infolog.txt (35,360 bytes)
2013-03-17 13:52
Using configuration source: "/home/johanr/.springrc"
[CMyMath::Init] CPU SSE mask: 127, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 1
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Linux 3.7.10-1-ARCH #1 SMP PREEMPT Thu Feb 28 09:50:17 CET 2013 x86_64
OS: 64bit native mode
[Watchdog] Installed (HangTimeout: 10sec)
Available log sections: Font, VFS, KeyBindings, Shader, Piece, Sound, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, GroundMoveType, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, LuaSocket, Model, Path
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 93.2.1-40-gabe2a6e develop (OMP)
Build date/time: Mar 17 2013 13:35:04
Build environment: boost-105200, GNU libstdc++ version 20120920
Compiler: gcc-4.7.2
Using read-write data directory: /home/johanr/.spring/
Using read-only data directory: /home/johanr/opt/share/games/spring/
Scanning: /home/johanr/opt/share/games/spring/base
Scanning: /home/johanr/.spring/maps
Error: Error opening /home/johanr/.spring/maps/Pathways_of_destruction-v02.sdz
Unable to open archive: /home/johanr/.spring/maps/Pathways_of_destruction-v02.sdz
Scanning: /home/johanr/.spring/base
Scanning: /home/johanr/.spring/games
Scanning: /home/johanr/.spring/packages
Supported Video modes: 1920x1200, 1920x1080, 1680x1050, 1600x1200, 1440x900, 1280x1024, 1280x960, 1280x720, 1024x768, 800x600, 640x480
Video mode set to 1920x1200/32bit (windowed)
[f=0000000] SDL version: 1.2.15
[f=0000000] GL version: 4.3.0 NVIDIA 313.26
[f=0000000] GL vendor: NVIDIA Corporation
[f=0000000] GL renderer: GeForce GTX 460/PCIe/SSE2
[f=0000000] GLSL version: 4.30 NVIDIA via Cg compiler
[f=0000000] GLEW version: 1.9.0
[f=0000000] Video RAM: total 1024MB, available 876MB
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 16384, compress MIP-map textures: 0
maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 31/16
maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
number of UniformBufferBindings: 84 (64kB)
[f=0000000] Using Adaptive VSync
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] CPU Cores: 8
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] OpenAL Soft
[f=0000000] [Sound] Device: OpenAL Soft
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.15.1
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 32
[f=0000000] Connecting to local server
[f=0000000] PreGame::StartServer: 4 ms
[f=0000000] Using map: Ravaged_v2
[f=0000000] Using game: Zero-K v1.1.3.6
[f=0000000] Using game archive: a43223c1fea2412fe1159fddb41ba7f1.sdp
[f=0000000] recording demo: demos/20130317_133903_Ravaged_v2_93.2.1-40-gabe2a6e develop.sdf
[f=0000000] PreGame::GameDataReceived: 16 ms
[f=0000000] User number 0 (team 0, allyteam 0)
[f=0000000] [Threading] Main thread CPU affinity mask set: 192
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] explosiongenerator, custom:flash1green
[f=0000000] customparams, <table>
[f=0000000] rgbcolor, 0 1 0
[f=0000000] explosiongenerator, custom:flash1yellow
[f=0000000] customparams, <table>
[f=0000000] rgbcolor, 1 1 0
[f=0000000] explosiongenerator, custom:flash1red
[f=0000000] customparams, <table>
[f=0000000] rgbcolor, 1 0 0
[f=0000000] explosiongenerator, custom:flash1white
[f=0000000] customparams, <table>
[f=0000000] rgbcolor, 1 1 1
[f=0000000] rgbcolor, 0.2 1 0
[f=0000000] explosiongenerator, custom:BEAMWEAPON_HIT_GREEN
[f=0000000] rgbcolor, 0 1 0
[f=0000000] [gamedata/modularcomms/unitdefgen.lua] Warning: Modular Comms warning: Comm data entry in modoption is empty or in invalid format
[f=0000000] Processing comm: stresstest1
[f=0000000] Processing comm: stresstest2
[f=0000000] Processing comm: stresstest3
[f=0000000] Processing comm: stresstest4
[f=0000000] Processing comm: test_c4_rocket
[f=0000000] Processing comm: test_c4_aa
[f=0000000] Processing comm: test_c4_gauss
[f=0000000] Processing comm: test_c4_arty
[f=0000000] Processing comm: test_c4_hmg
[f=0000000] Processing comm: test_c4_shotty
[f=0000000] Processing comm: test_c4_beam
[f=0000000] Processing comm: test_c4_lightning
[f=0000000] Processing comm: test_c4_flame
[f=0000000] Processing comm: test_a4_rocket
[f=0000000] Processing comm: test_a4_aa
[f=0000000] Processing comm: test_a4_gauss
[f=0000000] Processing comm: test_a4_arty
[f=0000000] Processing comm: test_a4_hmg
