2025-07-18 15:39 CEST

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IDProjectCategoryView StatusLast Update
0003561Spring engineGeneralpublic2013-03-17 14:44
ReporterAntiAllez 
Assigned ToKloot 
PriorityhighSeveritymajorReproducibilityalways
StatusresolvedResolutionreopened 
Product Version93.1 
Target VersionFixed in Version 
Summary0003561: unit motion errors
Descriptionunits (primarily com & cons) caught/hang on hillside and valleys.
Additional Informationevery map
BA
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (35,360 bytes) 2013-03-17 13:52 -
    Using configuration source: "/home/johanr/.springrc"
    [CMyMath::Init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Linux 3.7.10-1-ARCH #1 SMP PREEMPT Thu Feb 28 09:50:17 CET 2013 x86_64
    OS: 64bit native mode
    [Watchdog] Installed (HangTimeout: 10sec)
    Available log sections: Font, VFS, KeyBindings, Shader, Piece, Sound, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, GroundMoveType, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, LuaSocket, Model, Path
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 93.2.1-40-gabe2a6e develop (OMP)
    Build date/time: Mar 17 2013 13:35:04
    Build environment: boost-105200, GNU libstdc++ version 20120920
    Compiler: gcc-4.7.2
    Using read-write data directory: /home/johanr/.spring/
    Using read-only data directory: /home/johanr/opt/share/games/spring/
    Scanning: /home/johanr/opt/share/games/spring/base
    Scanning: /home/johanr/.spring/maps
    Error: Error opening /home/johanr/.spring/maps/Pathways_of_destruction-v02.sdz
    Unable to open archive: /home/johanr/.spring/maps/Pathways_of_destruction-v02.sdz
    Scanning: /home/johanr/.spring/base
    Scanning: /home/johanr/.spring/games
    Scanning: /home/johanr/.spring/packages
    Supported Video modes: 1920x1200, 1920x1080, 1680x1050, 1600x1200, 1440x900, 1280x1024, 1280x960, 1280x720, 1024x768, 800x600, 640x480
    Video mode set to 1920x1200/32bit (windowed)
    [f=0000000] SDL version:  1.2.15
    [f=0000000] GL version:   4.3.0 NVIDIA 313.26
    [f=0000000] GL vendor:    NVIDIA Corporation
    [f=0000000] GL renderer:  GeForce GTX 460/PCIe/SSE2
    [f=0000000] GLSL version: 4.30 NVIDIA via Cg compiler
    [f=0000000] GLEW version: 1.9.0
    [f=0000000] Video RAM:    total 1024MB, available 876MB
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 16384, compress MIP-map textures: 0
    	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 31/16
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
    	number of UniformBufferBindings: 84 (64kB)
    [f=0000000] Using Adaptive VSync
    [f=0000000] Joysticks found: 0
    [f=0000000] Warning: Joystick 0 not found
    [f=0000000] CPU Cores: 8
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               OpenAL Soft
    [f=0000000] [Sound]   Device:     OpenAL Soft
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.15.1
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 32
    [f=0000000] Connecting to local server
    [f=0000000] PreGame::StartServer: 4 ms
    [f=0000000] Using map: Ravaged_v2
    [f=0000000] Using game: Zero-K v1.1.3.6
    [f=0000000] Using game archive: a43223c1fea2412fe1159fddb41ba7f1.sdp
    [f=0000000] recording demo: demos/20130317_133903_Ravaged_v2_93.2.1-40-gabe2a6e develop.sdf
    [f=0000000] PreGame::GameDataReceived: 16 ms
    [f=0000000] User number 0 (team 0, allyteam 0)
    [f=0000000] [Threading] Main thread CPU affinity mask set: 192
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] explosiongenerator, custom:flash1green
    [f=0000000] customparams, <table>
    [f=0000000] rgbcolor, 0 1 0
    [f=0000000] explosiongenerator, custom:flash1yellow
    [f=0000000] customparams, <table>
    [f=0000000] rgbcolor, 1 1 0
    [f=0000000] explosiongenerator, custom:flash1red
    [f=0000000] customparams, <table>
    [f=0000000] rgbcolor, 1 0 0
    [f=0000000] explosiongenerator, custom:flash1white
    [f=0000000] customparams, <table>
    [f=0000000] rgbcolor, 1 1 1
    [f=0000000] rgbcolor, 0.2 1 0
    [f=0000000] explosiongenerator, custom:BEAMWEAPON_HIT_GREEN
    [f=0000000] rgbcolor, 0 1 0
    [f=0000000] [gamedata/modularcomms/unitdefgen.lua] Warning: Modular Comms warning: Comm data entry in modoption is empty or in invalid format
    [f=0000000] Processing comm: stresstest1
    [f=0000000] Processing comm: stresstest2
    [f=0000000] Processing comm: stresstest3
    [f=0000000] Processing comm: stresstest4
    [f=0000000] Processing comm: test_c4_rocket
