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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0003322 | Spring engine | General | public | 2012-11-05 12:45 | 2012-11-05 17:59 | ||||
Reporter | Google_Frog | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 91.0 | ||||||||
Target Version | Fixed in Version | 91.0.1+git | |||||||
Summary | 0003322: Unit targeted indefinitely after recloak | ||||||||
Description | Cloak does not prevent a unit from being targeted by opponents which were previously targeting it. Targeting is maintained indefinitely and is not broken by moving the cloaked unit away. ZK v1.0.10.7 | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Google_Frog (reporter) 2012-11-05 12:56 |
This has nothing to do with Spring.SetUnitTarget because the bug is reproduced in the same way with all instances of Spring.SetUnitTarget removed. |
Kloot (developer) 2012-11-05 17:59 |
Does not reproduce with a dev-branch build (tested 18d04d6, probably fixed earlier). Also of note is that other (*A) games with cloakable units don't have this issue in 91.0 at all. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2012-11-05 12:45 | Google_Frog | New Issue | |
2012-11-05 12:45 | Google_Frog | File Added: 20121105_223326_Comet Catcher Redux_91.sdf | |
2012-11-05 12:56 | Google_Frog | Note Added: 0009317 | |
2012-11-05 17:59 | Kloot | Note Added: 0009320 | |
2012-11-05 17:59 | Kloot | Status | new => resolved |
2012-11-05 17:59 | Kloot | Fixed in Version | => 91.0.1+git |
2012-11-05 17:59 | Kloot | Resolution | open => fixed |
2012-11-05 17:59 | Kloot | Assigned To | => Kloot |