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IDProjectCategoryView StatusLast Update
0003633Spring engineGeneralpublic2013-03-31 21:25
Reporteremmanuel 
Assigned ToKloot 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version94.1 
Target VersionFixed in Version 
Summary0003633: .dae assimp weapondef model not show ingame
Descriptionreplacing a .3do model of weapon by a .dae not make error but no model visible ingame
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • jpg file icon assimp_dae_weapon_feature_bug.jpg (90,497 bytes) 2013-03-31 17:30 -
    jpg file icon assimp_dae_weapon_feature_bug.jpg (90,497 bytes) 2013-03-31 17:30 +
  • ? file icon hedgehog2x2.dae (19,360 bytes) 2013-03-31 17:30
  • png file icon hedgehog2x2.png (171,241 bytes) 2013-03-31 17:31 -
    png file icon hedgehog2x2.png (171,241 bytes) 2013-03-31 17:31 +
  • txt file icon infolog.txt (9,688 bytes) 2013-03-31 17:33 -
    Using configuration source: "C:\Users\emmanu\AppData\Local\springsettings.cfg"
    [CMyMath::Init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Microsoft Windows
    Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
    Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz; 16301MB RAM, 17099MB pagefile
    OS: emulated 32bit mode
    [Watchdog] Installed (HangTimeout: 10sec)
    Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 94.0 (ASIM GML OMP)
    Build date/time: Mar 23 2013 15:52:19
    Build environment: boost-105000, GNU libstdc++ version 20120920
    Compiler: gcc-4.7.2
    Using read-only data directory: C:\Program Files (x86)\Spring\
    Using read-write data directory: C:\Users\emmanu\Documents\My Games\Spring\
    Scanning: C:\Users\emmanu\Documents\My Games\Spring\maps
    Scanning: C:\Users\emmanu\Documents\My Games\Spring\games
    Scanning: C:\Program Files (x86)\Spring\maps
    Scanning: C:\Program Files (x86)\Spring\base
    Scanning: C:\Program Files (x86)\Spring\games
    Supported Video modes: 1920x1080, 1776x1000, 1680x1050, 1600x900, 1440x900, 1400x1050, 1366x768, 1360x1024, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1152x648, 1024x768, 848x480, 800x600, 720x576, 720x480, 640x480
    Video mode set to 1920x1080/32bit (windowed)
    [f=0000000] SDL version:  1.2.10
    [f=0000000] GL version:   3.3.11554 Compatibility Profile Context
    [f=0000000] GL vendor:    ATI Technologies Inc.
    [f=0000000] GL renderer:  ATI Radeon HD 4800 Series
    [f=0000000] GLSL version: 3.30
    [f=0000000] GLEW version: 1.5.8
    [f=0000000] Video RAM:    total 742MB, available 966MB
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 1
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
    	maximum texture size: 8192, compress MIP-map textures: 0
    	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 32/29
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
    	number of UniformBufferBindings: 45 (64kB)
    [f=0000000] VSync disabled
    [f=0000000] Joysticks found: 0
    [f=0000000] Warning: Joystick 0 not found
    [f=0000000] CPU Cores: 4
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               DirectSound Software
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 128
    [f=0000000] Connecting to local server
    [f=0000000] PreGame::StartServer: 33 ms
    [f=0000000] Using map: EvoRTS - Higher Grounds - v13
    [f=0000000] Using game: luaunitmod4A 0
    [f=0000000] Using game archive: luaunitmod4a.SDD
    [f=0000000] recording demo: demos/20130331_172659_EvoRTS - Higher Grounds - v13_94.sdf
    [f=0000000] PreGame::GameDataReceived: 69 ms
    [f=0000000] User number 0 (team 0, allyteam 0)
    [f=0000000] modrules!
    [f=0000000] [Threading] Main thread CPU affinity mask set: 12
    [f=0000000] Warning: MapInfo.lua: Incorrect value "groundShadowDensity=1.300000"! Clamping to 0..1 range!!