    [f=0000000] Processing comm: test_c4_aa
    [f=0000000] Processing comm: test_c4_gauss
    [f=0000000] Processing comm: test_c4_arty
    [f=0000000] Processing comm: test_c4_hmg
    [f=0000000] Processing comm: test_c4_shotty
    [f=0000000] Processing comm: test_c4_beam
    [f=0000000] Processing comm: test_c4_lightning
    [f=0000000] Processing comm: test_c4_flame
    [f=0000000] Processing comm: test_a4_rocket
    [f=0000000] Processing comm: test_a4_aa
    [f=0000000] Processing comm: test_a4_gauss
    [f=0000000] Processing comm: test_a4_arty
    [f=0000000] Processing comm: test_a4_hmg
    [f=0000000] Processing comm: test_a4_shotty
    [f=0000000] Processing comm: test_a4_beam
    [f=0000000] Processing comm: test_a4_lightning
    [f=0000000] Processing comm: test_a4_flame
    [f=0000000] Processing comm: test_s4_rocket
    [f=0000000] Processing comm: test_s4_aa
    [f=0000000] Processing comm: test_s4_gauss
    [f=0000000] Processing comm: test_s4_arty
    [f=0000000] Processing comm: test_s4_hmg
    [f=0000000] Processing comm: test_s4_shotty
    [f=0000000] Processing comm: test_s4_beam
    [f=0000000] Processing comm: test_s4_lightning
    [f=0000000] Processing comm: test_s4_flame
    [f=0000000] Processing comm: test_r4_rocket
    [f=0000000] Processing comm: test_r4_aa
    [f=0000000] Processing comm: test_r4_gauss
    [f=0000000] Processing comm: test_r4_arty
    [f=0000000] Processing comm: test_r4_hmg
    [f=0000000] Processing comm: test_r4_shotty
    [f=0000000] Processing comm: test_r4_beam
    [f=0000000] Processing comm: test_r4_lightning
    [f=0000000] Processing comm: test_r4_flame
    [f=0000000] Processing comm: test_c1_rocket
    [f=0000000] Processing comm: test_c1_aa
    [f=0000000] Processing comm: test_c1_gauss
    [f=0000000] Processing comm: test_c1_arty
    [f=0000000] Processing comm: test_c1_hmg
    [f=0000000] Processing comm: test_c1_shotty
    [f=0000000] Processing comm: test_c1_beam
    [f=0000000] Processing comm: test_c1_lightning
    [f=0000000] Processing comm: test_c1_flame
    [f=0000000] Processing comm: test_a1_rocket
    [f=0000000] Processing comm: test_a1_aa
    [f=0000000] Processing comm: test_a1_gauss
    [f=0000000] Processing comm: test_a1_arty
    [f=0000000] Processing comm: test_a1_hmg
    [f=0000000] Processing comm: test_a1_shotty
    [f=0000000] Processing comm: test_a1_beam
    [f=0000000] Processing comm: test_a1_lightning
    [f=0000000] Processing comm: test_a1_flame
    [f=0000000] Processing comm: test_s1_rocket
    [f=0000000] Processing comm: test_s1_aa
    [f=0000000] Processing comm: test_s1_gauss
    [f=0000000] Processing comm: test_s1_arty
    [f=0000000] Processing comm: test_s1_hmg
    [f=0000000] Processing comm: test_s1_shotty
    [f=0000000] Processing comm: test_s1_beam
    [f=0000000] Processing comm: test_s1_lightning
    [f=0000000] Processing comm: test_s1_flame
    [f=0000000] Processing comm: test_r1_rocket
    [f=0000000] Processing comm: test_r1_aa
    [f=0000000] Processing comm: test_r1_gauss
    [f=0000000] Processing comm: test_r1_arty
    [f=0000000] Processing comm: test_r1_hmg
    [f=0000000] Processing comm: test_r1_shotty
    [f=0000000] Processing comm: test_r1_beam
    [f=0000000] Processing comm: test_r1_lightning
    [f=0000000] Processing comm: test_r1_flame
    [f=0000000] Processing comm: test_cr1_rocket
    [f=0000000] Processing comm: test_cr1_aa
    [f=0000000] Processing comm: test_cr1_gauss
    [f=0000000] Processing comm: test_cr1_arty
    [f=0000000] Processing comm: test_cr1_hmg
    [f=0000000] Processing comm: test_cr1_shotty
    [f=0000000] Processing comm: test_cr1_beam
    [f=0000000] Processing comm: test_cr1_lightning
    [f=0000000] Processing comm: test_cr1_flame
    [f=0000000] Processing comm: test_cr4_rocket
    [f=0000000] Processing comm: test_cr4_aa
    [f=0000000] Processing comm: test_cr4_gauss
    [f=0000000] Processing comm: test_cr4_arty
    [f=0000000] Processing comm: test_cr4_hmg
    [f=0000000] Processing comm: test_cr4_shotty
    [f=0000000] Processing comm: test_cr4_beam
    [f=0000000] Processing comm: test_cr4_lightning
    [f=0000000] Processing comm: test_cr4_flame
    [f=0000000] Processing comm: test_b1_rocket
    [f=0000000] Processing comm: test_b1_aa
    [f=0000000] Processing comm: test_b1_gauss
    [f=0000000] Processing comm: test_b1_arty
    [f=0000000] Processing comm: test_b1_hmg
    [f=0000000] Processing comm: test_b1_shotty
    [f=0000000] Processing comm: test_b1_beam