[f=0000000] Processing comm: test_a4_shotty
[f=0000000] Processing comm: test_a4_beam
[f=0000000] Processing comm: test_a4_lightning
[f=0000000] Processing comm: test_a4_flame
[f=0000000] Processing comm: test_s4_rocket
[f=0000000] Processing comm: test_s4_aa
[f=0000000] Processing comm: test_s4_gauss
[f=0000000] Processing comm: test_s4_arty
[f=0000000] Processing comm: test_s4_hmg
[f=0000000] Processing comm: test_s4_shotty
[f=0000000] Processing comm: test_s4_beam
[f=0000000] Processing comm: test_s4_lightning
[f=0000000] Processing comm: test_s4_flame
[f=0000000] Processing comm: test_r4_rocket
[f=0000000] Processing comm: test_r4_aa
[f=0000000] Processing comm: test_r4_gauss
[f=0000000] Processing comm: test_r4_arty
[f=0000000] Processing comm: test_r4_hmg
[f=0000000] Processing comm: test_r4_shotty
[f=0000000] Processing comm: test_r4_beam
[f=0000000] Processing comm: test_r4_lightning
[f=0000000] Processing comm: test_r4_flame
[f=0000000] Processing comm: test_c1_rocket
[f=0000000] Processing comm: test_c1_aa
[f=0000000] Processing comm: test_c1_gauss
[f=0000000] Processing comm: test_c1_arty
[f=0000000] Processing comm: test_c1_hmg
[f=0000000] Processing comm: test_c1_shotty
[f=0000000] Processing comm: test_c1_beam
[f=0000000] Processing comm: test_c1_lightning
[f=0000000] Processing comm: test_c1_flame
[f=0000000] Processing comm: test_a1_rocket
[f=0000000] Processing comm: test_a1_aa
[f=0000000] Processing comm: test_a1_gauss
[f=0000000] Processing comm: test_a1_arty
[f=0000000] Processing comm: test_a1_hmg
[f=0000000] Processing comm: test_a1_shotty
[f=0000000] Processing comm: test_a1_beam
[f=0000000] Processing comm: test_a1_lightning
[f=0000000] Processing comm: test_a1_flame
[f=0000000] Processing comm: test_s1_rocket
[f=0000000] Processing comm: test_s1_aa
[f=0000000] Processing comm: test_s1_gauss
[f=0000000] Processing comm: test_s1_arty
[f=0000000] Processing comm: test_s1_hmg
[f=0000000] Processing comm: test_s1_shotty
[f=0000000] Processing comm: test_s1_beam
[f=0000000] Processing comm: test_s1_lightning
[f=0000000] Processing comm: test_s1_flame
[f=0000000] Processing comm: test_r1_rocket
[f=0000000] Processing comm: test_r1_aa
[f=0000000] Processing comm: test_r1_gauss
[f=0000000] Processing comm: test_r1_arty
[f=0000000] Processing comm: test_r1_hmg
[f=0000000] Processing comm: test_r1_shotty
[f=0000000] Processing comm: test_r1_beam
[f=0000000] Processing comm: test_r1_lightning
[f=0000000] Processing comm: test_r1_flame
[f=0000000] Processing comm: test_cr1_rocket
[f=0000000] Processing comm: test_cr1_aa
[f=0000000] Processing comm: test_cr1_gauss
[f=0000000] Processing comm: test_cr1_arty
[f=0000000] Processing comm: test_cr1_hmg
[f=0000000] Processing comm: test_cr1_shotty
[f=0000000] Processing comm: test_cr1_beam
[f=0000000] Processing comm: test_cr1_lightning
[f=0000000] Processing comm: test_cr1_flame
[f=0000000] Processing comm: test_cr4_rocket
[f=0000000] Processing comm: test_cr4_aa
[f=0000000] Processing comm: test_cr4_gauss
[f=0000000] Processing comm: test_cr4_arty
[f=0000000] Processing comm: test_cr4_hmg
[f=0000000] Processing comm: test_cr4_shotty
[f=0000000] Processing comm: test_cr4_beam
[f=0000000] Processing comm: test_cr4_lightning
[f=0000000] Processing comm: test_cr4_flame
[f=0000000] Processing comm: test_b1_rocket
[f=0000000] Processing comm: test_b1_aa
[f=0000000] Processing comm: test_b1_gauss
[f=0000000] Processing comm: test_b1_arty
[f=0000000] Processing comm: test_b1_hmg
[f=0000000] Processing comm: test_b1_shotty
[f=0000000] Processing comm: test_b1_beam
[f=0000000] Processing comm: test_b1_lightning
[f=0000000] Processing comm: test_b1_flame
[f=0000000] Processing comm: test_b4_rocket
[f=0000000] Processing comm: test_b4_aa
[f=0000000] Processing comm: test_b4_gauss
[f=0000000] Processing comm: test_b4_arty
[f=0000000] Processing comm: test_b4_hmg
[f=0000000] Processing comm: test_b4_shotty
[f=0000000] Processing comm: test_b4_beam
[f=0000000] Processing comm: test_b4_lightning
[f=0000000] Processing comm: test_b4_flame
[f=0000000] Processing comm: comm_econ_cai
[f=0000000] Processing comm: comm_marksman_cai
[f=0000000] Processing comm: comm_hunter
[f=0000000] Processing comm: comm_guardian
[f=0000000] Processing comm: comm_riot
[f=0000000] Processing comm: comm_recon
[f=0000000] Processing comm: comm_marksman
