MAX_DYNAMIC_MAP_LIGHTS
    WARNING: 6:310: warning(#283) Implicit cast from int to float
    ERROR: 6:311: error(#143) Undeclared identifier BASE_DYNAMIC_MAP_LIGHT
    WARNING: 6:311: warning(#283) Implicit cast from int to float
    ERROR: 6:311: error(#166) Integer expression required []
    WARNING: 6:312: warning(#283) Implicit cast from int to float
    ERROR: 6:312: error(#166) Integer expression required []
    WARNING: 6:314: warning(#283) Implicit cast from int to float
    ERROR: 6:314: error(#166) Integer expression required []
    WARNING: 6:330: warning(#283) Implicit cast from int to float
    ERROR: 6:330: error(#166) Integer expression required []
    WARNING: 6:331: warning(#283) Implicit cast from int to float
    ERROR: 6:331: error(#166) Integer expression required []
    ERROR: 6:333: error(#71) Syntax error incorrect preprocessor directive
    WARNING: 6:333: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
    WARNING: 6:341: warning(#283) Implicit cast from int to float
    ERROR: 6:341: error(#166) Integer expression required []
    WARNING: 6:342: warning(#283) Implicit cast from int to float
    ERROR: 6:342: error(#166) Integer expression required []
    WARNING: 6:343: warning(#283) Implicit cast from int to float
    ERROR: 6:343: error(#166) Integer expression required []
    ERROR: error(#273) 36 compilation errors.  No code generated
    
