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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0003523 | Spring engine | General | public | 2013-03-06 00:39 | 2013-03-20 22:06 | ||||
Reporter | Forboding Angel | ||||||||
Assigned To | jK | ||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | resolved | Resolution | won't fix | ||||||
Product Version | 92.0.1+git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0003523: Allow us to use a separate distribution map for spring default grass coverage | ||||||||
Description | Basically just like the distribution maps that we use currently for detail textures, but instead, this time a separate one just for spring grass coverage. In this way, it would essentially be removing the last thing that must be hardcoded into the map compile currently. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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jK (developer) 2013-03-06 16:53 |
To be more exact, there already is such a distribution map. You just don't want it to be compiled into the smf and instead include is as png or bmp in the map. |
2013-03-06 19:05 |
what about Spring.AddGrass (x,y,z) |
jK (developer) 2013-03-06 20:06 |
yup, you could replace it with a lua solution(similar to feature placing) |
jK (developer) 2013-03-20 22:06 |
use Lua |
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Date Modified | Username | Field | Change |
---|---|---|---|
2013-03-06 00:39 | Forboding Angel | New Issue | |
2013-03-06 16:53 | jK | Note Added: 0009966 | |
2013-03-06 19:05 |
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Note Added: 0009967 | |
2013-03-06 20:06 | jK | Note Added: 0009968 | |
2013-03-20 22:06 | jK | Note Added: 0010140 | |
2013-03-20 22:06 | jK | Status | new => resolved |
2013-03-20 22:06 | jK | Resolution | open => won't fix |
2013-03-20 22:06 | jK | Assigned To | => jK |