[f=0000000] Processing comm: comm_marine
[f=0000000] Processing comm: comm_flamer
[f=0000000] Processing comm: comm_mission_tutorial1
[f=0000000] Processing comm: comm_stun_cai
[f=0000000] Processing comm: comm_rocketeer
[f=0000000] Processing comm: comm_riot_cai
[f=0000000] pw_artefact
[f=0000000] pw_mine2
[f=0000000] pw_wormhole2
[f=0000000] pw_warpjammer
[f=0000000] pw_warpgate
[f=0000000] pw_wormhole
[f=0000000] pw_mine3
[f=0000000] pw_mine
[f=0000000] pw_dropfac
[f=0000000] pw_generictech
[f=0000000] pw_bombercontrol
[f=0000000] pw_dropdepot
[f=0000000] Loading all definitions: 0.213000
[f=0000000] Game::LoadDefs (GameData): 311 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=0000000] [Sound] parsed 141 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=0000000] Game::LoadDefs (Sound): 8 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (40 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 27 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 9
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Warning: WeaponDef (chicken_shield_shield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (chicken_tiamat_shield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (core_spectre_cor_shield_small) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (corjamt_cor_shield_small) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (cornecro_shield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (corthud_shield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (funnelweb_shield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (shieldfelon_shield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (test_a1_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (test_a1_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (test_a4_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (test_a4_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (test_b1_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (test_b1_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (test_b4_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (test_b4_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (test_c1_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (test_c1_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (test_c4_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (test_c4_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (test_cr1_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (test_cr1_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (test_cr4_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (test_cr4_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (test_r1_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (test_r1_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (test_r4_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (test_r4_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (test_s1_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (test_s1_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (test_s4_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (test_s4_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Loading Unit Definitions
[f=0000000] Warning: [UnitDef] inconsistent path-type 15 for "chicken" (move-class "bhover3"): canFloat, but not a ship-based movetype
[f=0000000] Warning: [UnitDef] inconsistent path-type 15 for "chicken_dodo" (move-class "bhover3"): canFloat, but not a ship-based movetype
[f=0000000] Warning: [UnitDef] inconsistent path-type 15 for "chickenblobber" (move-class "bhover3"): canFloat, but not a ship-based movetype
[f=0000000] Warning: [UnitDef] inconsistent path-type 15 for "chickenr" (move-class "bhover3"): canFloat, but not a ship-based movetype
[f=0000000] Warning: [UnitDef] inconsistent path-type 15 for "chickens" (move-class "bhover3"): canFloat, but not a ship-based movetype
[f=0000000] Loading Feature Definitions
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: ec24f9f1
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 1 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 55 ms
[f=0000000] [Sound] Error: Unable to open audio file: MultiSelect
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=0000000] Game::LoadInterface (Console): 1 ms
[f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=0000000] Loading LuaRules
[f=0000000] Jump Jet Defs checking begining...
