infolog_headless_crash.txt (21,491 bytes)
2012-06-21 23:35
Using configuration source: "C:\Documents and Settings\Anonymous\Local Settings\Application Data\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 96, flags:
SSE 1.0: 1, SSE 2.0: 0
SSE 3.0: 0, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows 2000 Professional Service Pack 4 (build 2195)
AMD Athlon(tm) XP 3000+; 2047MB RAM, 2725MB pagefile
OS: 32bit native mode
[Watchdog] Installed (HangTimeout: 10sec)
Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 88.0 (Headless)
Build date/time: Mar 21 2012 20:47:48
Build environment: boost-104800, GNU libstdc++ version 20100429
Compiler: gcc-4.4.4
Using read-write data directory: D:\Jeux\Spring88.0\
Using read-only data directory: C:\Documents and Settings\Anonymous\Mes documents\My Games\Spring\
Using read-only data directory: C:\Documents and Settings\Anonymous\Mes documents\Spring\
Using read-only data directory: C:\Documents and Settings\All Users\Application Data\Spring\
Scanning: D:\Jeux\Spring88.0\maps
Scanning: D:\Jeux\Spring88.0\base
Scanning: D:\Jeux\Spring88.0\games
Scanning: D:\Jeux\Spring88.0\packages
Supported Video modes: No modes available!
Video mode set to 1600x1200/0bit (windowed)
[f=0000000] SDL version: 0.0.0
[f=0000000] GL version:
[f=0000000] GL vendor:
[f=0000000] GL renderer:
[f=0000000] GLSL version:
[f=0000000] GLEW version: spring headless stub GLEW version
[f=0000000] Video RAM: unknown
[f=0000000] GL info:
haveARB: 0, haveGLSL: 0, ATI hacks: 0
FBO support: 0, NPOT-texture support: 1, 24bit Z-buffer support: 0
maximum texture size: 1024, compress MIP-map textures: 0
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] CPU Cores: 1
[f=0000000] CPU affinity not set
[f=0000000] Loading startscript from: D:/spads/var/startscript.txt
[f=0000000] Connecting to local server
[f=0000000] Binding UDP socket to IP (v4) 0.0.0.0 port 8452
[f=0000000] [UDPListener] successfully bound socket on port 8452
[f=0000000] PreGame::StartServer: 250 ms
[f=0000000] Using map: Comet Catcher Redux
[f=0000000] Using game: Balanced Annihilation V7.68
[f=0000000] Using game archive: ba768.sdz
[f=0000000] recording demo: demos/20120619_233510_Comet Catcher Redux_88.sdf
[f=0000000] PreGame::GameDataReceived: 515 ms
[f=0000000] User number 0 (team 0, allyteam 0)
[f=0000000] LoadingScreen: single-threaded
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.312000
[f=0000000] Game::LoadDefs (GameData): 422 ms
[f=0000000] Loading Sound Definitions
[f=0000000] Game::LoadDefs (Sound): 0 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (77 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 313 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 11
[f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
[f=0000000] Creating Unit Textures
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Initializing Map Features
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: 695845ee
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Creating Sky
[f=0000000] Error: [GetSky] error: ADVSKY: missing OpenGL features! (falling back to BasicSky)
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Warning: [Init] GPU does not support either ARB or GLSL shaders for shadow rendering
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 0 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Set ROAM mode to DisplayLists
[f=0000000] Creating TreeDrawer
[f=0000000] Error: ADVTREE: missing OpenGL features!
[f=0000000] TreeDrawer: Fallback to BasicTreeDrawer.
[f=0000000] [FarTextureHandler] Warning: framebuffer not valid!
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Warning: [LoadModelShaders] OpenGL ARB extensions missing for advanced unit shading
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 156 ms
[f=0000000] Game::LoadInterface (Console): 0 ms
[f=0000000] Loading LuaRules
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
[f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Game End <game_end.lua>
[f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
[f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
[f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded gadget: mo_combomb_full_damage <mo_combomb_full_damage.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Failed to load: cmd_no_duplicate_orders.lua (duplicate name)
[f=0000000] Failed to load: gui_group_label.lua (duplicate name)
[f=0000000] Hardware is incompatible with Xray shader requirements
[f=0000000] Hardware is incompatible with Xray shader requirements
[f=0000000] Failed to load: unit_initial_queue.lua (duplicate name)
[f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
[f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
[f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
[f=0000000] Loading widget from mod: MexUpg Helper <cmd_mex_upgrade_helper.lua> ...
[f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
[f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
[f=0000000] Loading widget from mod: Ally Resource Bars <gui_ally_res.lua> ...
[f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod: Last Msg. Pos. <cmd_lastmsgpos.lua> ...
[f=0000000] Loading widget from user: Initial Queue <unit_initial_queue.lua> ...
[f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
[f=0000000] Loading widget from user: Area Mex no button <cmd_area_mex_no_button.lua> ...
[f=0000000] Area Mex: Loaded for BA or NOTA
[f=0000000] Mexmap detected - loading...
[f=0000000] mexmap imported from LuaUI/Widgets/MetalMaps/comet catcher redux.springmexmap
[f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
[f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
[f=0000000] Loading widget from mod: ComCounter <unit_com_counter.lua> ...
[f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from mod: CustomIcons <unit_customicons.lua> ...
[f=0000000] Loading widget from mod: DontMove <unit_dontmove.lua> ...
[f=0000000] Loading widget from mod: Group Label <group_label.lua> ...
[f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
[f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
[f=0000000] Loading widget from mod: ImmobileBuilder <unit_immobile_builder.lua> ...
[f=0000000] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ...
[f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
[f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod: Persistent Build Spacing <gui_persistent_build_spacing.lua> ...
