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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0003687 | Spring engine | General | public | 2013-04-10 16:44 | 2013-04-10 16:44 | ||||||||
| Reporter | emmanuel | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Product Version | 94.1 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0003687: loadingRadius=200, is 2D | ||||||||||||
| Description | loadingraduius dont considere height diference i tested so : a bunch of units 4footprint get area loading and the all load eachother to reach a height that is more than 26of them (must be 26*4footprint*16elmo= lot more than 200 loadingradius  | ||||||||||||
| Additional Information | http://youtu.be/PXxV08nFauU used test exemple the loader is already loaded recursively but this maybe apply if the height map is a wall .  | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Checked infolog.txt for Errors | |||||||||||||
| Attached Files | 
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