[f=0000000] .. Jump Jet Defs checking complete
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Jump Jet Defs checking begining...
[f=0000000] .. Jump Jet Defs checking complete
[f=0000000] Jump Jet Defs checking begining...
[f=0000000] .. Jump Jet Defs checking complete
[f=0000000] [UnitMorph] Warning: Comm Morph warning: Comm data entry for player 0 is empty or in invalid format
[f=0000000] dynamic lights initializing
[f=0000000] Watching shiny nuclear_missile
[f=0000000] Watching shiny corsilo_crblmssl
[f=0000000] dynamic lights init complete
[f=0000000] Loading gadget: Lua unit script framework <unit_script.lua>
[f=0000000] Loading unit script: scripts/amgeo.lua
[f=0000000] Loading unit script: scripts/amphaa.lua
[f=0000000] Loading unit script: scripts/amphassault.lua
[f=0000000] Loading unit script: scripts/amphcon.lua
[f=0000000] Loading unit script: scripts/amphfloater.lua
[f=0000000] Loading unit script: scripts/amphraider.lua
[f=0000000] Loading unit script: scripts/amphraider2.lua
[f=0000000] Loading unit script: scripts/amphraider3.lua
[f=0000000] Loading unit script: scripts/amphriot.lua
[f=0000000] Loading unit script: scripts/amphtele.lua
[f=0000000] Loading unit script: scripts/arm_spider.lua
[f=0000000] Loading unit script: scripts/arm_venom.lua
[f=0000000] Loading unit script: scripts/armaak.lua
[f=0000000] Loading unit script: scripts/armamd.lua
[f=0000000] Loading unit script: scripts/armanni.lua
[f=0000000] Loading unit script: scripts/armarad.lua
[f=0000000] Loading unit script: scripts/armartic.lua
[f=0000000] Loading unit script: scripts/armasp.lua
[f=0000000] Loading unit script: scripts/armbanth.lua
[f=0000000] Loading unit script: scripts/armbrawl.lua
[f=0000000] Loading unit script: scripts/armbrtha.lua
[f=0000000] Loading unit script: scripts/armca.lua
[f=0000000] Loading unit script: scripts/armcarry.lua
[f=0000000] Loading unit script: scripts/armcir.lua
[f=0000000] Loading unit script: scripts/armcom.lua
[f=0000000] Loading unit script: scripts/armcomdgun.lua
[f=0000000] Loading unit script: scripts/armcrabe.lua
[f=0000000] Loading unit script: scripts/armcsa.lua
[f=0000000] Loading unit script: scripts/armcybr.lua
[f=0000000] Loading unit script: scripts/armjamt.lua
[f=0000000] Loading unit script: scripts/armmanni.lua
[f=0000000] Loading unit script: scripts/armmerl.lua
[f=0000000] Loading unit script: scripts/armnanotc.lua
[f=0000000] Loading unit script: scripts/armorco.lua
[f=0000000] Loading unit script: scripts/armpt.lua
[f=0000000] Loading unit script: scripts/armpw.lua
[f=0000000] Loading unit script: scripts/armsnipe.lua
[f=0000000] Loading unit script: scripts/armsolar.lua
[f=0000000] Loading unit script: scripts/armsptk.lua
[f=0000000] Loading unit script: scripts/armspy.lua
[f=0000000] Loading unit script: scripts/armstiletto_laser.lua
[f=0000000] Loading unit script: scripts/armtboat.lua
[f=0000000] Loading unit script: scripts/armwin.lua