    [f=0000000] Processing comm: test_b1_lightning
    [f=0000000] Processing comm: test_b1_flame
    [f=0000000] Processing comm: test_b4_rocket
    [f=0000000] Processing comm: test_b4_aa
    [f=0000000] Processing comm: test_b4_gauss
    [f=0000000] Processing comm: test_b4_arty
    [f=0000000] Processing comm: test_b4_hmg
    [f=0000000] Processing comm: test_b4_shotty
    [f=0000000] Processing comm: test_b4_beam
    [f=0000000] Processing comm: test_b4_lightning
    [f=0000000] Processing comm: test_b4_flame
    [f=0000000] Processing comm: comm_econ_cai
    [f=0000000] Processing comm: comm_marksman_cai
    [f=0000000] Processing comm: comm_hunter
    [f=0000000] Processing comm: comm_guardian
    [f=0000000] Processing comm: comm_riot
    [f=0000000] Processing comm: comm_recon
    [f=0000000] Processing comm: comm_marksman
    [f=0000000] Processing comm: comm_marine
    [f=0000000] Processing comm: comm_flamer
    [f=0000000] Processing comm: comm_mission_tutorial1
    [f=0000000] Processing comm: comm_stun_cai
    [f=0000000] Processing comm: comm_rocketeer
    [f=0000000] Processing comm: comm_riot_cai
    [f=0000000] pw_artefact
    [f=0000000] pw_mine2
    [f=0000000] pw_wormhole2
    [f=0000000] pw_warpjammer
    [f=0000000] pw_warpgate
    [f=0000000] pw_wormhole
    [f=0000000] pw_mine3
    [f=0000000] pw_mine
    [f=0000000] pw_dropfac
    [f=0000000] pw_generictech
    [f=0000000] pw_bombercontrol
    [f=0000000] pw_dropdepot
    [f=0000000] Loading all definitions:  0.213000
    [f=0000000] Game::LoadDefs (GameData): 311 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
    [f=0000000] [Sound]  parsed 141 sounds from gamedata/sounds.lua
    [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
    [f=0000000] Game::LoadDefs (Sound): 8 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (40 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 27 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 9
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Warning: WeaponDef (chicken_shield_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (chicken_tiamat_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (core_spectre_cor_shield_small) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (corjamt_cor_shield_small) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (cornecro_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (corthud_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (funnelweb_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (shieldfelon_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_a1_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_a1_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_a4_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_a4_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_b1_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_b1_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_b4_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_b4_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_c1_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_c1_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_c4_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_c4_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_cr1_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_cr1_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_cr4_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_cr4_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_r1_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_r1_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_r4_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_r4_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_s1_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_s1_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_s4_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_s4_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Loading Unit Definitions
    [f=0000000] Warning: [UnitDef] inconsistent path-type 15 for "chicken" (move-class "bhover3"): canFloat, but not a ship-based movetype
    [f=0000000] Warning: [UnitDef] inconsistent path-type 15 for "chicken_dodo" (move-class "bhover3"): canFloat, but not a ship-based movetype
    [f=0000000] Warning: [UnitDef] inconsistent path-type 15 for "chickenblobber" (move-class "bhover3"): canFloat, but not a ship-based movetype
    [f=0000000] Warning: [UnitDef] inconsistent path-type 15 for "chickenr" (move-class "bhover3"): canFloat, but not a ship-based movetype