[f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
[f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
[f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod: RelativeMinimap <minimap_relative.lua> ...
[f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
[f=0000000] Loading widget from mod: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua> ...
[f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
[f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from mod: Stockpiler <unit_stockpile.lua> ...
[f=0000000] Loading widget from mod: Transporting <gui_transporting.lua> ...
[f=0000000] Loading widget from user: Red Build/Order Menu mk2 <gui_red_buildordermenu_mk2.lua> ...
[f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
[f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
[f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
[f=0000000] <Energy Conversion Info> Spectator mode. Widget removed.
[f=0000000] Loading widget from mod: Take Reminder II <gui_take_remind_ii.lua> ...
[f=0000000] Loading widget from mod: MohoExploiter <unit_moho_exploiter.lua> ...
[f=0000000] MohoExploiter widget disabled for spectators
[f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
[f=0000000] Loading widget from user: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from mod: Transport AI <unit_transport_ai.lua> ...
[f=0000000] Loading widget from user: SmartNanos <unit_smart_nanos.lua> ...
[f=0000000] SmartNanos widget disabled for spectators
[f=0000000] Loading widget from user: DGun Stall Assist <unit_dgun_stall_assist.lua> ...
[f=0000000] Loading widget from mod: MiniMap Start Boxes <minimap_startbox.lua> ...
[f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod: Start Point Adder <init_start_marker.lua> ...
[f=0000000] Loading widget from mod: Fix Ctrl groups <cmd_fixctrl.lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod: Attack and Move Notification <unit_attackmovenotification.lua> ...
[f=0000000] Loading widget from mod: Context Build <cmd_context_build.lua> ...
[f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
[f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
[f=0000000] Loading widget from mod: Building Hotkeys <cmd_building_hotkeys.lua> ...
[f=0000000] Loading widget from mod: Bomber control <unit_bomber_control.lua> ...
[f=0000000] Loading widget from user: CommandInsert <gui_commandinsert.lua> ...
[f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
[f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from mod: Mouse Buildspacing <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
[f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing
[f=0000000] <GhostRadar> Spectator mode. Widget removed.
[f=0000000] Connection attempt from Spads
[f=0000000] -> Version: 88.0 (Headless)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Connection attempt from [ACE]FabriceFABS
[f=0000000] -> Version: 88.0 (OMP)
[f=0000000] -> Address: [78.193.134.82]:39446
[f=0000000] -> Connection established (given id 1)
[f=0000000] Player [ACE]FabriceFABS finished loading and is now ingame
[f=0000000] Spectator Spads finished loading and is now ingame
[f=0000000] <Ghost Site> Spectator mode. Widget removed.
[f=0000000] GameID: 99f0e04f12cd36e21fe746ced5983e29
[f=0000000] SkirmishAI (ID = 0, team ID = 1) is using cheats!
[f=0000000] <SkirmishAI: E323AI (team 1)>: Logging disabled
[f=0000030] <DefenseRange> Spectator mode. Widget removed.
[f=0000039] Skirmish AI "joe" (ID:0, Short-Name:"E323AI", Version:"") took over control of team 1
[f=0000800] <SkirmishAI: E323AI (team 1)>: *** E323AI 3.25.0 - High Templar (Mar 16 2012) ***
[f=0000800] <SkirmishAI: E323AI (team 1)>: *** Error323 & Simon Logic ***
[f=0000800] <SkirmishAI: E323AI (team 1)>: *** This A.I. mainly focusses on the XTA and BA mods ***
[f=0002990] > Spads * Battle setting changed by bibim (mo_coop=0)
[f=0002990] Error: Spring 88.0 (Headless) has crashed.
[f=0002990] Error: DLL information:
[f=0002990] Error: Exception: Access violation (0xc0000005)
[f=0002990] Error: Exception Address: 0x00953946
[f=0002990] Error: Stacktrace:
[f=0002990] Error: (0) Unknown [0x00953946]
[f=0002990] Error: (1) Unknown [0x0097CCF9]
[f=0002990] Error: (2) Unknown [0x68DF47AF]
[f=0002990] Error: (3) Unknown [0x68D90903]
[f=0002990] Error: (4) Unknown [0x68DF2C22]
[f=0002990] Error: (5) Unknown [0x68DD4369]
[f=0002990] Error: (6) Unknown [0x00987994]
[f=0002990] Error: (7) Unknown [0x0098290F]
[f=0002990] Error: (8) Unknown [0x0098B43F]
[f=0002990] Error: (9) Unknown [0x00966FD3]
[f=0002990] Error: (10) Unknown [0x00430240]
[f=0002990] Error: (11) Unknown [0x00462407]
[f=0002990] Error: (12) Unknown [0x00430966]
[f=0002990] Error: (13) Unknown [0x00904B11]
[f=0002990] Error: (14) Unknown [0x0090B13C]
[f=0002990] Error: (15) Unknown [0x008F3AE1]
[f=0002990] Error: (16) Unknown [0x008F4044]
[f=0002990] Error: (17) Unknown [0x008F4161]
[f=0002990] Error: (18) Unknown [0x00B73EE9]
[f=0002990] Error: (19) Unknown [0x004010B4]
[f=0002990] Error: (20) Unknown [0x00401148]
[f=0002990] Error: (21) Unknown [0x77E989D5]
[f=0002990] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0002990] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0002990] Path cache hits 0 0%
[f=0002990] Path cache hits 0 0%
[f=0002990] Statistics for local connection:
Received: 9479 bytes
Sent: 32599 bytes
Error: Spring: Unhandled exception Spring has crashed:
Access violation.
A stacktrace has been written to:
D:\Jeux\Spring88.0\infolog.txt