[f=0000000] Loading unit script: scripts/assaultcruiser.lua
[f=0000000] Loading unit script: scripts/asteroid.lua
[f=0000000] Loading unit script: scripts/attackdrone.lua
[f=0000000] Loading unit script: scripts/battledrone.lua
[f=0000000] Loading unit script: scripts/benzcom.lua
[f=0000000] Loading unit script: scripts/blackdawn.lua
[f=0000000] Loading unit script: scripts/blastwing.lua
[f=0000000] Loading unit script: scripts/cafus.lua
[f=0000000] Loading unit script: scripts/capturecar.lua
[f=0000000] Loading unit script: scripts/carrydrone.lua
[f=0000000] Loading unit script: scripts/chicken_roc.lua
[f=0000000] Loading unit script: scripts/chickenflyerqueen.lua
[f=0000000] Loading unit script: scripts/chickenlandqueen.lua
[f=0000000] Loading unit script: scripts/chickenwurm.lua
[f=0000000] Loading unit script: scripts/commsupport.lua
[f=0000000] Loading unit script: scripts/corcom_alt.lua
[f=0000000] Loading unit script: scripts/commrecon.lua
[f=0000000] Loading unit script: scripts/corak.lua
[f=0000000] Loading unit script: scripts/corape.lua
[f=0000000] Loading unit script: scripts/corbats.lua
[f=0000000] Loading unit script: scripts/corbhmth.lua
[f=0000000] Loading unit script: scripts/corbtrans.lua
[f=0000000] Loading unit script: scripts/corclog.lua
[f=0000000] Loading unit script: scripts/corcrash.lua
[f=0000000] Loading unit script: scripts/corcrw.lua
[f=0000000] Loading unit script: scripts/cordoom.lua
[f=0000000] Loading unit script: scripts/core_spectre.lua
[f=0000000] Loading unit script: scripts/corhlt.lua
[f=0000000] Loading unit script: scripts/corhurc2.lua
[f=0000000] Loading unit script: scripts/corjamt.lua
[f=0000000] Loading unit script: scripts/cormak.lua
[f=0000000] Loading unit script: scripts/cornecro.lua
[f=0000000] Loading unit script: scripts/corrad.lua
[f=0000000] Loading unit script: scripts/corroach.lua
[f=0000000] Loading unit script: scripts/corshad.lua
[f=0000000] Loading unit script: scripts/corstorm.lua
[f=0000000] Loading unit script: scripts/corsub.lua
[f=0000000] Loading unit script: scripts/corsumo.lua
[f=0000000] Loading unit script: scripts/corsy.lua
[f=0000000] Loading unit script: scripts/corthud.lua
[f=0000000] Loading unit script: scripts/cortl.lua
[f=0000000] Loading unit script: scripts/corvalk.lua
[f=0000000] Loading unit script: scripts/corvamp.lua
[f=0000000] Loading unit script: scripts/cremcom.lua
[f=0000000] Loading unit script: scripts/dante.lua
[f=0000000] Loading unit script: scripts/destroyer.lua
[f=0000000] Loading unit script: scripts/nullscript.lua
[f=0000000] Loading unit script: scripts/cruisemissile.lua
[f=0000000] Loading unit script: scripts/factoryjump.lua
[f=0000000] Loading unit script: scripts/factoryplane.lua
[f=0000000] Loading unit script: scripts/factorytank.lua
[f=0000000] Loading unit script: scripts/fakeunit_los.lua
[f=0000000] Loading unit script: scripts/firebug.lua
[f=0000000] Loading unit script: scripts/firewalker.lua