    [f=0000000] Error: Spring 94.1 (OMP) has crashed.
    [f=0000000] Error: DLL information:
    [f=0000000] Error: 0x00400000	spring
    [f=0000000] Error: 0x77930000	ntdll
    [f=0000000] Error: 0x76580000	kernel32
    [f=0000000] Error: 0x75340000	KERNELBASE
    [f=0000000] Error: 0x10000000	DevIL
    [f=0000000] Error: 0x72420000	MSVCP80
    [f=0000000] Error: 0x72380000	MSVCR80
    [f=0000000] Error: 0x76c70000	msvcrt
    [f=0000000] Error: 0x76f70000	USER32
    [f=0000000] Error: 0x753b0000	GDI32
    [f=0000000] Error: 0x76480000	LPK
    [f=0000000] Error: 0x76bd0000	USP10
    [f=0000000] Error: 0x75630000	ADVAPI32
    [f=0000000] Error: 0x75390000	sechost
    [f=0000000] Error: 0x75070000	RPCRT4
    [f=0000000] Error: 0x75010000	SspiCli
    [f=0000000] Error: 0x75000000	CRYPTBASE
    [f=0000000] Error: 0x736a0000	GLU32
    [f=0000000] Error: 0x731b0000	OPENGL32
    [f=0000000] Error: 0x729b0000	DDRAW
    [f=0000000] Error: 0x73710000	DCIMAN32
    [f=0000000] Error: 0x769d0000	SETUPAPI
    [f=0000000] Error: 0x754c0000	CFGMGR32
    [f=0000000] Error: 0x76d20000	OLEAUT32
    [f=0000000] Error: 0x751e0000	ole32
    [f=0000000] Error: 0x75610000	DEVOBJ
    [f=0000000] Error: 0x72cf0000	dwmapi
    [f=0000000] Error: 0x75440000	IMAGEHLP
    [f=0000000] Error: 0x62480000	pthreadGC2
    [f=0000000] Error: 0x74870000	WSOCK32
    [f=0000000] Error: 0x757f0000	WS2_32
    [f=0000000] Error: 0x757a0000	NSI
    [f=0000000] Error: 0x75830000	SHELL32
    [f=0000000] Error: 0x76b70000	SHLWAPI
    [f=0000000] Error: 0x6b600000	OpenAL32
    [f=0000000] Error: 0x721a0000	WINMM
    [f=0000000] Error: 0x70780000	vorbisfile
    [f=0000000] Error: 0x68140000	ogg
    [f=0000000] Error: 0x64cc0000	vorbis
    [f=0000000] Error: 0x62e80000	zlib1
    [f=0000000] Error: 0x66fc0000	freetype6
    [f=0000000] Error: 0x62aa0000	glew32
    [f=0000000] Error: 0x013f0000	SDL
    [f=0000000] Error: 0x7c340000	MSVCR71
    [f=0000000] Error: 0x6ffd0000	apphelp
    [f=0000000] Error: 0x6f710000	AcLayers
    [f=0000000] Error: 0x74890000	USERENV
    [f=0000000] Error: 0x74880000	profapi
    [f=0000000] Error: 0x72b50000	WINSPOOL
    [f=0000000] Error: 0x72d10000	MPR
    [f=0000000] Error: 0x76520000	IMM32
    [f=0000000] Error: 0x756d0000	MSCTF
    [f=0000000] Error: 0x6f0f0000	dsound
    [f=0000000] Error: 0x71a30000	POWRPROF
    [f=0000000] Error: 0x76490000	CLBCatQ
    [f=0000000] Error: 0x72f70000	MMDevApi
    [f=0000000] Error: 0x6ec60000	PROPSYS
    [f=0000000] Error: 0x72f40000	wdmaud
    [f=0000000] Error: 0x731a0000	ksuser
    [f=0000000] Error: 0x73190000	AVRT
    [f=0000000] Error: 0x72bc0000	AUDIOSES
    [f=0000000] Error: 0x72fd0000	msacm32
    [f=0000000] Error: 0x72e90000	MSACM32
    [f=0000000] Error: 0x72f30000	midimap
    [f=0000000] Error: 0x730c0000	uxtheme
    [f=0000000] Error: 0x6fbe0000	saHook
    [f=0000000] Error: 0x69030000	atioglxx
    [f=0000000] Error: 0x74b90000	VERSION
    [f=0000000] Error: 0x03360000	atiadlxy
    [f=0000000] Error: 0x757b0000	WINTRUST
    [f=0000000] Error: 0x754f0000	CRYPT32
    [f=0000000] Error: 0x767b0000	MSASN1
    [f=0000000] Error: 0x6df50000	DINPUT
    [f=0000000] Error: 0x73730000	HID
    [f=0000000] Error: 0x71f30000	mswsock
    [f=0000000] Error: 0x71a20000	wship6
    [f=0000000] Error: 0x71f20000	wshtcpip
    [f=0000000] Error: 0x6c3f0000	dbghelp
    [f=0000000] Error: Exception: Access violation (0xc0000005)
    [f=0000000] Error: Exception Address: 0x00000000
    [f=0000000] Error: Stacktrace:
    [f=0000000] Error: (0) Unknown [0x00000000]
    [f=0000000] Error: (1) C:\Program Files (x86)\Spring\spring.exe [0x00660B3F]
    [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 94.1 (OMP).
    [f=0000000] Warning:   (in thread: load)
    [f=0000000] Error: failed to shutdown normally, exit forced
    [f=0000000] Error: Spring: Unhandled exception Spring has crashed:
      Access violation.
    
    A stacktrace has been written to:
      C:\Users\Michael\Documents\My Games\Spring\infolog.txt
    
    txt file icon infolog.txt (16,642 bytes) 2013-05-05 15:34 +
  • png file icon runtime crash image.png (58,333 bytes) 2013-05-05 15:34 -
    png file icon runtime crash image.png (58,333 bytes) 2013-05-05 15:34 +

-Relationships
duplicate of 0003766resolvedjK GLSLCopyState.cpp L387 
+Relationships

-Notes

~0010633

abma (administrator)

does running spring with --safemode work?