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.083000
    [f=0000000] Game::LoadDefs (GameData): 96 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 5 sounds from gamedata/sounds.lua
    [f=0000000] [Sound] Error: Unable to open audio file: sounds/beep4.wav
    [f=0000000] Game::LoadDefs (Sound): 2 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (103 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 79 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 1
    [f=0000000] [explosions.lua] Error: Missing return table from: gamedata/explosions/empty.lua
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
    [f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
    [f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
    [f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
    [f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
    [f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
    [f=0000000] Warning: WeaponDef (hentai1) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Loading Unit Definitions
    [f=0000000] Warning: Could not load sound from def: boring
    [f=0000000] Warning: Could not load sound from def: cant
    [f=0000000] Loading Feature Definitions
    [f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
    [f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
    [f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
    [f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: 3b74312d
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] [Sound] Error: Unable to open audio file: sounds/beep6.wav
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 50 ms
    [f=0000000] [Sound] Error: Unable to open audio file: sounds/button9.wav
    [f=0000000] Game::LoadInterface (Console): 0 ms
    [f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
    [f=0000000] Loading LuaRules
    [f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script framework  <unit_script.lua>
    [f=0000000] Loaded SYNCED gadget:  Lua unit script framework  <unit_script.lua>
    [f=0000000] Loaded SYNCED gadget:  Spawn               <game_spawn.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loaded UNSYNCED gadget:  DualFog             <gui_dualfog_gadget.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Precipitation       <precipitation.lua>
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Error: Lua LoadCode pcall error = 0, luaui.lua, error = 2, LuaUI/widgets.lua, [string "LuaUI/widgets.lua"]:245: attempt to index a nil value
    [f=0000000] Initializing PathCache
    [f=0000000] Finalizing
    [f=0000000] Loaded DecalsDrawer: Legacy
    [f=0000000] Connection attempt from UnnamedPlayer
    [f=0000000]  -> Version: 94.0 (ASIM GML OMP)
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player UnnamedPlayer finished loading and is now ingame
    [f=0000000] GameID: d4555851dcb2df7c685becff1cdf4421
    [f=0000000] [Threading] Multithreading is disabled because the game or system appears incompatible
    [f=0000000] [Threading] MultiThreadCount > 1 in the settings will forcefully enable multithreading
    [f=0000298] [Texture] Warning: [LoadS3OTextureNow] could not load texture "" from model "objects3d/missile.dae"
    [f=0000417] piece root
    [f=0000417] piece Circle
    [f=0001002] UnnamedPlayer paused the game
    [f=0001002] Saved: screenshots/screen00081.png
    [f=0001002] User exited
    [f=0001002] [CCollisionHandler] dis-/continuous tests: 0/1670840
    [f=0001002] Path cache hits 0 0%
    [f=0001002] Path cache hits 0 0%
    [f=0001002] Statistics for RectangleOptimizer: 0%
    [f=0001002] Statistics for RectangleOptimizer: 0%
    [f=0001002] Statistics for local connection:
    Received: 2310 bytes
    Sent: 10835 bytes
    
