| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0003322 | Spring engine | General | public | 2012-11-05 12:45 | 2012-11-05 17:59 | ||||
| Reporter | Google_Frog | ||||||||
| Assigned To | Kloot | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 91.0 | ||||||||
| Target Version | Fixed in Version | 91.0.1+git | |||||||
| Summary | 0003322: Unit targeted indefinitely after recloak | ||||||||
| Description | Cloak does not prevent a unit from being targeted by opponents which were previously targeting it. Targeting is maintained indefinitely and is not broken by moving the cloaked unit away. ZK v1.0.10.7  | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files | 
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 Notes	 | 
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		 Google_Frog (reporter) 2012-11-05 12:56  | 
	This has nothing to do with Spring.SetUnitTarget because the bug is reproduced in the same way with all instances of Spring.SetUnitTarget removed. | 
| 
				
		 Kloot (developer) 2012-11-05 17:59  | 
	
		Does not reproduce with a dev-branch build (tested 18d04d6, probably fixed earlier). Also of note is that other (*A) games with cloakable units don't have this issue in 91.0 at all.  | 
 Issue History			 | 
		|||
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 2012-11-05 12:45 | Google_Frog | New Issue | |
| 2012-11-05 12:45 | Google_Frog | File Added: 20121105_223326_Comet Catcher Redux_91.sdf | |
| 2012-11-05 12:56 | Google_Frog | Note Added: 0009317 | |
| 2012-11-05 17:59 | Kloot | Note Added: 0009320 | |
| 2012-11-05 17:59 | Kloot | Status | new => resolved | 
| 2012-11-05 17:59 | Kloot | Fixed in Version | => 91.0.1+git | 
| 2012-11-05 17:59 | Kloot | Resolution | open => fixed | 
| 2012-11-05 17:59 | Kloot | Assigned To | => Kloot | 

	