~0010634

abma (administrator)

translated:
C:\Program Files (x86)\Spring\spring.exe 0x00660B3F build/default/../../rts/Rendering/Shaders/GLSLCopyState.cpp:387

~0010635

ccm1cha3lm (reporter)

Last edited: 2013-05-05 15:47

View 2 revisions

I'm usually good with computers, but this time I'm stumped. I'm not too sure to run in --safemode. Where do I put the line?

Never mind. Found it. Will update in a bit.

~0010636

abma (administrator)

thats a command line switch which sets some "safe" config values.

maybe see for the values it sets in 94.1:
http://springrts.com/wiki/Springsettings.cfg#safemode_values_of_all_settings

~0010637

ccm1cha3lm (reporter)

Last edited: 2013-05-05 16:03

View 2 revisions

ok.
putting this line:
"spring.exe script.txt --safemode"
into a .bat file seems to work, after the game crashes then loading the .bat file, but would it work in a multiplayer game?

~0010638

abma (administrator)

just edit springsettings.cfg and set these values there:

3DTrees=0
AdvMapShading=0
CompressTextures=1
LoadingMT=0
LuaShaders=0
MultiThreadCount=1
PathingThreadCount=1
ROAM=2
ReflectiveWater=0
SetCoreAffinity=1
SetCoreAffinitySim=1
SmoothLines=0
SmoothPoints=0
UseEFX=0
UsePBO=0
UseVBO=0

this has the same effect as the --safemode switch.

~0010639

abma (administrator)

also you could check if the current develop version still crashes the same way:

http://springrts.com/dl/buildbot/default/develop/94.1.1-419-geb640e3/win32/

~0010642

ccm1cha3lm (reporter)

I would edit the springsettings.cfg file, if it was there.

I'll try the developer version, see if it works then.

~0010643

abma (administrator)

C:\Users\Michael\AppData\Local\springsettings.cfg

~0010644

ccm1cha3lm (reporter)

Last edited: 2013-05-05 16:18

View 2 revisions

The developer version works fine.
EDIT: OH THAT'S WHERE IT IS!

~0010645

abma (administrator)

ok, thx! :)
+Notes

-Issue History
Date Modified Username Field Change
2013-05-05 15:32 ccm1cha3lm New Issue
2013-05-05 15:32 ccm1cha3lm File Added: infolog_and_runtime_crash_image.zip
2013-05-05 15:34 abma File Added: infolog.txt
2013-05-05 15:34 abma File Added: runtime crash image.png
2013-05-05 15:34 abma File Deleted: infolog_and_runtime_crash_image.zip
2013-05-05 15:35 abma Note Added: 0010633
2013-05-05 15:36 abma Note Added: 0010634
2013-05-05 15:37 abma Relationship added duplicate of 0003766
2013-05-05 15:38 abma Assigned To => abma
2013-05-05 15:38 abma Status new => feedback
2013-05-05 15:44 ccm1cha3lm Note Added: 0010635
2013-05-05 15:44 ccm1cha3lm Status feedback => assigned
2013-05-05 15:47 abma Note Added: 0010636
2013-05-05 15:47 ccm1cha3lm Note Edited: 0010635 View Revisions
2013-05-05 16:01 ccm1cha3lm Note Added: 0010637
2013-05-05 16:03 ccm1cha3lm Note Edited: 0010637 View Revisions
2013-05-05 16:06 abma Note Added: 0010638
2013-05-05 16:07 abma Note Added: 0010639
2013-05-05 16:15 ccm1cha3lm Note Added: 0010642
2013-05-05 16:15 abma Note Added: 0010643
2013-05-05 16:18 ccm1cha3lm Note Added: 0010644
2013-05-05 16:18 ccm1cha3lm Note Edited: 0010644 View Revisions
2013-05-05 16:19 abma Note Added: 0010645
2013-05-05 16:19 abma Status assigned => resolved
2013-05-05 16:19 abma Fixed in Version => 95.0
2013-05-05 16:19 abma Resolution open => fixed
+Issue History