    
    txt file icon infolog.txt (9,688 bytes) 2013-03-31 17:33 +
  • jpg file icon assimp_dae_weapon_feature_bug941.jpg (67,726 bytes) 2013-03-31 17:41 -
    jpg file icon assimp_dae_weapon_feature_bug941.jpg (67,726 bytes) 2013-03-31 17:41 +
  • txt file icon infolog941.txt (12,210 bytes) 2013-03-31 17:44 -
    Using configuration source: "C:\Users\emmanu\AppData\Local\springsettings.cfg"
    [CMyMath::Init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Microsoft Windows
    Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
    Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz; 16301MB RAM, 17099MB pagefile
    OS: emulated 32bit mode
    [Watchdog] Installed (HangTimeout: 10sec)
    Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 94.1 (ASIM GML OMP)
    Build date/time: Mar 26 2013 00:28:09
    Build environment: boost-105000, GNU libstdc++ version 20120920
    Compiler: gcc-4.7.2
    Using read-only data directory: C:\Program Files (x86)\Spring\
    Using read-write data directory: C:\Users\emmanu\Documents\My Games\Spring\
    Scanning: C:\Users\emmanu\Documents\My Games\Spring\maps
    Scanning: C:\Users\emmanu\Documents\My Games\Spring\games
    Scanning: C:\Program Files (x86)\Spring\maps
    Scanning: C:\Program Files (x86)\Spring\base
    Scanning: C:\Program Files (x86)\Spring\games
    Supported Video modes: 1920x1080, 1776x1000, 1680x1050, 1600x900, 1440x900, 1400x1050, 1366x768, 1360x1024, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1152x648, 1024x768, 848x480, 800x600, 720x576, 720x480, 640x480
    Video mode set to 1920x1080/32bit (windowed)
    [f=0000000] SDL version:  1.2.10
    [f=0000000] GL version:   3.3.11554 Compatibility Profile Context
    [f=0000000] GL vendor:    ATI Technologies Inc.
    [f=0000000] GL renderer:  ATI Radeon HD 4800 Series
    [f=0000000] GLSL version: 3.30
    [f=0000000] GLEW version: 1.5.8
    [f=0000000] Video RAM:    total 742MB, available 966MB
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 1
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
    	maximum texture size: 8192, compress MIP-map textures: 0
    	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 32/29
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
    	number of UniformBufferBindings: 45 (64kB)
    [f=0000000] VSync disabled
    [f=0000000] Joysticks found: 0
    [f=0000000] Warning: Joystick 0 not found
    [f=0000000] CPU Cores: 4
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               DirectSound Software
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 128
    [f=0000000] Connecting to local server
    [f=0000000] PreGame::StartServer: 34 ms
    [f=0000000] Using map: EvoRTS - Higher Grounds - v13
    [f=0000000] Using game: luaunitmod4A 0
    [f=0000000] Using game archive: luaunitmod4a.SDD
    [f=0000000] recording demo: demos/20130331_173752_EvoRTS - Higher Grounds - v13_94.sdf
    [f=0000000] PreGame::GameDataReceived: 71 ms
    [f=0000000] User number 0 (team 0, allyteam 0)
    [f=0000000] modrules!
    [f=0000000] [Threading] Main thread CPU affinity mask set: 12
    [f=0000000] Warning: MapInfo.lua: Incorrect value "groundShadowDensity=1.300000"! Clamping to 0..1 range!!
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.084000
    [f=0000000] Game::LoadDefs (GameData): 97 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 5 sounds from gamedata/sounds.lua
    [f=0000000] [Sound] Error: Unable to open audio file: sounds/beep4.wav
    [f=0000000] Game::LoadDefs (Sound): 2 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (103 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 81 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 1
    [f=0000000] [explosions.lua] Error: Missing return table from: gamedata/explosions/empty.lua
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
    [f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
    [f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
    [f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
    [f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
    [f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
    [f=0000000] Warning: WeaponDef (hentai1) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Loading Unit Definitions
    [f=0000000] Warning: Could not load sound from def: boring
    [f=0000000] Warning: Could not load sound from def: cant
    [f=0000000] Loading Feature Definitions
    [f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
    [f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
    [f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
    [f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
    [f=0000000] PathCosts: creating PE8 cache with 4 PF threads (54 MB)
    [f=0000000] PathCosts: precached 3 of 16384 blocks
    [f=0000000] PathCosts: precached 1027 of 16384 blocks