    [f=0000000] Warning: [UnitDef] inconsistent path-type 15 for "chickens" (move-class "bhover3"): canFloat, but not a ship-based movetype
    [f=0000000] Loading Feature Definitions
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: ec24f9f1
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 1 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 55 ms
    [f=0000000] [Sound] Error: Unable to open audio file: MultiSelect
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
    [f=0000000] Game::LoadInterface (Console): 1 ms
    [f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
    [f=0000000] Loading LuaRules
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] [UnitMorph] Warning: Comm Morph warning: Comm data entry for player 0 is empty or in invalid format
    [f=0000000] dynamic lights initializing
    [f=0000000] Watching shiny nuclear_missile
    [f=0000000] Watching shiny corsilo_crblmssl
    [f=0000000] dynamic lights init complete
    [f=0000000] Loading gadget: Lua unit script framework  <unit_script.lua>
    [f=0000000]   Loading unit script: scripts/amgeo.lua
    [f=0000000]   Loading unit script: scripts/amphaa.lua
    [f=0000000]   Loading unit script: scripts/amphassault.lua
    [f=0000000]   Loading unit script: scripts/amphcon.lua
    [f=0000000]   Loading unit script: scripts/amphfloater.lua
    [f=0000000]   Loading unit script: scripts/amphraider.lua
    [f=0000000]   Loading unit script: scripts/amphraider2.lua
    [f=0000000]   Loading unit script: scripts/amphraider3.lua
    [f=0000000]   Loading unit script: scripts/amphriot.lua
    [f=0000000]   Loading unit script: scripts/amphtele.lua
    [f=0000000]   Loading unit script: scripts/arm_spider.lua
    [f=0000000]   Loading unit script: scripts/arm_venom.lua
    [f=0000000]   Loading unit script: scripts/armaak.lua
    [f=0000000]   Loading unit script: scripts/armamd.lua
    [f=0000000]   Loading unit script: scripts/armanni.lua
    [f=0000000]   Loading unit script: scripts/armarad.lua
    [f=0000000]   Loading unit script: scripts/armartic.lua
    [f=0000000]   Loading unit script: scripts/armasp.lua
    [f=0000000]   Loading unit script: scripts/armbanth.lua
    [f=0000000]   Loading unit script: scripts/armbrawl.lua
    [f=0000000]   Loading unit script: scripts/armbrtha.lua
    [f=0000000]   Loading unit script: scripts/armca.lua
    [f=0000000]   Loading unit script: scripts/armcarry.lua
    [f=0000000]   Loading unit script: scripts/armcir.lua
    [f=0000000]   Loading unit script: scripts/armcom.lua
    [f=0000000]   Loading unit script: scripts/armcomdgun.lua
    [f=0000000]   Loading unit script: scripts/armcrabe.lua
    [f=0000000]   Loading unit script: scripts/armcsa.lua
    [f=0000000]   Loading unit script: scripts/armcybr.lua
    [f=0000000]   Loading unit script: scripts/armjamt.lua
    [f=0000000]   Loading unit script: scripts/armmanni.lua
    [f=0000000]   Loading unit script: scripts/armmerl.lua
    [f=0000000]   Loading unit script: scripts/armnanotc.lua
    [f=0000000]   Loading unit script: scripts/armorco.lua
    [f=0000000]   Loading unit script: scripts/armpt.lua
    [f=0000000]   Loading unit script: scripts/armpw.lua
    [f=0000000]   Loading unit script: scripts/armsnipe.lua
    [f=0000000]   Loading unit script: scripts/armsolar.lua
    [f=0000000]   Loading unit script: scripts/armsptk.lua
    [f=0000000]   Loading unit script: scripts/armspy.lua
    [f=0000000]   Loading unit script: scripts/armstiletto_laser.lua
    [f=0000000]   Loading unit script: scripts/armtboat.lua
    [f=0000000]   Loading unit script: scripts/armwin.lua
    [f=0000000]   Loading unit script: scripts/assaultcruiser.lua
    [f=0000000]   Loading unit script: scripts/asteroid.lua
    [f=0000000]   Loading unit script: scripts/attackdrone.lua
    [f=0000000]   Loading unit script: scripts/battledrone.lua
    [f=0000000]   Loading unit script: scripts/benzcom.lua
    [f=0000000]   Loading unit script: scripts/blackdawn.lua
    [f=0000000]   Loading unit script: scripts/blastwing.lua
    [f=0000000]   Loading unit script: scripts/cafus.lua
    [f=0000000]   Loading unit script: scripts/capturecar.lua
    [f=0000000]   Loading unit script: scripts/carrydrone.lua
    [f=0000000]   Loading unit script: scripts/chicken_roc.lua
    [f=0000000]   Loading unit script: scripts/chickenflyerqueen.lua
    [f=0000000]   Loading unit script: scripts/chickenlandqueen.lua
    [f=0000000]   Loading unit script: scripts/chickenwurm.lua
