Attached Files |
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hedgehog2x2.dae (19,360 bytes) 2013-03-31 17:30
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infolog.txt (9,688 bytes) 2013-03-31 17:33
Using configuration source: "C:\Users\emmanu\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 127, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 1
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz; 16301MB RAM, 17099MB pagefile
OS: emulated 32bit mode
[Watchdog] Installed (HangTimeout: 10sec)
Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 94.0 (ASIM GML OMP)
Build date/time: Mar 23 2013 15:52:19
Build environment: boost-105000, GNU libstdc++ version 20120920
Compiler: gcc-4.7.2
Using read-only data directory: C:\Program Files (x86)\Spring\
Using read-write data directory: C:\Users\emmanu\Documents\My Games\Spring\
Scanning: C:\Users\emmanu\Documents\My Games\Spring\maps
Scanning: C:\Users\emmanu\Documents\My Games\Spring\games
Scanning: C:\Program Files (x86)\Spring\maps
Scanning: C:\Program Files (x86)\Spring\base
Scanning: C:\Program Files (x86)\Spring\games
Supported Video modes: 1920x1080, 1776x1000, 1680x1050, 1600x900, 1440x900, 1400x1050, 1366x768, 1360x1024, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1152x648, 1024x768, 848x480, 800x600, 720x576, 720x480, 640x480
Video mode set to 1920x1080/32bit (windowed)
[f=0000000] SDL version: 1.2.10
[f=0000000] GL version: 3.3.11554 Compatibility Profile Context
[f=0000000] GL vendor: ATI Technologies Inc.
[f=0000000] GL renderer: ATI Radeon HD 4800 Series
[f=0000000] GLSL version: 3.30
[f=0000000] GLEW version: 1.5.8
[f=0000000] Video RAM: total 742MB, available 966MB
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 1
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
maximum texture size: 8192, compress MIP-map textures: 0
maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 32/29
maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
number of UniformBufferBindings: 45 (64kB)
[f=0000000] VSync disabled
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] CPU Cores: 4
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 128
[f=0000000] Connecting to local server
[f=0000000] PreGame::StartServer: 33 ms
[f=0000000] Using map: EvoRTS - Higher Grounds - v13
[f=0000000] Using game: luaunitmod4A 0
[f=0000000] Using game archive: luaunitmod4a.SDD
[f=0000000] recording demo: demos/20130331_172659_EvoRTS - Higher Grounds - v13_94.sdf
[f=0000000] PreGame::GameDataReceived: 69 ms
[f=0000000] User number 0 (team 0, allyteam 0)
[f=0000000] modrules!
[f=0000000] [Threading] Main thread CPU affinity mask set: 12
[f=0000000] Warning: MapInfo.lua: Incorrect value "groundShadowDensity=1.300000"! Clamping to 0..1 range!!
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.083000
[f=0000000] Game::LoadDefs (GameData): 96 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 5 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Error: Unable to open audio file: sounds/beep4.wav
[f=0000000] Game::LoadDefs (Sound): 2 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (103 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 79 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 1
[f=0000000] [explosions.lua] Error: Missing return table from: gamedata/explosions/empty.lua
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
[f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
[f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
[f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
[f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
[f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
[f=0000000] Warning: WeaponDef (hentai1) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Loading Unit Definitions
[f=0000000] Warning: Could not load sound from def: boring
[f=0000000] Warning: Could not load sound from def: cant
[f=0000000] Loading Feature Definitions
[f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
[f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
[f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
[f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: 3b74312d
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] [Sound] Error: Unable to open audio file: sounds/beep6.wav
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 50 ms
[f=0000000] [Sound] Error: Unable to open audio file: sounds/button9.wav
[f=0000000] Game::LoadInterface (Console): 0 ms
[f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=0000000] Loading LuaRules
[f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script framework <unit_script.lua>
[f=0000000] Loaded SYNCED gadget: Lua unit script framework <unit_script.lua>
[f=0000000] Loaded SYNCED gadget: Spawn <game_spawn.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loaded UNSYNCED gadget: DualFog <gui_dualfog_gadget.lua>
[f=0000000] Loaded UNSYNCED gadget: Precipitation <precipitation.lua>
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Error: Lua LoadCode pcall error = 0, luaui.lua, error = 2, LuaUI/widgets.lua, [string "LuaUI/widgets.lua"]:245: attempt to index a nil value