    [f=0000000] PathCosts: precached 2052 of 16384 blocks
    [f=0000000] PathCosts: precached 3079 of 16384 blocks
    [f=0000000] PathCosts: precached 4103 of 16384 blocks
    [f=0000000] PathCosts: precached 5128 of 16384 blocks
    [f=0000000] PathCosts: precached 6155 of 16384 blocks
    [f=0000000] PathCosts: precached 7182 of 16384 blocks
    [f=0000000] PathCosts: precached 8206 of 16384 blocks
    [f=0000000] PathCosts: precached 9232 of 16384 blocks
    [f=0000000] PathCosts: precached 10256 of 16384 blocks
    [f=0000000] PathCosts: precached 11280 of 16384 blocks
    [f=0000000] PathCosts: precached 12305 of 16384 blocks
    [f=0000000] PathCosts: precached 13332 of 16384 blocks
    [f=0000000] PathCosts: precached 14357 of 16384 blocks
    [f=0000000] PathCosts: precached 15384 of 16384 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] PathCosts: creating PE32 cache with 4 PF threads (54 MB)
    [f=0000000] PathCosts: precached 1 of 1024 blocks
    [f=0000000] PathCosts: precached 66 of 1024 blocks
    [f=0000000] PathCosts: precached 130 of 1024 blocks
    [f=0000000] PathCosts: precached 194 of 1024 blocks
    [f=0000000] PathCosts: precached 259 of 1024 blocks
    [f=0000000] PathCosts: precached 326 of 1024 blocks
    [f=0000000] PathCosts: precached 391 of 1024 blocks
    [f=0000000] PathCosts: precached 455 of 1024 blocks
    [f=0000000] PathCosts: precached 520 of 1024 blocks
    [f=0000000] PathCosts: precached 587 of 1024 blocks
    [f=0000000] PathCosts: precached 652 of 1024 blocks
    [f=0000000] PathCosts: precached 717 of 1024 blocks
    [f=0000000] PathCosts: precached 784 of 1024 blocks
    [f=0000000] PathCosts: precached 849 of 1024 blocks
    [f=0000000] PathCosts: precached 913 of 1024 blocks
    [f=0000000] PathCosts: precached 980 of 1024 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] [CPathManager] pathing data checksum: b85e74a3
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] [Sound] Error: Unable to open audio file: sounds/beep6.wav
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 51 ms
    [f=0000000] [Sound] Error: Unable to open audio file: sounds/button9.wav
    [f=0000000] Game::LoadInterface (Console): 0 ms
    [f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
    [f=0000000] Loading LuaRules
    [f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script framework  <unit_script.lua>
    [f=0000000] Loaded SYNCED gadget:  Lua unit script framework  <unit_script.lua>
    [f=0000000] Loaded SYNCED gadget:  Spawn               <game_spawn.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loaded UNSYNCED gadget:  DualFog             <gui_dualfog_gadget.lua>
    [f=0000000] Loaded UNSYNCED gadget:  Precipitation       <precipitation.lua>
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Error: Lua LoadCode pcall error = 0, luaui.lua, error = 2, LuaUI/widgets.lua, [string "LuaUI/widgets.lua"]:245: attempt to index a nil value
    [f=0000000] Initializing PathCache
    [f=0000000] Finalizing
    [f=0000000] Loaded DecalsDrawer: Legacy
    [f=0000000] Connection attempt from UnnamedPlayer
    [f=0000000]  -> Version: 94.1 (ASIM GML OMP)
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player UnnamedPlayer finished loading and is now ingame
    [f=0000000] GameID: 625858516731c560685becff1cdf4421
    [f=0000000] [Threading] Multithreading is disabled because the game or system appears incompatible
    [f=0000000] [Threading] MultiThreadCount > 1 in the settings will forcefully enable multithreading
    [f=0000430] [Texture] Warning: [LoadS3OTextureNow] could not load texture "" from model "objects3d/missile.dae"
    [f=0000754] piece root
    [f=0000754] piece Circle
    [f=0001031] UnnamedPlayer paused the game
    [f=0001031] UnnamedPlayer unpaused the game
    [f=0001118] UnnamedPlayer paused the game
    [f=0001118] UnnamedPlayer unpaused the game
    [f=0001138] UnnamedPlayer paused the game
    [f=0001138] UnnamedPlayer unpaused the game
    [f=0001152] UnnamedPlayer paused the game
    [f=0001152] UnnamedPlayer unpaused the game
    [f=0001194] UnnamedPlayer paused the game
    [f=0001194] UnnamedPlayer unpaused the game
    [f=0001203] UnnamedPlayer paused the game
    [f=0001203] UnnamedPlayer unpaused the game
    [f=0001214] UnnamedPlayer paused the game
    [f=0001214] UnnamedPlayer unpaused the game
    [f=0001226] UnnamedPlayer paused the game
    [f=0001226] Saved: screenshots/screen00082.png
    [f=0001226] User exited
    [f=0001226] [CCollisionHandler] dis-/continuous tests: 0/7401878
    [f=0001226] Path cache hits 0 0%
    [f=0001226] Path cache hits 0 0%
    [f=0001226] Statistics for RectangleOptimizer: 0%
    [f=0001226] Statistics for RectangleOptimizer: 0%
    [f=0001226] Statistics for local connection:
    Received: 2903 bytes
    Sent: 13723 bytes
    