    [f=0000000]   Loading unit script: scripts/commsupport.lua
    [f=0000000]   Loading unit script: scripts/corcom_alt.lua
    [f=0000000]   Loading unit script: scripts/commrecon.lua
    [f=0000000]   Loading unit script: scripts/corak.lua
    [f=0000000]   Loading unit script: scripts/corape.lua
    [f=0000000]   Loading unit script: scripts/corbats.lua
    [f=0000000]   Loading unit script: scripts/corbhmth.lua
    [f=0000000]   Loading unit script: scripts/corbtrans.lua
    [f=0000000]   Loading unit script: scripts/corclog.lua
    [f=0000000]   Loading unit script: scripts/corcrash.lua
    [f=0000000]   Loading unit script: scripts/corcrw.lua
    [f=0000000]   Loading unit script: scripts/cordoom.lua
    [f=0000000]   Loading unit script: scripts/core_spectre.lua
    [f=0000000]   Loading unit script: scripts/corhlt.lua
    [f=0000000]   Loading unit script: scripts/corhurc2.lua
    [f=0000000]   Loading unit script: scripts/corjamt.lua
    [f=0000000]   Loading unit script: scripts/cormak.lua
    [f=0000000]   Loading unit script: scripts/cornecro.lua
    [f=0000000]   Loading unit script: scripts/corrad.lua
    [f=0000000]   Loading unit script: scripts/corroach.lua
    [f=0000000]   Loading unit script: scripts/corshad.lua
    [f=0000000]   Loading unit script: scripts/corstorm.lua
    [f=0000000]   Loading unit script: scripts/corsub.lua
    [f=0000000]   Loading unit script: scripts/corsumo.lua
    [f=0000000]   Loading unit script: scripts/corsy.lua
    [f=0000000]   Loading unit script: scripts/corthud.lua
    [f=0000000]   Loading unit script: scripts/cortl.lua
    [f=0000000]   Loading unit script: scripts/corvalk.lua
    [f=0000000]   Loading unit script: scripts/corvamp.lua
    [f=0000000]   Loading unit script: scripts/cremcom.lua
    [f=0000000]   Loading unit script: scripts/dante.lua
    [f=0000000]   Loading unit script: scripts/destroyer.lua
    [f=0000000]   Loading unit script: scripts/nullscript.lua
    [f=0000000]   Loading unit script: scripts/cruisemissile.lua
    [f=0000000]   Loading unit script: scripts/factoryjump.lua
    [f=0000000]   Loading unit script: scripts/factoryplane.lua
    [f=0000000]   Loading unit script: scripts/factorytank.lua
    [f=0000000]   Loading unit script: scripts/fakeunit_los.lua
    [f=0000000]   Loading unit script: scripts/firebug.lua
    [f=0000000]   Loading unit script: scripts/firewalker.lua
    [f=0000000]   Loading unit script: scripts/funnelweb.lua
    [f=0000000]   Loading unit script: scripts/geo.lua
    [f=0000000]   Loading unit script: scripts/heavyturret.lua
    [f=0000000]   Loading unit script: scripts/logkoda.lua
    [f=0000000]   Loading unit script: scripts/mahlazor.lua
    [f=0000000]   Loading unit script: scripts/missilesilo.lua
    [f=0000000]   Loading unit script: scripts/pw_artefact.lua
    [f=0000000]   Loading unit script: scripts/pw_techlab.lua
    [f=0000000]   Loading unit script: scripts/pw_mine.lua
    [f=0000000]   Loading unit script: scripts/pw_mine2.lua
    [f=0000000]   Loading unit script: scripts/pw_mine3.lua
    [f=0000000]   Loading unit script: scripts/pw_warpgate.lua
    [f=0000000]   Loading unit script: scripts/pw_warpjammer.lua
    [f=0000000]   Loading unit script: scripts/raveparty.lua
    [f=0000000]   Loading unit script: scripts/scorpion.lua
    [f=0000000]   Loading unit script: scripts/screamer.lua
    [f=0000000]   Loading unit script: scripts/serpent.lua
    [f=0000000]   Loading unit script: scripts/shieldarty.lua
    [f=0000000]   Loading unit script: scripts/shieldfelon.lua
    [f=0000000]   Loading unit script: scripts/spideraa.lua
    [f=0000000]   Loading unit script: scripts/spiderassault.lua
    [f=0000000]   Loading unit script: scripts/striderhub.lua
    [f=0000000]   Loading unit script: scripts/tele_beacon.lua
    [f=0000000]   Loading unit script: scripts/wolverine_mine.lua
    [f=0000000]   Loading unit script: scripts/zenith.lua
    [f=0000000] [StartSetup] Warning: Start Unit Setup warning: Comm data entry for player 0 is empty or in invalid format
    [f=0000000] [Planet Wars Structures] Warning: Planetwars warning: Planetwars data entry in modoption is empty or in invalid format
    [f=0000000] LUARULES-DRAW  (GADGETS)
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] LUARULES-DRAW  (GADGETS)
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] explosiongenerator, custom:flash1green
    [f=0000000] customparams, <table>
    [f=0000000] rgbcolor, 0 1 0
    [f=0000000] explosiongenerator, custom:flash1yellow