[f=0000000] Loading unit script: scripts/funnelweb.lua
[f=0000000] Loading unit script: scripts/geo.lua
[f=0000000] Loading unit script: scripts/heavyturret.lua
[f=0000000] Loading unit script: scripts/logkoda.lua
[f=0000000] Loading unit script: scripts/mahlazor.lua
[f=0000000] Loading unit script: scripts/missilesilo.lua
[f=0000000] Loading unit script: scripts/pw_artefact.lua
[f=0000000] Loading unit script: scripts/pw_techlab.lua
[f=0000000] Loading unit script: scripts/pw_mine.lua
[f=0000000] Loading unit script: scripts/pw_mine2.lua
[f=0000000] Loading unit script: scripts/pw_mine3.lua
[f=0000000] Loading unit script: scripts/pw_warpgate.lua
[f=0000000] Loading unit script: scripts/pw_warpjammer.lua
[f=0000000] Loading unit script: scripts/raveparty.lua
[f=0000000] Loading unit script: scripts/scorpion.lua
[f=0000000] Loading unit script: scripts/screamer.lua
[f=0000000] Loading unit script: scripts/serpent.lua
[f=0000000] Loading unit script: scripts/shieldarty.lua
[f=0000000] Loading unit script: scripts/shieldfelon.lua
[f=0000000] Loading unit script: scripts/spideraa.lua
[f=0000000] Loading unit script: scripts/spiderassault.lua
[f=0000000] Loading unit script: scripts/striderhub.lua
[f=0000000] Loading unit script: scripts/tele_beacon.lua
[f=0000000] Loading unit script: scripts/wolverine_mine.lua
[f=0000000] Loading unit script: scripts/zenith.lua
[f=0000000] [StartSetup] Warning: Start Unit Setup warning: Comm data entry for player 0 is empty or in invalid format
[f=0000000] [Planet Wars Structures] Warning: Planetwars warning: Planetwars data entry in modoption is empty or in invalid format
[f=0000000] LUARULES-DRAW (GADGETS)
[f=0000000] Jump Jet Defs checking begining...
[f=0000000] .. Jump Jet Defs checking complete
[f=0000000] LUARULES-DRAW (GADGETS)
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] explosiongenerator, custom:flash1green
[f=0000000] customparams, <table>
[f=0000000] rgbcolor, 0 1 0
[f=0000000] explosiongenerator, custom:flash1yellow
[f=0000000] customparams, <table>
[f=0000000] rgbcolor, 1 1 0
[f=0000000] explosiongenerator, custom:flash1red
[f=0000000] customparams, <table>
[f=0000000] rgbcolor, 1 0 0
[f=0000000] explosiongenerator, custom:flash1white
[f=0000000] customparams, <table>
[f=0000000] rgbcolor, 1 1 1
[f=0000000] rgbcolor, 0.2 1 0
[f=0000000] explosiongenerator, custom:BEAMWEAPON_HIT_GREEN
[f=0000000] rgbcolor, 0 1 0
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Jump Jet Defs checking begining...
[f=0000000] .. Jump Jet Defs checking complete
[f=0000000] Loaded API widget: Shared Functions <api_shared_functions.lua>
[f=0000000] Loaded API widget: Modular Comm Info <api_modularcomms.lua>
[f=0000000] Loaded API widget: Lups <lups_wrapper.lua>
[f=0000000] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua>
[f=0000000] Loaded API widget: Chili Framework <api_chili.lua>
[f=0000000] Hardware mouse-cursor is disabled!
