2025-07-19 18:14 CEST

View Issue Details Jump to Notes ]
IDProjectCategoryView StatusLast Update
0003519Spring engineUnit Scriptingpublic2013-03-05 07:18
Reporteremmanuel 
Assigned To 
PrioritylowSeverityfeatureReproducibilityalways
StatusnewResolutionopen 
Product Version 
Target VersionFixed in Version 
Summary0003519: modrules/experience={ must be unitdef & need limits
Descriptionactually all experience rules are shared for the whole units
what is not logical because neuronal unit(biolife) and mecanical automates dont learn &/or raise skills both
Steps To Reproduceexemple
a boltrifle infantry will increase in relaotime in power at each victim
same infantry using automatic gun will not increase reload time but still learn power
robotic gun automated sentry turet (not neuronal software) will not raise at any thing
game conbinating robotic , human , magic will raise the health only for magic

Additional Informationthe (infantry) reloadtime need a limit and not as actuall give reloadtime surnatural if the unit frag during days (such microsecond reloadtime for black powder 1800guns)
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
+Relationships

-Notes

~0009952

abma (administrator)

imo experience can / should be moved to a gadget... (with maybe a lua helper interface)

~0009953

emmanuel (reporter)

using increase health and reloadrate by befault is a source of fake bug for beginners
exerience is not a problem
power maybe afect sight but still not documented ...
+Notes

-Issue History
Date Modified Username Field Change
2013-03-03 17:33 emmanuel New Issue
2013-03-04 21:25 abma Note Added: 0009952
2013-03-05 07:18 emmanuel Note Added: 0009953
+Issue History