    [f=0000000] customparams, <table>
    [f=0000000] rgbcolor, 1 1 0
    [f=0000000] explosiongenerator, custom:flash1red
    [f=0000000] customparams, <table>
    [f=0000000] rgbcolor, 1 0 0
    [f=0000000] explosiongenerator, custom:flash1white
    [f=0000000] customparams, <table>
    [f=0000000] rgbcolor, 1 1 1
    [f=0000000] rgbcolor, 0.2 1 0
    [f=0000000] explosiongenerator, custom:BEAMWEAPON_HIT_GREEN
    [f=0000000] rgbcolor, 0 1 0
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
    [f=0000000] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
    [f=0000000] Loaded API widget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
    [f=0000000] Loaded API widget:  Chili Framework     <api_chili.lua>
    [f=0000000] Hardware mouse-cursor is disabled!
    [f=0000000] Set "shadows" config-parameter to 1
    [f=0000000] Set UnitLodDist to 500
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Set maximum particles to: 10000
    [f=0000000] Set UnitIconDist to 150
    [f=0000000] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
    [f=0000000] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
    [f=0000000] Loaded widget:  Chili Widget Selector  <gui_chili_widgetselector.lua>
    [f=0000000] Loaded widget:  Custom Cursor Sets  <gui_customcursorsets.lua>
    [f=0000000] Mexspot Fetcher fetching
    [f=0000000] Loaded widget:  Mexspot Fetcher     <wg_mexspot_fetcher.lua>
    [f=0000000] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
    [f=0000000] Loaded widget:  HealthBars          <unit_healthbars.lua>
    [f=0000000] Loaded widget:  Hide map marks and cursor  <gui_hide_marks_on_f5.lua>
    [f=0000000] Loaded widget:  Noises              <snd_noises.lua>
    [f=0000000] Loaded widget:  Unit Icons          <unit_icons.lua>
    [f=0000000] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
    [f=0000000] Loaded widget:  TeamCommEnds & Lavarise indicator  <gui_teamcommends.lua>
    [f=0000000] Loaded widget:  BuildETA            <gui_build_eta.lua>
    [f=0000000] Loaded widget:  Cloak Fire State    <unit_cloakfirestate.lua>
    [f=0000000] Player ENABLE TTS
    [f=0000000] Player DISABLE TTS
    [f=0000000] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
    [f=0000000] Loaded widget:  Auto First Build Facing  <autofirstbuildfacing.lua>
    [f=0000000] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
    [f=0000000] Loaded widget:  Autoquit            <autoquit.lua>
    [f=0000000] Loaded widget:  CameraShake         <camera_shake.lua>
    [f=0000000] Loaded widget:  Blast Radius        <gui_blastradius.lua>
    [f=0000000] Loaded widget:  ComCounter          <unit_com_counter.lua>
    [f=0000000] Loaded widget:  Context Menu        <gui_contextmenu.lua>
    [f=0000000] Loaded widget:  Darkening           <gui_darkening.lua>
    [f=0000000] Loaded widget:  Keep Target         <cmd_keep_target.lua>
    [f=0000000] Loaded widget:  Local Widgets Config  <localwidgets.lua>
    [f=0000000] Loaded widget:  Chili Resource Bars  <gui_chili_resource_bars.lua>
    [f=0000000] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
    [f=0000000] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
    [f=0000000] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
    [f=0000000] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
    [f=0000000] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
    [f=0000000] Loaded widget:  Map Draw Blocker    <map_draw_blocker.lua>
    [f=0000000] Loaded widget:  AA Command Helper   <cmd_attackcmd_aid.lua>
    [f=0000000] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
    [f=0000000] Loaded widget:  MinimapEvents       <minimap_events.lua>
    [f=0000000] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
    [f=0000000] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
    [f=0000000] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
    [f=0000000] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
    [f=0000000] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
    [f=0000000] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
    [f=0000000] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip.lua>
    [f=0000000] Loaded widget:  Stockpiler          <unit_stockpile.lua>
    [f=0000000] Cleared Autogroups.
    [f=0000000] Loaded widget:  Auto Group          <unit_auto_group.lua>
    [f=0000000] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
    [f=0000000] Loaded widget:  Clippy Comments     <unit_clippy.lua>