[f=0000000] Set "shadows" config-parameter to 1
[f=0000000] Set UnitLodDist to 500
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Set maximum particles to: 10000
[f=0000000] Set UnitIconDist to 150
[f=0000000] Loaded widget: EPIC Menu <gui_epicmenu.lua>
[f=0000000] Loaded widget: Chili Minimap <gui_chili_minimap.lua>
[f=0000000] Loaded widget: Chili Widget Selector <gui_chili_widgetselector.lua>
[f=0000000] Loaded widget: Custom Cursor Sets <gui_customcursorsets.lua>
[f=0000000] Mexspot Fetcher fetching
[f=0000000] Loaded widget: Mexspot Fetcher <wg_mexspot_fetcher.lua>
[f=0000000] Loaded widget: Local Team Colors <gui_local_colors.lua>
[f=0000000] Loaded widget: HealthBars <unit_healthbars.lua>
[f=0000000] Loaded widget: Hide map marks and cursor <gui_hide_marks_on_f5.lua>
[f=0000000] Loaded widget: Noises <snd_noises.lua>
[f=0000000] Loaded widget: Unit Icons <unit_icons.lua>
[f=0000000] Loaded widget: Chili Vote Display <gui_chili_vote.lua>
[f=0000000] Loaded widget: TeamCommEnds & Lavarise indicator <gui_teamcommends.lua>
[f=0000000] Loaded widget: BuildETA <gui_build_eta.lua>
[f=0000000] Loaded widget: Cloak Fire State <unit_cloakfirestate.lua>
[f=0000000] Player ENABLE TTS
[f=0000000] Player DISABLE TTS
[f=0000000] Loaded widget: Text To Speech Control <snd_text_to_speech.lua>
[f=0000000] Loaded widget: Auto First Build Facing <autofirstbuildfacing.lua>
[f=0000000] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua>
[f=0000000] Loaded widget: Autoquit <autoquit.lua>
[f=0000000] Loaded widget: CameraShake <camera_shake.lua>
[f=0000000] Loaded widget: Blast Radius <gui_blastradius.lua>
[f=0000000] Loaded widget: ComCounter <unit_com_counter.lua>
[f=0000000] Loaded widget: Context Menu <gui_contextmenu.lua>
[f=0000000] Loaded widget: Darkening <gui_darkening.lua>
[f=0000000] Loaded widget: Keep Target <cmd_keep_target.lua>
[f=0000000] Loaded widget: Local Widgets Config <localwidgets.lua>
[f=0000000] Loaded widget: Chili Resource Bars <gui_chili_resource_bars.lua>
[f=0000000] Loaded widget: MetalFeatures <gui_metal_features.lua>
[f=0000000] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
[f=0000000] Loaded widget: Highlight Geos <gui_highlight_geos.lua>
[f=0000000] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua>
[f=0000000] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua>
[f=0000000] Loaded widget: Map Draw Blocker <map_draw_blocker.lua>
[f=0000000] Loaded widget: AA Command Helper <cmd_attackcmd_aid.lua>
[f=0000000] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua>
[f=0000000] Loaded widget: MinimapEvents <minimap_events.lua>
[f=0000000] Loaded widget: Missile Silo Range <missilesilo_range.lua>
[f=0000000] Loaded widget: Point Tracker <gui_point_tracker.lua>
[f=0000000] Loaded widget: Defense Range Zero-K <gui_defenserange.lua>
[f=0000000] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua>
[f=0000000] Loaded widget: Decoration Handler <unit_decoration_handler.lua>
[f=0000000] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua>
[f=0000000] Loaded widget: Chili Selections & CursorTip <gui_chili_selections_and_cursortip.lua>
[f=0000000] Loaded widget: Stockpiler <unit_stockpile.lua>
[f=0000000] Cleared Autogroups.
[f=0000000] Loaded widget: Auto Group <unit_auto_group.lua>
[f=0000000] Loaded widget: Ghost Site <unit_ghostsite.lua>
[f=0000000] Loaded widget: Clippy Comments <unit_clippy.lua>
[f=0000000] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[f=0000000] Loaded widget: MiniMap Start Boxes <minimap_startbox.lua>
[f=0000000] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua>
[f=0000000] Loaded widget: Transport AI <unit_transport_ai.lua>
[f=0000000] Loaded widget: Unit Marker Zero-K <unit_marker.lua>
[f=0000000] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua>
[f=0000000] Loaded widget: Attack Warning <unit_attack_warning.lua>
[f=0000000] Loaded widget: AnimatorGUI <dbg_animator.lua>
[f=0000000] Loaded widget: PlanetWars Info <gui_planetwars_info.lua>
[f=0000000] Loaded widget: Attack AoE <gui_attack_aoe.lua>
[f=0000000] <Replay control buttons> Live mode. Widget removed.