[f=0000000] Initializing PathCache
[f=0000000] Finalizing
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] Connection attempt from UnnamedPlayer
[f=0000000] -> Version: 94.0 (ASIM GML OMP)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player UnnamedPlayer finished loading and is now ingame
[f=0000000] GameID: d4555851dcb2df7c685becff1cdf4421
[f=0000000] [Threading] Multithreading is disabled because the game or system appears incompatible
[f=0000000] [Threading] MultiThreadCount > 1 in the settings will forcefully enable multithreading
[f=0000298] [Texture] Warning: [LoadS3OTextureNow] could not load texture "" from model "objects3d/missile.dae"
[f=0000417] piece root
[f=0000417] piece Circle
[f=0001002] UnnamedPlayer paused the game
[f=0001002] Saved: screenshots/screen00081.png
[f=0001002] User exited
[f=0001002] [CCollisionHandler] dis-/continuous tests: 0/1670840
[f=0001002] Path cache hits 0 0%
[f=0001002] Path cache hits 0 0%
[f=0001002] Statistics for RectangleOptimizer: 0%
[f=0001002] Statistics for RectangleOptimizer: 0%
[f=0001002] Statistics for local connection:
Received: 2310 bytes
Sent: 10835 bytes
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infolog941.txt (12,210 bytes) 2013-03-31 17:44
Using configuration source: "C:\Users\emmanu\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 127, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 1
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz; 16301MB RAM, 17099MB pagefile
OS: emulated 32bit mode
[Watchdog] Installed (HangTimeout: 10sec)
Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 94.1 (ASIM GML OMP)
Build date/time: Mar 26 2013 00:28:09
Build environment: boost-105000, GNU libstdc++ version 20120920
Compiler: gcc-4.7.2
Using read-only data directory: C:\Program Files (x86)\Spring\
Using read-write data directory: C:\Users\emmanu\Documents\My Games\Spring\
Scanning: C:\Users\emmanu\Documents\My Games\Spring\maps
Scanning: C:\Users\emmanu\Documents\My Games\Spring\games
Scanning: C:\Program Files (x86)\Spring\maps
Scanning: C:\Program Files (x86)\Spring\base
Scanning: C:\Program Files (x86)\Spring\games
Supported Video modes: 1920x1080, 1776x1000, 1680x1050, 1600x900, 1440x900, 1400x1050, 1366x768, 1360x1024, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1152x648, 1024x768, 848x480, 800x600, 720x576, 720x480, 640x480
Video mode set to 1920x1080/32bit (windowed)
[f=0000000] SDL version: 1.2.10
[f=0000000] GL version: 3.3.11554 Compatibility Profile Context
[f=0000000] GL vendor: ATI Technologies Inc.
[f=0000000] GL renderer: ATI Radeon HD 4800 Series
[f=0000000] GLSL version: 3.30
[f=0000000] GLEW version: 1.5.8
[f=0000000] Video RAM: total 742MB, available 966MB
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 1
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
maximum texture size: 8192, compress MIP-map textures: 0
maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 32/29
maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
number of UniformBufferBindings: 45 (64kB)
[f=0000000] VSync disabled
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] CPU Cores: 4
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 128
[f=0000000] Connecting to local server
[f=0000000] PreGame::StartServer: 34 ms
[f=0000000] Using map: EvoRTS - Higher Grounds - v13
[f=0000000] Using game: luaunitmod4A 0
[f=0000000] Using game archive: luaunitmod4a.SDD
[f=0000000] recording demo: demos/20130331_173752_EvoRTS - Higher Grounds - v13_94.sdf
[f=0000000] PreGame::GameDataReceived: 71 ms
[f=0000000] User number 0 (team 0, allyteam 0)
[f=0000000] modrules!
[f=0000000] [Threading] Main thread CPU affinity mask set: 12
[f=0000000] Warning: MapInfo.lua: Incorrect value "groundShadowDensity=1.300000"! Clamping to 0..1 range!!
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.084000
[f=0000000] Game::LoadDefs (GameData): 97 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 5 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Error: Unable to open audio file: sounds/beep4.wav
[f=0000000] Game::LoadDefs (Sound): 2 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (103 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 81 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 1
[f=0000000] [explosions.lua] Error: Missing return table from: gamedata/explosions/empty.lua
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
[f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
[f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
[f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
[f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
[f=0000000] Warning: Could not load sound from def: cannon_hit.ogg
[f=0000000] Warning: WeaponDef (hentai1) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Loading Unit Definitions
[f=0000000] Warning: Could not load sound from def: boring
[f=0000000] Warning: Could not load sound from def: cant
[f=0000000] Loading Feature Definitions
[f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
[f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
