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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0003519 | Spring engine | Unit Scripting | public | 2013-03-03 17:33 | 2013-03-05 07:18 | ||||||||
Reporter | emmanuel | ||||||||||||
Assigned To | |||||||||||||
Priority | low | Severity | feature | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003519: modrules/experience={ must be unitdef & need limits | ||||||||||||
Description | actually all experience rules are shared for the whole units what is not logical because neuronal unit(biolife) and mecanical automates dont learn &/or raise skills both | ||||||||||||
Steps To Reproduce | exemple a boltrifle infantry will increase in relaotime in power at each victim same infantry using automatic gun will not increase reload time but still learn power robotic gun automated sentry turet (not neuronal software) will not raise at any thing game conbinating robotic , human , magic will raise the health only for magic | ||||||||||||
Additional Information | the (infantry) reloadtime need a limit and not as actuall give reloadtime surnatural if the unit frag during days (such microsecond reloadtime for black powder 1800guns) | ||||||||||||
Tags | No tags attached. | ||||||||||||
Checked infolog.txt for Errors | |||||||||||||
Attached Files |
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abma (administrator) 2013-03-04 21:25 |
imo experience can / should be moved to a gadget... (with maybe a lua helper interface) |
emmanuel (reporter) 2013-03-05 07:18 |
using increase health and reloadrate by befault is a source of fake bug for beginners exerience is not a problem power maybe afect sight but still not documented ... |