    [f=0000000] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
    [f=0000000] Loaded widget:  MiniMap Start Boxes  <minimap_startbox.lua>
    [f=0000000] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
    [f=0000000] Loaded widget:  Transport AI        <unit_transport_ai.lua>
    [f=0000000] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
    [f=0000000] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
    [f=0000000] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
    [f=0000000] Loaded widget:  AnimatorGUI         <dbg_animator.lua>
    [f=0000000] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
    [f=0000000] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
    [f=0000000] <Replay control buttons> Live mode. Widget removed.
    [f=0000000] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
    [f=0000000] Loaded widget:  MessageBoxes        <mission_messagebox.lua>
    [f=0000000] Loaded widget:  Select Keys         <gui_selectkeys.lua>
    [f=0000000] Loaded widget:  Objectives          <mission_objectives.lua>
    [f=0000000] Loaded widget:  SmoothScroll        <camera_smooth_move.lua>
    [f=0000000] Loaded widget:  Unit Start State    <unit_start_state.lua>
    [f=0000000] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
    [f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
    [f=0000000] Loaded widget:  UnitShapes          <unit_shapes.lua>
    [f=0000000] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
    [f=0000000] Loaded widget:  CommandInsert       <gui_commandinsert.lua>
    [f=0000000] Loaded widget:  Selection Send      <gui_selectionsend.lua>
    [f=0000000] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
    [f=0000000] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
    [f=0000000] Loaded widget:  State Icons         <unit_state_icons.lua>
    [f=0000000] Loaded widget:  Gadget Icons        <unit_gadget_icons.lua>
    [f=0000000] Loaded widget:  Building Starter    <unit_building_starter.lua>
    [f=0000000] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
    [f=0000000] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
    [f=0000000] Loaded widget:  Chili Chat 2.1      <gui_chili_chat2_1.lua>
    [f=0000000] Loaded widget:  Chili Docking       <gui_chili_docking.lua>
    [f=0000000] Loaded widget:  Chili Deluxe Player List - Alpha 2.02  <gui_chili_deluxeplayerlist.lua>
    [f=0000000] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
    [f=0000000] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
    [f=0000000] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
    [f=0000000] Loaded widget:  Chili Gesture Menu  <gui_chili_gesture_menu.lua>
    [f=0000000] Loaded widget:  CustomFormations2   <unit_customformations2.lua>
    [f=0000000] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
    [f=0000000] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
    [f=0000000] LuaUI v0.3
    [f=0000000] Initializing PathCache
    [f=0000000] Finalizing
    [f=0000000] Loaded DecalsDrawer: Legacy
    [f=0000000] Connection attempt from Player
    [f=0000000]  -> Version: 93.2.1-40-gabe2a6e develop (OMP)
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Mexspot Fetcher received
    [f=0000000] Player Player finished loading and is now ingame
    [f=0000000] Mex Placement Initialised with 32 spots.
    [f=0000000] Epicmenu: Switching to Total Annihilation camera mode
    [f=0000000] <Player> Allies: I choose: Recon Commander!
    [f=0000000] GameID: 74b94551a55abcc632aa1bc71cdf4421
    [f=0000001] Skirmish AI "Enemy" (ID:0, Short-Name:"NullAI", Version:"0.1") took over control of team 1
    [f=0000048] Wind Range: 0.5 - 1.5. Max Windmill altitude bonus is: 33%
    [f=0000151] Cheating is enabled!
    [f=0000294]   corpyro   corpyro2   corpyro2_dead   corpyro2_heap   corpyro_dead   corpyro_heap 
    [f=0000320] [GiveUnits] spawned 4 corpyro unit(s) for team 0
    [f=0002021] Saved: screenshots/screen00034.png
    [f=0003348] Saved: screenshots/screen00035.png
    [f=0003535] Error: Tried to mark AI 0 dead, but is already dead
    [f=0003535] Statistics for RectangleOptimizer: 0%
    [f=0003535] Player DISABLE TTS
    [f=0003535] [CCollisionHandler] dis-/continuous tests: 0/2124991
    [f=0003535] Path cache hits 1601 97%
    [f=0003535] Path cache hits 4205 98%
    [f=0003535] Statistics for RectangleOptimizer: 0%
    [f=0003535] Statistics for RectangleOptimizer: 0%
    [f=0003535] Statistics for local connection:
    Received: 11497 bytes
    Sent: 42979 bytes
    