[f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
[f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
[f=0000000] PathCosts: creating PE8 cache with 4 PF threads (54 MB)
[f=0000000] PathCosts: precached 3 of 16384 blocks
[f=0000000] PathCosts: precached 1027 of 16384 blocks
[f=0000000] PathCosts: precached 2052 of 16384 blocks
[f=0000000] PathCosts: precached 3079 of 16384 blocks
[f=0000000] PathCosts: precached 4103 of 16384 blocks
[f=0000000] PathCosts: precached 5128 of 16384 blocks
[f=0000000] PathCosts: precached 6155 of 16384 blocks
[f=0000000] PathCosts: precached 7182 of 16384 blocks
[f=0000000] PathCosts: precached 8206 of 16384 blocks
[f=0000000] PathCosts: precached 9232 of 16384 blocks
[f=0000000] PathCosts: precached 10256 of 16384 blocks
[f=0000000] PathCosts: precached 11280 of 16384 blocks
[f=0000000] PathCosts: precached 12305 of 16384 blocks
[f=0000000] PathCosts: precached 13332 of 16384 blocks
[f=0000000] PathCosts: precached 14357 of 16384 blocks
[f=0000000] PathCosts: precached 15384 of 16384 blocks
[f=0000000] PathCosts: writing
[f=0000000] PathCosts: written
[f=0000000] PathCosts: creating PE32 cache with 4 PF threads (54 MB)
[f=0000000] PathCosts: precached 1 of 1024 blocks
[f=0000000] PathCosts: precached 66 of 1024 blocks
[f=0000000] PathCosts: precached 130 of 1024 blocks
[f=0000000] PathCosts: precached 194 of 1024 blocks
[f=0000000] PathCosts: precached 259 of 1024 blocks
[f=0000000] PathCosts: precached 326 of 1024 blocks
[f=0000000] PathCosts: precached 391 of 1024 blocks
[f=0000000] PathCosts: precached 455 of 1024 blocks
[f=0000000] PathCosts: precached 520 of 1024 blocks
[f=0000000] PathCosts: precached 587 of 1024 blocks
[f=0000000] PathCosts: precached 652 of 1024 blocks
[f=0000000] PathCosts: precached 717 of 1024 blocks
[f=0000000] PathCosts: precached 784 of 1024 blocks
[f=0000000] PathCosts: precached 849 of 1024 blocks
[f=0000000] PathCosts: precached 913 of 1024 blocks
[f=0000000] PathCosts: precached 980 of 1024 blocks
[f=0000000] PathCosts: writing
[f=0000000] PathCosts: written
[f=0000000] [CPathManager] pathing data checksum: b85e74a3
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] [Sound] Error: Unable to open audio file: sounds/beep6.wav
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 51 ms
[f=0000000] [Sound] Error: Unable to open audio file: sounds/button9.wav
[f=0000000] Game::LoadInterface (Console): 0 ms
[f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=0000000] Loading LuaRules
[f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script framework <unit_script.lua>
[f=0000000] Loaded SYNCED gadget: Lua unit script framework <unit_script.lua>
[f=0000000] Loaded SYNCED gadget: Spawn <game_spawn.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loaded UNSYNCED gadget: DualFog <gui_dualfog_gadget.lua>
[f=0000000] Loaded UNSYNCED gadget: Precipitation <precipitation.lua>
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Error: Lua LoadCode pcall error = 0, luaui.lua, error = 2, LuaUI/widgets.lua, [string "LuaUI/widgets.lua"]:245: attempt to index a nil value
[f=0000000] Initializing PathCache
[f=0000000] Finalizing
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] Connection attempt from UnnamedPlayer
[f=0000000] -> Version: 94.1 (ASIM GML OMP)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player UnnamedPlayer finished loading and is now ingame
[f=0000000] GameID: 625858516731c560685becff1cdf4421
[f=0000000] [Threading] Multithreading is disabled because the game or system appears incompatible
[f=0000000] [Threading] MultiThreadCount > 1 in the settings will forcefully enable multithreading
[f=0000430] [Texture] Warning: [LoadS3OTextureNow] could not load texture "" from model "objects3d/missile.dae"
[f=0000754] piece root
[f=0000754] piece Circle
[f=0001031] UnnamedPlayer paused the game
[f=0001031] UnnamedPlayer unpaused the game
[f=0001118] UnnamedPlayer paused the game
[f=0001118] UnnamedPlayer unpaused the game
[f=0001138] UnnamedPlayer paused the game
[f=0001138] UnnamedPlayer unpaused the game
[f=0001152] UnnamedPlayer paused the game
[f=0001152] UnnamedPlayer unpaused the game
[f=0001194] UnnamedPlayer paused the game
[f=0001194] UnnamedPlayer unpaused the game
[f=0001203] UnnamedPlayer paused the game
[f=0001203] UnnamedPlayer unpaused the game
[f=0001214] UnnamedPlayer paused the game
[f=0001214] UnnamedPlayer unpaused the game
[f=0001226] UnnamedPlayer paused the game
[f=0001226] Saved: screenshots/screen00082.png
[f=0001226] User exited
[f=0001226] [CCollisionHandler] dis-/continuous tests: 0/7401878
[f=0001226] Path cache hits 0 0%
[f=0001226] Path cache hits 0 0%
[f=0001226] Statistics for RectangleOptimizer: 0%
[f=0001226] Statistics for RectangleOptimizer: 0%
[f=0001226] Statistics for local connection:
Received: 2903 bytes
Sent: 13723 bytes
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vmissile1.lua (1,593 bytes) 2013-03-31 17:44
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missile2.lua (2,699 bytes) 2013-03-31 17:45
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