[f=0000000] Loaded widget: Replay control buttons <gui_replay_controls.lua>
[f=0000000] Loaded widget: MessageBoxes <mission_messagebox.lua>
[f=0000000] Loaded widget: Select Keys <gui_selectkeys.lua>
[f=0000000] Loaded widget: Objectives <mission_objectives.lua>
[f=0000000] Loaded widget: SmoothScroll <camera_smooth_move.lua>
[f=0000000] Loaded widget: Unit Start State <unit_start_state.lua>
[f=0000000] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua>
[f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
[f=0000000] Loaded widget: UnitShapes <unit_shapes.lua>
[f=0000000] Loaded widget: AllyCursors <gui_ally_cursors.lua>
[f=0000000] Loaded widget: CommandInsert <gui_commandinsert.lua>
[f=0000000] Loaded widget: Selection Send <gui_selectionsend.lua>
[f=0000000] Loaded widget: Shield Guard <unit_shield_guard.lua>
[f=0000000] Loaded widget: Rank Icons 2 <unit_rank_icons.lua>
[f=0000000] Loaded widget: State Icons <unit_state_icons.lua>
[f=0000000] Loaded widget: Gadget Icons <unit_gadget_icons.lua>
[f=0000000] Loaded widget: Building Starter <unit_building_starter.lua>
[f=0000000] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua>
[f=0000000] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua>
[f=0000000] Loaded widget: Chili Chat 2.1 <gui_chili_chat2_1.lua>
[f=0000000] Loaded widget: Chili Docking <gui_chili_docking.lua>
[f=0000000] Loaded widget: Chili Deluxe Player List - Alpha 2.02 <gui_chili_deluxeplayerlist.lua>
[f=0000000] Loaded widget: Image Preloader <dbg_img_preload.lua>
[f=0000000] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua>
[f=0000000] Loaded widget: Jumpjet GUI <gui_jumpjets.lua>
[f=0000000] Loaded widget: Chili Gesture Menu <gui_chili_gesture_menu.lua>
[f=0000000] Loaded widget: CustomFormations2 <unit_customformations2.lua>
[f=0000000] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua>
[f=0000000] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua>
[f=0000000] LuaUI v0.3
[f=0000000] Initializing PathCache
[f=0000000] Finalizing
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] Connection attempt from Player
[f=0000000] -> Version: 93.2.1-40-gabe2a6e develop (OMP)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Mexspot Fetcher received
[f=0000000] Player Player finished loading and is now ingame
[f=0000000] Mex Placement Initialised with 32 spots.
[f=0000000] Epicmenu: Switching to Total Annihilation camera mode
[f=0000000] <Player> Allies: I choose: Recon Commander!
[f=0000000] GameID: 74b94551a55abcc632aa1bc71cdf4421
[f=0000001] Skirmish AI "Enemy" (ID:0, Short-Name:"NullAI", Version:"0.1") took over control of team 1
[f=0000048] Wind Range: 0.5 - 1.5. Max Windmill altitude bonus is: 33%
[f=0000151] Cheating is enabled!
[f=0000294] corpyro corpyro2 corpyro2_dead corpyro2_heap corpyro_dead corpyro_heap
[f=0000320] [GiveUnits] spawned 4 corpyro unit(s) for team 0
[f=0002021] Saved: screenshots/screen00034.png
[f=0003348] Saved: screenshots/screen00035.png
[f=0003535] Error: Tried to mark AI 0 dead, but is already dead
[f=0003535] Statistics for RectangleOptimizer: 0%
[f=0003535] Player DISABLE TTS
[f=0003535] [CCollisionHandler] dis-/continuous tests: 0/2124991
[f=0003535] Path cache hits 1601 97%
[f=0003535] Path cache hits 4205 98%
[f=0003535] Statistics for RectangleOptimizer: 0%
[f=0003535] Statistics for RectangleOptimizer: 0%
[f=0003535] Statistics for local connection:
Received: 11497 bytes
Sent: 42979 bytes