    
    txt file icon infolog.txt (35,360 bytes) 2013-03-17 13:52 +
  • jpg file icon shot_cr.jpg (253,478 bytes) 2013-03-17 13:52 -
    jpg file icon shot_cr.jpg (253,478 bytes) 2013-03-17 13:52 +

-Relationships
related to 0003521closedabma units get stuck on medium unpassable terrain 
+Relationships

-Notes

~0010045

AntiAllez (reporter)

silentwings: "Units get stuck *really* easily when trying to path around the edge of an impassable region. Pick any impassable region, even just a corner, and ask a tank to path around it and it is basically guaranteed to get stuck, if it so much as touches the corner."

~0010046

Skid (reporter)

Possible to reproduce in Zero-K as well as BA.

~0010050

emmanuel (reporter)

the problem is unit can down a slope and not up them so change your slope parameters is maybe the soluce

~0010054

Jarzynka (reporter)

Last edited: 2013-03-14 17:39

View 3 revisions

I was testing on BA 7.72:
On map like Greenhaven, I built about 30 units (arm stumpys) and 100% of them got stuck before they managed to make it to half of the map's length.
Mobile units also get stuck, but in smaller factor. Arm peewees were only ocassionally stuck, and only when I ordered them to move a large distance with many obstacles.
It ruins the gameplay on hilly maps, unless you're able to micro every unit around every obstacle (I'm not)

~0010072

msafwan (reporter)

i found out a best way to dislodge unit is to make it go to all random direction (clockwise or anticlockwise) until it move, when it start to move it no longer stuck (this is true for standard pathing)

~0010102

cleanrock (reporter)

Last edited: 2013-03-17 13:53

View 2 revisions

Tested "93.2.1-40-gabe2a6e develop" now and i still see problems:
See my attached shot, pyros getting stuck very easily when moving down the ramp on Ravaged_v2.
This works fine in 91, in 91 it looks like units turn toward "green" area when being stuck for a short while.
infolog attached.

+Notes

-Issue History
Date Modified Username Field Change
2013-03-14 01:56 AntiAllez New Issue
2013-03-14 02:04 zerver Category Spring MT => General
2013-03-14 02:11 AntiAllez Note Added: 0010045
2013-03-14 03:10 Skid Note Added: 0010046
2013-03-14 09:28 emmanuel Note Added: 0010050
2013-03-14 17:38 Jarzynka Note Added: 0010054
2013-03-14 17:38 Jarzynka Note Edited: 0010054 View Revisions
2013-03-14 17:39 Jarzynka Note Edited: 0010054 View Revisions
2013-03-15 00:40 Kloot Assigned To => Kloot
2013-03-15 00:40 Kloot Status new => assigned
2013-03-15 09:00 msafwan Note Added: 0010072
2013-03-15 23:55 abma Relationship added related to 0003521
2013-03-16 20:30 Kloot Changeset attached => spring develop e1440a17
2013-03-16 20:30 Kloot Status assigned => resolved
2013-03-16 20:30 Kloot Resolution open => fixed
2013-03-17 13:51 cleanrock Note Added: 0010102
2013-03-17 13:51 cleanrock Status resolved => feedback
2013-03-17 13:51 cleanrock Resolution fixed => reopened
2013-03-17 13:52 cleanrock File Added: infolog.txt
2013-03-17 13:52 cleanrock File Added: shot_cr.jpg
2013-03-17 13:53 cleanrock Note Edited: 0010102 View Revisions
2013-03-17 13:54 cleanrock Status feedback => assigned
2013-03-17 14:44 Kloot Changeset attached => spring develop d0cabc27
2013-03-17 14:44 Kloot Status assigned => resolved
+Issue History