| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0003432 | Spring engine | General | public | 2013-02-01 21:29 | 2013-02-03 12:00 | ||||
| Reporter | abma | ||||||||
| Assigned To | jK | ||||||||
| Priority | normal | Severity | major | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 91.0.1+git | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0003432: nuke launcher doesn't shoot | ||||||||
| Description | to reproduce: build ICBM in BA 7.72 & attack -> nuke doesn't launch. | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Notes |
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abma (administrator) 2013-02-01 21:32 |
addition: it doesn't shoot when something is in its path like a hill |
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Kloot (developer) 2013-02-01 21:58 |
they need avoidGround=true due to jK's changes (which still does NOT make sense because the line-of-fire being tested is not the line-of-fire followed by the missile) |
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jK (developer) 2013-02-02 21:07 |
https://github.com/spring/spring/blob/release/rts/Sim/Weapons/StarburstLauncher.cpp#L71 it does check the correct path (but only the first 100 elmos). |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-02-01 21:29 | abma | New Issue | |
| 2013-02-01 21:32 | abma | Note Added: 0009684 | |
| 2013-02-01 21:58 | Kloot | Note Added: 0009685 | |
| 2013-02-02 21:07 | jK | Note Added: 0009690 | |
| 2013-02-03 12:00 | jK | Changeset attached | => spring release 29c98711 |
| 2013-02-03 12:00 | jK | Assigned To | => jK |
| 2013-02-03 12:00 | jK | Status | new => resolved |
| 2013-02-03 12:00 | jK | Resolution | open => fixed |