    
    txt file icon infolog941.txt (12,210 bytes) 2013-03-31 17:44 +
  • ? file icon vmissile1.lua (1,593 bytes) 2013-03-31 17:44
  • ? file icon missile2.lua (2,699 bytes) 2013-03-31 17:45
  • jpg file icon weapons_3do_941.jpg (101,709 bytes) 2013-03-31 17:58 -
    jpg file icon weapons_3do_941.jpg (101,709 bytes) 2013-03-31 17:58 +

-Relationships
related to 0003517resolvedKloot 0.91 .dae format not suported for weapons model 
related to 0003569resolvedKloot 93.1 weapon dont SHOW .dae models (assimp) 
+Relationships

-Notes

~0010310

jK (developer)

94.1?

~0010338

emmanuel (reporter)

Last edited: 2013-03-31 17:59

View 4 revisions

updated to 94.1
no diferences
using the same model assimp .dae for a feature (show in screenshoot)
& a vertical missile and a missile (both not show on screenshot)
uploaded for comparaison : the same weapon with .3DO models

+Notes

-Issue History
Date Modified Username Field Change
2013-03-25 22:19 emmanuel New Issue
2013-03-26 00:41 Kloot Relationship added related to 0003517
2013-03-26 00:41 Kloot Relationship added related to 0003569
2013-03-29 03:05 jK Note Added: 0010310
2013-03-31 17:30 emmanuel File Added: assimp_dae_weapon_feature_bug.jpg
2013-03-31 17:30 emmanuel File Added: hedgehog2x2.dae
2013-03-31 17:31 emmanuel File Added: hedgehog2x2.png
2013-03-31 17:32 emmanuel Note Added: 0010338
2013-03-31 17:33 emmanuel File Added: infolog.txt
2013-03-31 17:34 emmanuel Note Edited: 0010338 View Revisions
2013-03-31 17:41 emmanuel File Added: assimp_dae_weapon_feature_bug941.jpg
2013-03-31 17:41 emmanuel Note Edited: 0010338 View Revisions
2013-03-31 17:44 emmanuel File Added: infolog941.txt
2013-03-31 17:44 emmanuel File Added: vmissile1.lua
2013-03-31 17:45 emmanuel File Added: missile2.lua
2013-03-31 17:58 emmanuel File Added: weapons_3do_941.jpg
2013-03-31 17:59 emmanuel Note Edited: 0010338 View Revisions
2013-03-31 20:56 Kloot Assigned To => Kloot
2013-03-31 20:56 Kloot Status new => assigned
2013-03-31 21:25 Kloot Changeset attached => spring develop 215212b9
2013-03-31 21:25 Kloot Status assigned => resolved
2013-03-31 21:25 Kloot Resolution open => fixed
+Issue History